Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon HD 7800 Series (ID=0x679e) Vendor: ATI VRAM: 2029 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.432 seconds Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1600x1200 60Hz; virtual: 1600x1200 at 0,0 Initialized touch support. UnloadTime: 2.177143 ms WFTO Version: 'v2.0.7' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 25.050779 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 123059. Total: 146.125137 ms (FindLiveObjects: 15.508064 ms CreateObjectMapping: 16.147112 ms MarkObjects: 113.847420 ms DeleteObjects: 0.613701 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 55.089901 ms Unloading 2611 unused Assets to reduce memory usage. Loaded Objects now: 94062. Total: 396.131378 ms (FindLiveObjects: 13.342442 ms CreateObjectMapping: 16.074142 ms MarkObjects: 110.941368 ms DeleteObjects: 255.765732 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.820278 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 94089. Total: 151.053177 ms (FindLiveObjects: 15.793026 ms CreateObjectMapping: 15.532642 ms MarkObjects: 114.320183 ms DeleteObjects: 5.400421 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 118024. Total: 230.367783 ms (FindLiveObjects: 14.756875 ms CreateObjectMapping: 18.753616 ms MarkObjects: 195.887573 ms DeleteObjects: 0.962413 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'WFTO/Additive Team Emissive': fallback shader 'Diffuse' not found WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - All passes removed WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Setting to default shader. internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'mighty_finishlevel_tooltip' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 38.637474 ms Unloading 6464 unused Assets to reduce memory usage. Loaded Objects now: 113534. Total: 683.428223 ms (FindLiveObjects: 26.961781 ms CreateObjectMapping: 26.843496 ms MarkObjects: 614.667175 ms DeleteObjects: 14.948129 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113534. Total: 217.555328 ms (FindLiveObjects: 19.119995 ms CreateObjectMapping: 16.947075 ms MarkObjects: 175.696487 ms DeleteObjects: 5.785232 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.024576 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113561. Total: 212.884583 ms (FindLiveObjects: 18.520119 ms CreateObjectMapping: 17.241253 ms MarkObjects: 175.891586 ms DeleteObjects: 1.225483 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Assassin1 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 125628. Total: 276.742584 ms (FindLiveObjects: 21.797932 ms CreateObjectMapping: 17.152922 ms MarkObjects: 237.197998 ms DeleteObjects: 0.587586 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6525 unused Assets to reduce memory usage. Loaded Objects now: 114303. Total: 268.124268 ms (FindLiveObjects: 21.340151 ms CreateObjectMapping: 20.254843 ms MarkObjects: 216.345963 ms DeleteObjects: 10.176387 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 52.943481 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113622. Total: 251.085403 ms (FindLiveObjects: 17.848043 ms CreateObjectMapping: 18.103815 ms MarkObjects: 214.393112 ms DeleteObjects: 0.733907 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.669250 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113649. Total: 248.821854 ms (FindLiveObjects: 20.071653 ms CreateObjectMapping: 17.666775 ms MarkObjects: 210.201279 ms DeleteObjects: 0.876003 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 120969. Total: 297.327332 ms (FindLiveObjects: 17.373363 ms CreateObjectMapping: 17.811174 ms MarkObjects: 261.342041 ms DeleteObjects: 0.794202 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 33.851906 ms Unloading 6461 unused Assets to reduce memory usage. Loaded Objects now: 113639. Total: 281.994751 ms (FindLiveObjects: 21.150816 ms CreateObjectMapping: 17.914482 ms MarkObjects: 237.211060 ms DeleteObjects: 5.710344 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113639. Total: 276.687683 ms (FindLiveObjects: 17.389109 ms CreateObjectMapping: 16.945156 ms MarkObjects: 234.264679 ms DeleteObjects: 8.081814 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.441984 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113666. Total: 273.720551 ms (FindLiveObjects: 18.128010 ms CreateObjectMapping: 17.443260 ms MarkObjects: 237.428040 ms DeleteObjects: 0.714705 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Steamroller2 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 123967. Total: 372.960480 ms (FindLiveObjects: 19.343124 ms CreateObjectMapping: 17.602638 ms MarkObjects: 335.162506 ms DeleteObjects: 0.845664 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6510 unused Assets to reduce memory usage. Loaded Objects now: 113934. Total: 316.504913 ms (FindLiveObjects: 19.787079 ms CreateObjectMapping: 18.376102 ms MarkObjects: 268.003662 ms DeleteObjects: 10.331156 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.545872 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113684. Total: 304.435974 ms (FindLiveObjects: 19.232136 ms CreateObjectMapping: 18.135691 ms MarkObjects: 266.304291 ms DeleteObjects: 0.757333 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.577986 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113711. Total: 311.979340 ms (FindLiveObjects: 21.713058 ms CreateObjectMapping: 17.482815 ms MarkObjects: 272.039581 ms DeleteObjects: 0.737363 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 124290. Total: 400.542114 ms (FindLiveObjects: 19.314322 ms CreateObjectMapping: 18.023167 ms MarkObjects: 362.433838 ms DeleteObjects: 0.764630 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 41.258575 ms Unloading 6453 unused Assets to reduce memory usage. Loaded Objects now: 113700. Total: 377.651947 ms (FindLiveObjects: 21.675035 ms CreateObjectMapping: 18.101511 ms MarkObjects: 333.613708 ms DeleteObjects: 4.255587 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113700. Total: 361.741821 ms (FindLiveObjects: 17.290411 ms CreateObjectMapping: 17.048080 ms MarkObjects: 320.996307 ms DeleteObjects: 6.399702 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.565697 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113727. Total: 362.597473 ms (FindLiveObjects: 18.589245 ms CreateObjectMapping: 16.913664 ms MarkObjects: 326.367157 ms DeleteObjects: 0.720465 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger3 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 125836. Total: 426.659760 ms (FindLiveObjects: 18.717133 ms CreateObjectMapping: 16.765423 ms MarkObjects: 390.408356 ms DeleteObjects: 0.761942 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6511 unused Assets to reduce memory usage. Loaded Objects now: 114126. Total: 419.803040 ms (FindLiveObjects: 31.774231 ms CreateObjectMapping: 18.836185 ms MarkObjects: 357.033417 ms DeleteObjects: 12.152675 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.481739 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113826. Total: 398.959473 ms (FindLiveObjects: 18.830040 ms CreateObjectMapping: 17.591118 ms MarkObjects: 359.763580 ms DeleteObjects: 2.762425 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.994287 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113853. Total: 408.617004 ms (FindLiveObjects: 22.065994 ms CreateObjectMapping: 18.001276 ms MarkObjects: 367.842346 ms DeleteObjects: 0.701263 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 121216. Total: 448.812531 ms (FindLiveObjects: 18.542009 ms CreateObjectMapping: 17.404856 ms MarkObjects: 412.096832 ms DeleteObjects: 0.761942 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 34.546261 ms Unloading 6457 unused Assets to reduce memory usage. Loaded Objects now: 113841. Total: 406.383026 ms (FindLiveObjects: 23.195080 ms CreateObjectMapping: 18.719437 ms MarkObjects: 359.785492 ms DeleteObjects: 4.676114 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113841. Total: 394.081360 ms (FindLiveObjects: 17.737053 ms CreateObjectMapping: 17.016972 ms MarkObjects: 352.821625 ms DeleteObjects: 6.498401 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.442081 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113868. Total: 395.176270 ms (FindLiveObjects: 18.638788 ms CreateObjectMapping: 17.177118 ms MarkObjects: 358.647949 ms DeleteObjects: 0.705104 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Assassin2 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 126064. Total: 454.816711 ms (FindLiveObjects: 14.510703 ms CreateObjectMapping: 17.115671 ms MarkObjects: 422.434906 ms DeleteObjects: 0.749269 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6531 unused Assets to reduce memory usage. Loaded Objects now: 114854. Total: 454.638123 ms (FindLiveObjects: 21.977663 ms CreateObjectMapping: 20.669994 ms MarkObjects: 397.724396 ms DeleteObjects: 14.253778 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.389233 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113963. Total: 430.235992 ms (FindLiveObjects: 16.724329 ms CreateObjectMapping: 18.300446 ms MarkObjects: 394.223846 ms DeleteObjects: 0.980463 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.552256 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 113990. Total: 437.317383 ms (FindLiveObjects: 19.274380 ms CreateObjectMapping: 16.887165 ms MarkObjects: 400.449921 ms DeleteObjects: 0.700111 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 124543. Total: 489.575714 ms (FindLiveObjects: 19.069685 ms CreateObjectMapping: 16.974728 ms MarkObjects: 452.723267 ms DeleteObjects: 0.801498 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 35.394226 ms Unloading 6454 unused Assets to reduce memory usage. Loaded Objects now: 113978. Total: 448.826385 ms (FindLiveObjects: 24.977427 ms CreateObjectMapping: 17.753952 ms MarkObjects: 401.763000 ms DeleteObjects: 4.319338 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113978. Total: 429.119568 ms (FindLiveObjects: 17.283113 ms CreateObjectMapping: 16.836472 ms MarkObjects: 388.695496 ms DeleteObjects: 6.298315 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.690844 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114005. Total: 438.474487 ms (FindLiveObjects: 20.757557 ms CreateObjectMapping: 17.902191 ms MarkObjects: 399.245972 ms DeleteObjects: 0.561471 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Steamroller2 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 125818. Total: 493.661926 ms (FindLiveObjects: 18.888033 ms CreateObjectMapping: 17.302700 ms MarkObjects: 456.625549 ms DeleteObjects: 0.838367 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6574 unused Assets to reduce memory usage. Loaded Objects now: 114968. Total: 472.051788 ms (FindLiveObjects: 21.261036 ms CreateObjectMapping: 20.776758 ms MarkObjects: 416.431152 ms DeleteObjects: 13.577093 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 40.552700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114102. Total: 447.076691 ms (FindLiveObjects: 19.633844 ms CreateObjectMapping: 19.032816 ms MarkObjects: 407.262878 ms DeleteObjects: 1.140993 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.184872 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114129. Total: 448.231873 ms (FindLiveObjects: 22.699282 ms CreateObjectMapping: 20.796730 ms MarkObjects: 403.755005 ms DeleteObjects: 0.974318 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 121510. Total: 499.619995 ms (FindLiveObjects: 19.378841 ms CreateObjectMapping: 18.134922 ms MarkObjects: 461.421112 ms DeleteObjects: 0.677836 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 38.008411 ms Unloading 6461 unused Assets to reduce memory usage. Loaded Objects now: 114118. Total: 480.707001 ms (FindLiveObjects: 22.433523 ms CreateObjectMapping: 17.826151 ms MarkObjects: 436.502045 ms DeleteObjects: 3.937599 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114118. Total: 467.564270 ms (FindLiveObjects: 17.551559 ms CreateObjectMapping: 16.579546 ms MarkObjects: 428.264679 ms DeleteObjects: 5.161161 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.870626 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114145. Total: 476.508606 ms (FindLiveObjects: 27.216787 ms CreateObjectMapping: 18.382248 ms MarkObjects: 430.162262 ms DeleteObjects: 0.741204 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Ravager1 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 126007. Total: 536.082642 ms (FindLiveObjects: 21.053654 ms CreateObjectMapping: 17.815014 ms MarkObjects: 496.168976 ms DeleteObjects: 1.038837 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6510 unused Assets to reduce memory usage. Loaded Objects now: 114446. Total: 517.921204 ms (FindLiveObjects: 23.002291 ms CreateObjectMapping: 19.146492 ms MarkObjects: 457.494995 ms DeleteObjects: 18.270491 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.288132 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114182. Total: 495.522614 ms (FindLiveObjects: 18.092678 ms CreateObjectMapping: 18.099588 ms MarkObjects: 458.611053 ms DeleteObjects: 0.713168 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.323948 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114209. Total: 496.506531 ms (FindLiveObjects: 18.876127 ms CreateObjectMapping: 16.858362 ms MarkObjects: 460.057343 ms DeleteObjects: 0.708944 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 121618. Total: 565.410156 ms (FindLiveObjects: 18.046974 ms CreateObjectMapping: 17.432507 ms MarkObjects: 529.216309 ms DeleteObjects: 0.708176 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 34.570835 ms Unloading 6461 unused Assets to reduce memory usage. Loaded Objects now: 114198. Total: 508.160004 ms (FindLiveObjects: 23.585653 ms CreateObjectMapping: 17.774691 ms MarkObjects: 462.768707 ms DeleteObjects: 4.023624 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114198. Total: 498.602264 ms (FindLiveObjects: 17.868397 ms CreateObjectMapping: 17.272360 ms MarkObjects: 456.235748 ms DeleteObjects: 7.219251 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.728146 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114225. Total: 503.244232 ms (FindLiveObjects: 23.154373 ms CreateObjectMapping: 17.639507 ms MarkObjects: 461.724091 ms DeleteObjects: 0.719313 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian2 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 122928. Total: 553.874634 ms (FindLiveObjects: 18.813143 ms CreateObjectMapping: 17.078035 ms MarkObjects: 517.179260 ms DeleteObjects: 0.796122 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can not play a disabled audio source (Filename: Line: 432) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6606 unused Assets to reduce memory usage. Loaded Objects now: 115366. Total: 580.174255 ms (FindLiveObjects: 20.234104 ms CreateObjectMapping: 25.020056 ms MarkObjects: 516.599304 ms DeleteObjects: 18.314270 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.016674 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114346. Total: 536.791992 ms (FindLiveObjects: 17.108759 ms CreateObjectMapping: 16.824566 ms MarkObjects: 501.715302 ms DeleteObjects: 1.136000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 39.258472 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114373. Total: 535.894043 ms (FindLiveObjects: 19.465635 ms CreateObjectMapping: 17.717852 ms MarkObjects: 497.983582 ms DeleteObjects: 0.719313 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 121808. Total: 593.117737 ms (FindLiveObjects: 17.342640 ms CreateObjectMapping: 17.200928 ms MarkObjects: 557.879028 ms DeleteObjects: 0.688590 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 32.819984 ms Unloading 6463 unused Assets to reduce memory usage. Loaded Objects now: 114359. Total: 548.768005 ms (FindLiveObjects: 23.470442 ms CreateObjectMapping: 17.665621 ms MarkObjects: 503.503448 ms DeleteObjects: 4.120787 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114359. Total: 539.673035 ms (FindLiveObjects: 18.964457 ms CreateObjectMapping: 16.697062 ms MarkObjects: 497.812286 ms DeleteObjects: 6.191935 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.189381 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114386. Total: 539.106201 ms (FindLiveObjects: 20.405771 ms CreateObjectMapping: 17.535046 ms MarkObjects: 500.491730 ms DeleteObjects: 0.667467 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger1 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 126501. Total: 602.148499 ms (FindLiveObjects: 18.207123 ms CreateObjectMapping: 17.258150 ms MarkObjects: 565.941284 ms DeleteObjects: 0.735443 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(24938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(24960)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(24983)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(24967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(24978)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(24962)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'ArcaneTemplar_4(24913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(24943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'e_LordOfTheLand_4(24926)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(24947)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25047)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25042)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25052)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25057)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25067)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25077)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(24915)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25087)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25072)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25082)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25107)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25112)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25092)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25097)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25102)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(24958)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(24929)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(24953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(24920)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(24972)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(24932)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25199)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25204)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25209)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25194)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25224)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25229)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25234)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25214)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25219)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25239)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25244)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25249)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25254)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(25259)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8034 unused Assets to reduce memory usage. Loaded Objects now: 116269. Total: 612.203125 ms (FindLiveObjects: 29.373190 ms CreateObjectMapping: 31.385195 ms MarkObjects: 531.324341 ms DeleteObjects: 20.112747 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 149.775482 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114509. Total: 557.910889 ms (FindLiveObjects: 18.261656 ms CreateObjectMapping: 17.869932 ms MarkObjects: 520.483154 ms DeleteObjects: 1.288850 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.243633 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114536. Total: 550.877930 ms (FindLiveObjects: 19.964121 ms CreateObjectMapping: 18.546232 ms MarkObjects: 511.323700 ms DeleteObjects: 1.036917 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 121991. Total: 607.546631 ms (FindLiveObjects: 17.826151 ms CreateObjectMapping: 17.010059 ms MarkObjects: 572.000305 ms DeleteObjects: 0.703183 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 35.929966 ms Unloading 6484 unused Assets to reduce memory usage. Loaded Objects now: 114537. Total: 570.760986 ms (FindLiveObjects: 26.915695 ms CreateObjectMapping: 18.049665 ms MarkObjects: 520.775818 ms DeleteObjects: 5.012921 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114537. Total: 557.395508 ms (FindLiveObjects: 17.456701 ms CreateObjectMapping: 16.677094 ms MarkObjects: 517.135437 ms DeleteObjects: 6.119350 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.674427 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114564. Total: 562.560913 ms (FindLiveObjects: 21.244907 ms CreateObjectMapping: 17.644499 ms MarkObjects: 522.894531 ms DeleteObjects: 0.770007 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 125392. Total: 618.998413 ms (FindLiveObjects: 18.896864 ms CreateObjectMapping: 17.113750 ms MarkObjects: 582.304626 ms DeleteObjects: 0.676300 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6566 unused Assets to reduce memory usage. Loaded Objects now: 115549. Total: 601.206421 ms (FindLiveObjects: 21.970751 ms CreateObjectMapping: 21.676575 ms MarkObjects: 537.640686 ms DeleteObjects: 19.911123 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.628456 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114689. Total: 568.537354 ms (FindLiveObjects: 17.799267 ms CreateObjectMapping: 17.544647 ms MarkObjects: 532.127380 ms DeleteObjects: 1.058424 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.558834 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114716. Total: 560.377625 ms (FindLiveObjects: 19.363478 ms CreateObjectMapping: 16.928257 ms MarkObjects: 523.437988 ms DeleteObjects: 0.640584 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 122295. Total: 617.943054 ms (FindLiveObjects: 18.613825 ms CreateObjectMapping: 16.851067 ms MarkObjects: 581.467773 ms DeleteObjects: 1.003889 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 32.409439 ms Unloading 6467 unused Assets to reduce memory usage. Loaded Objects now: 114705. Total: 604.607910 ms (FindLiveObjects: 21.625494 ms CreateObjectMapping: 18.474033 ms MarkObjects: 560.026245 ms DeleteObjects: 4.473723 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114705. Total: 592.356140 ms (FindLiveObjects: 16.680164 ms CreateObjectMapping: 16.920193 ms MarkObjects: 552.606079 ms DeleteObjects: 6.141625 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 29.195377 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114732. Total: 601.482910 ms (FindLiveObjects: 20.663082 ms CreateObjectMapping: 17.372211 ms MarkObjects: 562.782471 ms DeleteObjects: 0.658250 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Ravager1 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 125735. Total: 656.604736 ms (FindLiveObjects: 17.881069 ms CreateObjectMapping: 17.442877 ms MarkObjects: 620.553345 ms DeleteObjects: 0.721233 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6545 unused Assets to reduce memory usage. Loaded Objects now: 115539. Total: 656.599731 ms (FindLiveObjects: 22.449652 ms CreateObjectMapping: 25.252018 ms MarkObjects: 590.394836 ms DeleteObjects: 18.496307 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.858150 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114834. Total: 625.689636 ms (FindLiveObjects: 16.963974 ms CreateObjectMapping: 16.987017 ms MarkObjects: 590.439819 ms DeleteObjects: 1.291922 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.612883 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114861. Total: 620.436646 ms (FindLiveObjects: 19.595057 ms CreateObjectMapping: 16.900223 ms MarkObjects: 583.352600 ms DeleteObjects: 0.581826 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 123758. Total: 682.474243 ms (FindLiveObjects: 18.644163 ms CreateObjectMapping: 16.853371 ms MarkObjects: 646.212891 ms DeleteObjects: 0.756565 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 35.022854 ms Unloading 6463 unused Assets to reduce memory usage. Loaded Objects now: 114850. Total: 663.352722 ms (FindLiveObjects: 23.693954 ms CreateObjectMapping: 17.832680 ms MarkObjects: 617.161133 ms DeleteObjects: 4.657296 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114850. Total: 652.244263 ms (FindLiveObjects: 17.367987 ms CreateObjectMapping: 16.651361 ms MarkObjects: 610.975342 ms DeleteObjects: 7.242294 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.324516 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114877. Total: 659.142822 ms (FindLiveObjects: 20.600866 ms CreateObjectMapping: 17.164444 ms MarkObjects: 620.670898 ms DeleteObjects: 0.699727 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Ravager Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 127666. Total: 723.410645 ms (FindLiveObjects: 19.217926 ms CreateObjectMapping: 17.401783 ms MarkObjects: 686.059326 ms DeleteObjects: 0.724690 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(34782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(34788)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34874)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34885)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34895)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34905)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'e_LordOfTheLand_4(34761)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34900)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(34795)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34917)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34948)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34953)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(34943)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(34818)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'ArcaneTemplar_4(34748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(34767)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(34755)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(34778)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(34773)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(34750)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(34807)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35026)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35031)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35056)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35036)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35041)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35046)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35051)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35063)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35068)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35073)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35078)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35083)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35088)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35093)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35104)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35109)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35114)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35129)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35134)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35119)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35124)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35144)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35139)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35149)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35154)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35164)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(35169)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(34652)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6715 unused Assets to reduce memory usage. Loaded Objects now: 116747. Total: 747.507080 ms (FindLiveObjects: 22.486904 ms CreateObjectMapping: 22.376684 ms MarkObjects: 680.266785 ms DeleteObjects: 22.369770 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 55.245056 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115004. Total: 702.455261 ms (FindLiveObjects: 16.671331 ms CreateObjectMapping: 17.651030 ms MarkObjects: 667.426697 ms DeleteObjects: 0.700111 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.206764 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115031. Total: 696.849426 ms (FindLiveObjects: 21.246828 ms CreateObjectMapping: 20.177649 ms MarkObjects: 654.770142 ms DeleteObjects: 0.647881 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 126147. Total: 760.624451 ms (FindLiveObjects: 18.612673 ms CreateObjectMapping: 17.404087 ms MarkObjects: 723.877686 ms DeleteObjects: 0.723538 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 36.385059 ms Unloading 6450 unused Assets to reduce memory usage. Loaded Objects now: 115019. Total: 710.767944 ms (FindLiveObjects: 24.168633 ms CreateObjectMapping: 17.856106 ms MarkObjects: 664.732605 ms DeleteObjects: 4.003654 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115019. Total: 699.059204 ms (FindLiveObjects: 19.052786 ms CreateObjectMapping: 16.811892 ms MarkObjects: 658.277222 ms DeleteObjects: 4.910381 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.251648 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115046. Total: 702.254456 ms (FindLiveObjects: 23.006899 ms CreateObjectMapping: 16.843000 ms MarkObjects: 661.714417 ms DeleteObjects: 0.682061 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger2 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 124239. Total: 757.919250 ms (FindLiveObjects: 19.013998 ms CreateObjectMapping: 17.181726 ms MarkObjects: 720.978516 ms DeleteObjects: 0.737747 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6567 unused Assets to reduce memory usage. Loaded Objects now: 115637. Total: 752.165466 ms (FindLiveObjects: 22.243422 ms CreateObjectMapping: 22.007618 ms MarkObjects: 686.505981 ms DeleteObjects: 21.401213 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.308102 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115171. Total: 710.220276 ms (FindLiveObjects: 17.278889 ms CreateObjectMapping: 17.343794 ms MarkObjects: 674.669739 ms DeleteObjects: 0.920936 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.488838 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115198. Total: 708.245911 ms (FindLiveObjects: 19.802055 ms CreateObjectMapping: 20.672298 ms MarkObjects: 667.136353 ms DeleteObjects: 0.627143 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 126106. Total: 777.888367 ms (FindLiveObjects: 19.599665 ms CreateObjectMapping: 17.328047 ms MarkObjects: 740.383850 ms DeleteObjects: 0.570304 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 43.694176 ms Unloading 6450 unused Assets to reduce memory usage. Loaded Objects now: 115188. Total: 743.914368 ms (FindLiveObjects: 24.160952 ms CreateObjectMapping: 19.128443 ms MarkObjects: 696.466919 ms DeleteObjects: 4.150359 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115188. Total: 735.164307 ms (FindLiveObjects: 17.592270 ms CreateObjectMapping: 17.518917 ms MarkObjects: 693.201782 ms DeleteObjects: 6.844041 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.114445 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115215. Total: 745.808044 ms (FindLiveObjects: 21.021009 ms CreateObjectMapping: 17.499329 ms MarkObjects: 706.453186 ms DeleteObjects: 0.828766 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Undertaker Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 124426. Total: 800.273132 ms (FindLiveObjects: 18.054657 ms CreateObjectMapping: 17.187487 ms MarkObjects: 764.324707 ms DeleteObjects: 0.699727 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Can not play a disabled audio source (Filename: Line: 432) Exception on invoking safe event with arg 'S_Arcanist_Dwarf_4(41521)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Can not play a disabled audio source (Filename: Line: 432) Exception on invoking safe event with arg 'Priestess_4(41530)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Can not play a disabled audio source (Filename: Line: 432) Exception on invoking safe event with arg 'Bard_4(41552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(41546)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(41558)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(41724)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(41719)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(41748)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(41753)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(41758)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(41763)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(41768)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6649 unused Assets to reduce memory usage. Loaded Objects now: 116469. Total: 835.888184 ms (FindLiveObjects: 22.514172 ms CreateObjectMapping: 35.500607 ms MarkObjects: 753.639465 ms DeleteObjects: 24.227390 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 106.086281 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115341. Total: 800.274292 ms (FindLiveObjects: 27.548597 ms CreateObjectMapping: 18.858845 ms MarkObjects: 752.820313 ms DeleteObjects: 1.039990 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.071098 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 115366. Total: 765.713013 ms (FindLiveObjects: 18.006653 ms CreateObjectMapping: 16.925570 ms MarkObjects: 730.125671 ms DeleteObjects: 0.647881 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 126602. Total: 840.922607 ms (FindLiveObjects: 18.827736 ms CreateObjectMapping: 17.086866 ms MarkObjects: 804.327087 ms DeleteObjects: 0.673612 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 34.869240 ms Unloading 6466 unused Assets to reduce memory usage. Loaded Objects now: 115352. Total: 816.370728 ms (FindLiveObjects: 24.302664 ms CreateObjectMapping: 17.835752 ms MarkObjects: 769.101868 ms DeleteObjects: 5.122373 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115352. Total: 803.743347 ms (FindLiveObjects: 18.413738 ms CreateObjectMapping: 17.660629 ms MarkObjects: 760.819946 ms DeleteObjects: 6.842120 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.016609 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115379. Total: 819.273315 ms (FindLiveObjects: 22.993458 ms CreateObjectMapping: 18.312735 ms MarkObjects: 777.313843 ms DeleteObjects: 0.647497 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 124627. Total: 864.465637 ms (FindLiveObjects: 18.875359 ms CreateObjectMapping: 17.246246 ms MarkObjects: 827.583618 ms DeleteObjects: 0.753493 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6541 unused Assets to reduce memory usage. Loaded Objects now: 115719. Total: 828.224609 ms (FindLiveObjects: 21.137758 ms CreateObjectMapping: 19.675705 ms MarkObjects: 771.860046 ms DeleteObjects: 15.544548 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.862995 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115439. Total: 828.296753 ms (FindLiveObjects: 18.060417 ms CreateObjectMapping: 19.696444 ms MarkObjects: 789.877808 ms DeleteObjects: 0.654026 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.318089 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115466. Total: 808.407959 ms (FindLiveObjects: 20.892355 ms CreateObjectMapping: 19.979485 ms MarkObjects: 766.737671 ms DeleteObjects: 0.792281 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 123174. Total: 869.100281 ms (FindLiveObjects: 19.185282 ms CreateObjectMapping: 17.153692 ms MarkObjects: 832.105347 ms DeleteObjects: 0.649801 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 36.678467 ms Unloading 6465 unused Assets to reduce memory usage. Loaded Objects now: 115456. Total: 845.038391 ms (FindLiveObjects: 25.215918 ms CreateObjectMapping: 17.917938 ms MarkObjects: 796.943848 ms DeleteObjects: 4.953010 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115456. Total: 837.192749 ms (FindLiveObjects: 18.536247 ms CreateObjectMapping: 17.017355 ms MarkObjects: 794.569641 ms DeleteObjects: 7.061793 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.366093 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115483. Total: 845.106750 ms (FindLiveObjects: 21.726114 ms CreateObjectMapping: 17.513924 ms MarkObjects: 805.125122 ms DeleteObjects: 0.733523 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Ravager Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 128774. Total: 1049.466431 ms (FindLiveObjects: 15.156281 ms CreateObjectMapping: 17.886061 ms MarkObjects: 1015.750427 ms DeleteObjects: 0.667083 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6614 unused Assets to reduce memory usage. Loaded Objects now: 116762. Total: 1076.198486 ms (FindLiveObjects: 20.360838 ms CreateObjectMapping: 21.386236 ms MarkObjects: 1001.831543 ms DeleteObjects: 32.612598 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 103.714432 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115597. Total: 1038.947388 ms (FindLiveObjects: 17.225122 ms CreateObjectMapping: 17.213985 ms MarkObjects: 1003.904236 ms DeleteObjects: 0.597955 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.404781 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 115623. Total: 1008.421631 ms (FindLiveObjects: 17.846889 ms CreateObjectMapping: 17.622992 ms MarkObjects: 971.817322 ms DeleteObjects: 1.127936 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 126871. Total: 1091.355103 ms (FindLiveObjects: 20.497175 ms CreateObjectMapping: 17.961718 ms MarkObjects: 1051.996460 ms DeleteObjects: 0.893285 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 37.238022 ms Unloading 6463 unused Assets to reduce memory usage. Loaded Objects now: 115611. Total: 885.855347 ms (FindLiveObjects: 23.723141 ms CreateObjectMapping: 18.244759 ms MarkObjects: 839.819580 ms DeleteObjects: 4.060493 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115611. Total: 859.724976 ms (FindLiveObjects: 17.747423 ms CreateObjectMapping: 17.154076 ms MarkObjects: 819.145020 ms DeleteObjects: 5.671171 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.437088 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115638. Total: 969.688965 ms (FindLiveObjects: 21.609364 ms CreateObjectMapping: 19.870800 ms MarkObjects: 927.586670 ms DeleteObjects: 0.614853 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Steamroller Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 124936. Total: 1207.857056 ms (FindLiveObjects: 18.922981 ms CreateObjectMapping: 19.097336 ms MarkObjects: 1169.208008 ms DeleteObjects: 0.621766 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6532 unused Assets to reduce memory usage. Loaded Objects now: 115971. Total: 1264.199707 ms (FindLiveObjects: 20.278269 ms CreateObjectMapping: 24.842627 ms MarkObjects: 1195.813110 ms DeleteObjects: 23.259216 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.866749 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115693. Total: 1075.707275 ms (FindLiveObjects: 19.295118 ms CreateObjectMapping: 17.333038 ms MarkObjects: 1038.465332 ms DeleteObjects: 0.606404 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.372189 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115720. Total: 1014.690063 ms (FindLiveObjects: 19.273613 ms CreateObjectMapping: 17.161757 ms MarkObjects: 977.743896 ms DeleteObjects: 0.505017 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 126992. Total: 1090.178833 ms (FindLiveObjects: 18.504755 ms CreateObjectMapping: 17.023884 ms MarkObjects: 1054.066040 ms DeleteObjects: 0.577217 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 35.897324 ms Unloading 6461 unused Assets to reduce memory usage. Loaded Objects now: 115709. Total: 1032.923706 ms (FindLiveObjects: 23.614841 ms CreateObjectMapping: 17.712475 ms MarkObjects: 987.737122 ms DeleteObjects: 3.853109 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115709. Total: 1028.821289 ms (FindLiveObjects: 18.156044 ms CreateObjectMapping: 16.895231 ms MarkObjects: 986.983215 ms DeleteObjects: 6.779905 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.498920 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115736. Total: 1040.189697 ms (FindLiveObjects: 22.059849 ms CreateObjectMapping: 18.623426 ms MarkObjects: 998.922363 ms DeleteObjects: 0.577217 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger3 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 125057. Total: 1084.078369 ms (FindLiveObjects: 18.355747 ms CreateObjectMapping: 17.506243 ms MarkObjects: 1047.626709 ms DeleteObjects: 0.582594 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(54332)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'e_LordOfTheLand_4(54329)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54489)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(54350)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(54363)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54494)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54519)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54514)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54524)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54529)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54534)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54552)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54557)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54562)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54567)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54572)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(54365)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(54386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(54346)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'ArcaneTemplar_4(54316)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(54341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(54375)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(54318)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(54335)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(54370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(54323)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(54361)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(54381)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(54356)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54670)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54665)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54675)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54680)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54696)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54701)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54706)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54711)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54691)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54727)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54732)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54737)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54742)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(54747)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6713 unused Assets to reduce memory usage. Loaded Objects now: 117656. Total: 1138.384033 ms (FindLiveObjects: 23.052984 ms CreateObjectMapping: 21.637016 ms MarkObjects: 1059.347778 ms DeleteObjects: 34.339256 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 114.596687 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115875. Total: 1084.962036 ms (FindLiveObjects: 19.608114 ms CreateObjectMapping: 17.704794 ms MarkObjects: 1045.638184 ms DeleteObjects: 2.003939 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 39.467392 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115902. Total: 1061.378906 ms (FindLiveObjects: 18.460974 ms CreateObjectMapping: 16.849144 ms MarkObjects: 1025.486206 ms DeleteObjects: 0.575297 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 123659. Total: 1136.966431 ms (FindLiveObjects: 18.515894 ms CreateObjectMapping: 16.989704 ms MarkObjects: 1100.962036 ms DeleteObjects: 0.491575 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6462 unused Assets to reduce memory usage. Loaded Objects now: 116063. Total: 1163.332275 ms (FindLiveObjects: 20.191860 ms CreateObjectMapping: 22.819870 ms MarkObjects: 1110.569580 ms DeleteObjects: 9.743570 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.121990 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 144914. Total: 1497.540771 ms (FindLiveObjects: 26.377649 ms CreateObjectMapping: 29.189619 ms MarkObjects: 1432.501465 ms DeleteObjects: 9.465522 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 58.913055 ms Unloading 2053 unused Assets to reduce memory usage. Loaded Objects now: 115944. Total: 1249.847656 ms (FindLiveObjects: 20.383114 ms CreateObjectMapping: 18.513973 ms MarkObjects: 1041.524292 ms DeleteObjects: 169.418915 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 55.416340 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115971. Total: 1061.353638 ms (FindLiveObjects: 19.992157 ms CreateObjectMapping: 19.283979 ms MarkObjects: 1020.547180 ms DeleteObjects: 1.523885 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 265838. Total: 2533.661133 ms (FindLiveObjects: 48.381428 ms CreateObjectMapping: 26.987127 ms MarkObjects: 2457.485352 ms DeleteObjects: 0.800730 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 47.280376 ms Unloading 6781 unused Assets to reduce memory usage. Loaded Objects now: 116556. Total: 1714.177124 ms (FindLiveObjects: 46.868683 ms CreateObjectMapping: 20.579744 ms MarkObjects: 1611.333618 ms DeleteObjects: 35.388466 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 116556. Total: 1640.881958 ms (FindLiveObjects: 16.935553 ms CreateObjectMapping: 17.523909 ms MarkObjects: 1598.461670 ms DeleteObjects: 7.954310 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.745762 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 116583. Total: 1637.931396 ms (FindLiveObjects: 20.691885 ms CreateObjectMapping: 21.583633 ms MarkObjects: 1595.089844 ms DeleteObjects: 0.560319 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 266608. Total: 3051.386230 ms (FindLiveObjects: 45.864792 ms CreateObjectMapping: 24.074924 ms MarkObjects: 2980.377197 ms DeleteObjects: 1.062648 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77782) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77783) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77784) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77785) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77786) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77787) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77488) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77489) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77490) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77491) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77492) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77493) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77795) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77796) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77797) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77798) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77799) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(77800) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9956 unused Assets to reduce memory usage. Loaded Objects now: 117328. Total: 2398.833008 ms (FindLiveObjects: 22.736532 ms CreateObjectMapping: 26.230179 ms MarkObjects: 2254.646973 ms DeleteObjects: 95.212471 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 40.233944 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 117136. Total: 2276.186523 ms (FindLiveObjects: 32.584564 ms CreateObjectMapping: 20.530584 ms MarkObjects: 2220.797852 ms DeleteObjects: 2.267777 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.634922 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 117163. Total: 2257.346924 ms (FindLiveObjects: 21.480326 ms CreateObjectMapping: 20.095079 ms MarkObjects: 2213.524414 ms DeleteObjects: 2.240126 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 266795. Total: 3550.838135 ms (FindLiveObjects: 43.344311 ms CreateObjectMapping: 21.300978 ms MarkObjects: 3485.176758 ms DeleteObjects: 1.009650 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Translation key 'prefabs_spells_look_preventfow_description' not found (current language code 'EN') (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_timers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 47.756592 ms Unloading 6782 unused Assets to reduce memory usage. Loaded Objects now: 117596. Total: 2925.500244 ms (FindLiveObjects: 73.723694 ms CreateObjectMapping: 18.487860 ms MarkObjects: 2811.685059 ms DeleteObjects: 21.597460 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 117596. Total: 2838.072998 ms (FindLiveObjects: 17.364145 ms CreateObjectMapping: 17.371828 ms MarkObjects: 2793.401123 ms DeleteObjects: 9.929447 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.090200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 117623. Total: 2839.288330 ms (FindLiveObjects: 20.073576 ms CreateObjectMapping: 20.639654 ms MarkObjects: 2798.006592 ms DeleteObjects: 0.561855 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 270496. Total: 4216.732422 ms (FindLiveObjects: 42.316994 ms CreateObjectMapping: 21.453827 ms MarkObjects: 4151.943359 ms DeleteObjects: 1.010802 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107777) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107778) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107779) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107780) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107781) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107782) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107483) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107484) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107485) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107486) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107487) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107488) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107790) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107791) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107792) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107793) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107794) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107795) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107790) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(107793) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 16490 unused Assets to reduce memory usage. Loaded Objects now: 118619. Total: 3873.433838 ms (FindLiveObjects: 27.514418 ms CreateObjectMapping: 34.225967 ms MarkObjects: 3646.633057 ms DeleteObjects: 165.053116 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 48.285034 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 118358. Total: 4102.509277 ms (FindLiveObjects: 51.425358 ms CreateObjectMapping: 17.936371 ms MarkObjects: 4024.731689 ms DeleteObjects: 8.408250 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.283955 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 118383. Total: 4062.036133 ms (FindLiveObjects: 21.683485 ms CreateObjectMapping: 20.863552 ms MarkObjects: 4011.301514 ms DeleteObjects: 8.179360 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 276943. Total: 4837.113770 ms (FindLiveObjects: 45.247250 ms CreateObjectMapping: 21.625877 ms MarkObjects: 4769.124023 ms DeleteObjects: 1.109886 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 43.997570 ms Unloading 6599 unused Assets to reduce memory usage. Loaded Objects now: 118803. Total: 4768.962402 ms (FindLiveObjects: 79.505859 ms CreateObjectMapping: 22.438131 ms MarkObjects: 4662.533691 ms DeleteObjects: 4.477564 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 118803. Total: 4643.106934 ms (FindLiveObjects: 19.196035 ms CreateObjectMapping: 18.169870 ms MarkObjects: 4598.467773 ms DeleteObjects: 7.265336 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.134413 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 118830. Total: 4714.677734 ms (FindLiveObjects: 20.381964 ms CreateObjectMapping: 20.083944 ms MarkObjects: 4673.693848 ms DeleteObjects: 0.511546 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 268779. Total: 5605.873047 ms (FindLiveObjects: 42.301632 ms CreateObjectMapping: 21.591700 ms MarkObjects: 5541.125488 ms DeleteObjects: 0.848736 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138915) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138916) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138917) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138918) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138919) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138920) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138623) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138624) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138625) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138626) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138627) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138628) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138928) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138929) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138930) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138931) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138932) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(138933) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9357 unused Assets to reduce memory usage. Loaded Objects now: 119524. Total: 5377.009277 ms (FindLiveObjects: 21.808300 ms CreateObjectMapping: 32.117950 ms MarkObjects: 5241.867676 ms DeleteObjects: 81.209091 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.401375 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 119370. Total: 5233.714355 ms (FindLiveObjects: 18.606144 ms CreateObjectMapping: 17.989754 ms MarkObjects: 5191.908203 ms DeleteObjects: 5.203022 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.895405 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 119395. Total: 5234.666016 ms (FindLiveObjects: 22.397038 ms CreateObjectMapping: 20.042467 ms MarkObjects: 5191.714844 ms DeleteObjects: 0.505017 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 268643. Total: 6201.108398 ms (FindLiveObjects: 47.794228 ms CreateObjectMapping: 23.904026 ms MarkObjects: 6128.622559 ms DeleteObjects: 0.780376 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6956 unused Assets to reduce memory usage. Loaded Objects now: 119915. Total: 5344.791016 ms (FindLiveObjects: 29.502230 ms CreateObjectMapping: 26.323500 ms MarkObjects: 5223.816406 ms DeleteObjects: 65.141853 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.687588 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 148693. Total: 4941.979492 ms (FindLiveObjects: 25.371840 ms CreateObjectMapping: 21.444609 ms MarkObjects: 4894.462891 ms DeleteObjects: 0.693582 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 62.032642 ms Unloading 2052 unused Assets to reduce memory usage. Loaded Objects now: 119724. Total: 5284.234375 ms (FindLiveObjects: 19.827019 ms CreateObjectMapping: 20.278652 ms MarkObjects: 5200.419922 ms DeleteObjects: 43.701473 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.092800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 119751. Total: 5204.229492 ms (FindLiveObjects: 19.159166 ms CreateObjectMapping: 18.205202 ms MarkObjects: 5166.331055 ms DeleteObjects: 0.521531 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 269489. Total: 6051.011719 ms (FindLiveObjects: 43.943420 ms CreateObjectMapping: 21.431168 ms MarkObjects: 5984.702637 ms DeleteObjects: 0.927465 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_timers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_timers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 49.101509 ms Unloading 6769 unused Assets to reduce memory usage. Loaded Objects now: 120193. Total: 5885.628906 ms (FindLiveObjects: 84.955055 ms CreateObjectMapping: 18.313120 ms MarkObjects: 5776.692871 ms DeleteObjects: 5.660418 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 120193. Total: 5800.211914 ms (FindLiveObjects: 22.047943 ms CreateObjectMapping: 18.594624 ms MarkObjects: 5750.398926 ms DeleteObjects: 9.163280 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.382122 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 120220. Total: 5808.550293 ms (FindLiveObjects: 21.184998 ms CreateObjectMapping: 21.974590 ms MarkObjects: 5764.842773 ms DeleteObjects: 0.541501 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 278650. Total: 7902.781250 ms (FindLiveObjects: 44.737621 ms CreateObjectMapping: 21.850929 ms MarkObjects: 7835.084961 ms DeleteObjects: 1.100284 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183541) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183542) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183543) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183544) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183545) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183546) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183247) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183248) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183249) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183250) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183251) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183252) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183554) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183555) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183556) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183557) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183558) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(183559) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7607 unused Assets to reduce memory usage. Loaded Objects now: 121109. Total: 6599.981445 ms (FindLiveObjects: 29.710381 ms CreateObjectMapping: 30.337139 ms MarkObjects: 6411.770508 ms DeleteObjects: 128.156494 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.343582 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 120840. Total: 6381.848145 ms (FindLiveObjects: 18.157965 ms CreateObjectMapping: 17.717083 ms MarkObjects: 6338.591309 ms DeleteObjects: 7.375941 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.552017 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 120867. Total: 6362.061523 ms (FindLiveObjects: 20.040932 ms CreateObjectMapping: 17.889519 ms MarkObjects: 6321.625000 ms DeleteObjects: 2.492058 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 270516. Total: 8326.005859 ms (FindLiveObjects: 46.044525 ms CreateObjectMapping: 24.147892 ms MarkObjects: 8254.816406 ms DeleteObjects: 0.991216 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_timers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_timers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 40.899105 ms Unloading 6934 unused Assets to reduce memory usage. Loaded Objects now: 121121. Total: 6499.241699 ms (FindLiveObjects: 83.294830 ms CreateObjectMapping: 18.380711 ms MarkObjects: 6392.111816 ms DeleteObjects: 5.446122 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 121121. Total: 6514.522949 ms (FindLiveObjects: 20.243706 ms CreateObjectMapping: 19.083509 ms MarkObjects: 6465.420898 ms DeleteObjects: 9.768533 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.744226 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 121148. Total: 6527.853027 ms (FindLiveObjects: 25.351101 ms CreateObjectMapping: 23.155523 ms MarkObjects: 6478.831543 ms DeleteObjects: 0.507705 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 271421. Total: 8704.159180 ms (FindLiveObjects: 46.529953 ms CreateObjectMapping: 22.572546 ms MarkObjects: 8634.187500 ms DeleteObjects: 0.861409 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214127) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214128) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214129) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214130) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214131) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214132) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(213833) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(213834) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(213835) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(213836) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(213837) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(213838) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214140) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214141) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214142) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214143) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214144) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214145) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214127) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(214143) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7512 unused Assets to reduce memory usage. Loaded Objects now: 122666. Total: 7314.645020 ms (FindLiveObjects: 29.646629 ms CreateObjectMapping: 23.583733 ms MarkObjects: 7126.281250 ms DeleteObjects: 135.126892 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 47.408649 ms Naviguating to Skirmish (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 150866. Total: 8164.910156 ms (FindLiveObjects: 23.752712 ms CreateObjectMapping: 22.573315 ms MarkObjects: 8099.615234 ms DeleteObjects: 18.875359 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 62.271133 ms Unloading 2057 unused Assets to reduce memory usage. Loaded Objects now: 121902. Total: 7608.338379 ms (FindLiveObjects: 20.473749 ms CreateObjectMapping: 19.262859 ms MarkObjects: 7521.977051 ms DeleteObjects: 46.615597 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 41.726337 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 121929. Total: 7020.030762 ms (FindLiveObjects: 20.497942 ms CreateObjectMapping: 18.187920 ms MarkObjects: 6980.601074 ms DeleteObjects: 0.737747 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 129724. Total: 7119.972656 ms (FindLiveObjects: 22.418930 ms CreateObjectMapping: 19.631924 ms MarkObjects: 7077.137207 ms DeleteObjects: 0.778456 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 35.535557 ms Unloading 6475 unused Assets to reduce memory usage. Loaded Objects now: 121782. Total: 6660.970703 ms (FindLiveObjects: 24.354124 ms CreateObjectMapping: 18.949863 ms MarkObjects: 6608.808594 ms DeleteObjects: 8.851052 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 121782. Total: 6613.479004 ms (FindLiveObjects: 20.759476 ms CreateObjectMapping: 21.626265 ms MarkObjects: 6560.533691 ms DeleteObjects: 10.552366 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.204075 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 121809. Total: 6469.055176 ms (FindLiveObjects: 22.068298 ms CreateObjectMapping: 21.130079 ms MarkObjects: 6423.009277 ms DeleteObjects: 2.840386 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Assassin1 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 131187. Total: 6539.636230 ms (FindLiveObjects: 20.637735 ms CreateObjectMapping: 17.914482 ms MarkObjects: 6500.376953 ms DeleteObjects: 0.698575 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226959)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226964)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226969)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226974)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226979)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(226817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227002)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226997)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227007)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226987)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(226992)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Cultist_Monk_4(226797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(226786)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(226759)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'e_LordOfTheLand_4(226765)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(226890)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1) Player.LightningSpellAction:performServerLogic() Player.SpellAction:perform() Player.PlayerHand:leftMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(226768)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(226777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(226771)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(226806)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(226782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(226754)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'ArcaneTemplar_4(226752)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(226822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(226792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(226811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(226799)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227165)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227170)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227175)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227186)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227191)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227196)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227201)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227206)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227211)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227216)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227226)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(227231)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6546 unused Assets to reduce memory usage. Loaded Objects now: 124131. Total: 6599.924805 ms (FindLiveObjects: 23.417440 ms CreateObjectMapping: 26.323116 ms MarkObjects: 6515.866699 ms DeleteObjects: 34.309685 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 64.700600 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 121969. Total: 6468.632813 ms (FindLiveObjects: 19.462561 ms CreateObjectMapping: 18.009724 ms MarkObjects: 6426.172852 ms DeleteObjects: 4.981429 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 268.531738 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 121996. Total: 6474.976563 ms (FindLiveObjects: 21.546383 ms CreateObjectMapping: 18.887264 ms MarkObjects: 6434.041016 ms DeleteObjects: 0.496184 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 133315. Total: 6611.091797 ms (FindLiveObjects: 20.643112 ms CreateObjectMapping: 17.505474 ms MarkObjects: 6571.613770 ms DeleteObjects: 1.322646 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 39.466621 ms Unloading 6298 unused Assets to reduce memory usage. Loaded Objects now: 121985. Total: 6561.941406 ms (FindLiveObjects: 25.764717 ms CreateObjectMapping: 18.825048 ms MarkObjects: 6509.709473 ms DeleteObjects: 7.634402 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 121985. Total: 6534.287109 ms (FindLiveObjects: 22.027205 ms CreateObjectMapping: 23.294548 ms MarkObjects: 6479.343262 ms DeleteObjects: 9.614147 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.687153 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122012. Total: 6490.865723 ms (FindLiveObjects: 21.786793 ms CreateObjectMapping: 20.218742 ms MarkObjects: 6448.330078 ms DeleteObjects: 0.523451 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger3 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 135434. Total: 6648.166016 ms (FindLiveObjects: 21.234154 ms CreateObjectMapping: 17.556553 ms MarkObjects: 6608.786133 ms DeleteObjects: 0.583362 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6461 unused Assets to reduce memory usage. Loaded Objects now: 123526. Total: 6693.182129 ms (FindLiveObjects: 24.009638 ms CreateObjectMapping: 29.742256 ms MarkObjects: 6606.918457 ms DeleteObjects: 32.505066 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.448338 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122144. Total: 6559.492676 ms (FindLiveObjects: 18.187536 ms CreateObjectMapping: 17.862253 ms MarkObjects: 6518.968262 ms DeleteObjects: 4.467579 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.573425 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 122170. Total: 6549.479980 ms (FindLiveObjects: 18.888033 ms CreateObjectMapping: 17.911024 ms MarkObjects: 6512.149902 ms DeleteObjects: 0.523451 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 130014. Total: 6649.794434 ms (FindLiveObjects: 18.703691 ms CreateObjectMapping: 17.584972 ms MarkObjects: 6612.946777 ms DeleteObjects: 0.551486 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 36.453419 ms Unloading 6470 unused Assets to reduce memory usage. Loaded Objects now: 121992. Total: 6061.011230 ms (FindLiveObjects: 25.406403 ms CreateObjectMapping: 18.677959 ms MarkObjects: 6008.142090 ms DeleteObjects: 8.777700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 121992. Total: 6032.850098 ms (FindLiveObjects: 22.292963 ms CreateObjectMapping: 20.411531 ms MarkObjects: 5977.373047 ms DeleteObjects: 12.765225 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.831890 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122019. Total: 6020.383789 ms (FindLiveObjects: 21.957691 ms CreateObjectMapping: 21.469189 ms MarkObjects: 5976.269043 ms DeleteObjects: 0.680909 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian3 Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 131497. Total: 6093.349121 ms (FindLiveObjects: 19.481380 ms CreateObjectMapping: 17.571531 ms MarkObjects: 6055.653809 ms DeleteObjects: 0.635208 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(233823)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'e_LordOfTheLand_4(233777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(233804)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(233794)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(233783)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(233834)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(233766)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(233789)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(233771)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(233829)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(233811)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Highguard_4(233780)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(233818)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(233798)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'ArcaneTemplar_4(233764)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234159)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234164)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234180)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234185)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234197)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234212)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(234217)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.ModifySpawningUnits.DoAction () [0x00000] in :0 at Mighty.ModifySpawningUnits.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Fire () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Fire() Mighty.Listener:Fire() Mighty.OnUnitCount:TestUnitCount(IUnitData) Mighty.OnUnitCount:Fct_OnUnitRemoved(IUnitData) DataAccess.FactionDataImpl`1:RemoveUnit(IUnitData) DataAccess.FactionDataImpl`1:iud_onDispose(IDataObject) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.MapEditorStartUI:LoadInProgressMap(SaveMeta) WftoUI.PagePopups:pausemenu_onBackToEditorClicked() WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Mighty.ModifySpawningUnits.DoAction () [0x00000] in :0 at Mighty.ModifySpawningUnits.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Fire () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Fire() Mighty.Listener:Fire() Mighty.OnUnitCount:TestUnitCount(IUnitData) Mighty.OnUnitCount:Fct_OnUnitRemoved(IUnitData) DataAccess.FactionDataImpl`1:RemoveUnit(IUnitData) DataAccess.FactionDataImpl`1:iud_onDispose(IDataObject) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.MapEditorStartUI:LoadInProgressMap(SaveMeta) WftoUI.PagePopups:pausemenu_onBackToEditorClicked() WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Mighty.ModifySpawningUnits.DoAction () [0x00000] in :0 at Mighty.ModifySpawningUnits.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Fire () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Fire() Mighty.Listener:Fire() Mighty.OnUnitCount:TestUnitCount(IUnitData) Mighty.OnUnitCount:Fct_OnUnitRemoved(IUnitData) DataAccess.FactionDataImpl`1:RemoveUnit(IUnitData) DataAccess.FactionDataImpl`1:iud_onDispose(IDataObject) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.MapEditorStartUI:LoadInProgressMap(SaveMeta) WftoUI.PagePopups:pausemenu_onBackToEditorClicked() WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6513 unused Assets to reduce memory usage. Loaded Objects now: 123643. Total: 6335.255371 ms (FindLiveObjects: 24.806528 ms CreateObjectMapping: 27.595837 ms MarkObjects: 6252.599121 ms DeleteObjects: 30.245737 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 52.593620 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122188. Total: 6214.532227 ms (FindLiveObjects: 19.976797 ms CreateObjectMapping: 18.138763 ms MarkObjects: 6170.539551 ms DeleteObjects: 5.870106 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.912300 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122215. Total: 6523.908691 ms (FindLiveObjects: 21.699999 ms CreateObjectMapping: 17.777761 ms MarkObjects: 6483.833984 ms DeleteObjects: 0.590275 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 133769. Total: 6147.035645 ms (FindLiveObjects: 20.520601 ms CreateObjectMapping: 17.577290 ms MarkObjects: 6108.348145 ms DeleteObjects: 0.583362 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/ingame/images/icons/mighty/group_triggers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 39.129818 ms Unloading 6469 unused Assets to reduce memory usage. Loaded Objects now: 122037. Total: 5580.586914 ms (FindLiveObjects: 27.597757 ms CreateObjectMapping: 19.881552 ms MarkObjects: 5524.841797 ms DeleteObjects: 8.258857 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 122037. Total: 5662.082520 ms (FindLiveObjects: 22.640139 ms CreateObjectMapping: 19.683771 ms MarkObjects: 5608.668457 ms DeleteObjects: 11.083114 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.090832 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122064. Total: 6132.964355 ms (FindLiveObjects: 22.492281 ms CreateObjectMapping: 22.404335 ms MarkObjects: 6087.469238 ms DeleteObjects: 0.591043 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger Difficulty: Pathetic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 131695. Total: 5942.552246 ms (FindLiveObjects: 21.358969 ms CreateObjectMapping: 17.898737 ms MarkObjects: 5902.622559 ms DeleteObjects: 0.664395 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.SetManaLock.LockTeam (Int32 team) [0x00000] in :0 at Mighty.SetManaLock.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Continue (Single dt) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Continue(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Spirit_Vampire_0(237259) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'TempleGuard_4(237534)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Arcanist_Dwarf_4(237520)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(237587)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(237539)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'e_LordOfTheLand_4(237598)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(237529)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Inquisitor_4(237610)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'ArcaneTemplar_4(237585)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Sapper_4(237632)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_4(237615)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(237650)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vanguard_4(237644)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(237625)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237772)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'TempleGuard_4(237639)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237787)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237792)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237797)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237802)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bard_4(237592)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237777)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_4(237604)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237807)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237812)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(237655)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237827)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237832)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237837)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237817)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237822)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237843)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237848)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237853)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237858)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237863)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(237634)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237869)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237874)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237879)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237884)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237889)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237899)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237894)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237904)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237909)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Spirit_Vampire_0(237914)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(237619)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.ModifySpawningUnits.DoAction () [0x00000] in :0 at Mighty.ModifySpawningUnits.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Fire () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Fire() Mighty.Listener:Fire() Mighty.OnUnitCount:TestUnitCount(IUnitData) Mighty.OnUnitCount:Fct_OnUnitRemoved(IUnitData) DataAccess.FactionDataImpl`1:RemoveUnit(IUnitData) DataAccess.FactionDataImpl`1:iud_onDispose(IDataObject) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:WorkAroundForCoherentGTCrashWhenChangingPageDuringAnEventTrigger() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Mighty.ModifySpawningUnits.DoAction () [0x00000] in :0 at Mighty.ModifySpawningUnits.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Fire () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Fire() Mighty.Listener:Fire() Mighty.OnUnitCount:TestUnitCount(IUnitData) Mighty.OnUnitCount:Fct_OnUnitRemoved(IUnitData) DataAccess.FactionDataImpl`1:RemoveUnit(IUnitData) DataAccess.FactionDataImpl`1:iud_onDispose(IDataObject) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:WorkAroundForCoherentGTCrashWhenChangingPageDuringAnEventTrigger() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Mighty.ModifySpawningUnits.DoAction () [0x00000] in :0 at Mighty.ModifySpawningUnits.Do (Mighty.Trigger trig) [0x00000] in :0 at Mighty.Trigger.Fire () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mighty.Trigger:Fire() Mighty.Listener:Fire() Mighty.OnUnitCount:TestUnitCount(IUnitData) Mighty.OnUnitCount:Fct_OnUnitRemoved(IUnitData) DataAccess.FactionDataImpl`1:RemoveUnit(IUnitData) DataAccess.FactionDataImpl`1:iud_onDispose(IDataObject) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:WorkAroundForCoherentGTCrashWhenChangingPageDuringAnEventTrigger() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6548 unused Assets to reduce memory usage. Loaded Objects now: 124525. Total: 5823.596680 ms (FindLiveObjects: 23.573750 ms CreateObjectMapping: 29.754545 ms MarkObjects: 5726.292480 ms DeleteObjects: 43.968765 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 60.451916 ms Naviguating to Scenario (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 151263. Total: 5691.024414 ms (FindLiveObjects: 26.100370 ms CreateObjectMapping: 121.996063 ms MarkObjects: 5538.259277 ms DeleteObjects: 4.661905 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 61.172386 ms Unloading 2032 unused Assets to reduce memory usage. Loaded Objects now: 122311. Total: 5618.542969 ms (FindLiveObjects: 21.191526 ms CreateObjectMapping: 18.089222 ms MarkObjects: 5543.523438 ms DeleteObjects: 35.731800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.651485 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122338. Total: 5527.778320 ms (FindLiveObjects: 19.384600 ms CreateObjectMapping: 17.238565 ms MarkObjects: 5490.642090 ms DeleteObjects: 0.505017 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 272040. Total: 7523.193848 ms (FindLiveObjects: 43.675743 ms CreateObjectMapping: 25.500111 ms MarkObjects: 7453.053223 ms DeleteObjects: 0.958188 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 37.120502 ms Unloading 6819 unused Assets to reduce memory usage. Loaded Objects now: 122763. Total: 7474.819824 ms (FindLiveObjects: 89.934944 ms CreateObjectMapping: 20.338181 ms MarkObjects: 7357.135254 ms DeleteObjects: 7.403976 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 122763. Total: 6385.850586 ms (FindLiveObjects: 20.292480 ms CreateObjectMapping: 18.728655 ms MarkObjects: 6336.502441 ms DeleteObjects: 10.317331 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.623783 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 122790. Total: 6668.144531 ms (FindLiveObjects: 20.084328 ms CreateObjectMapping: 19.689529 ms MarkObjects: 6627.626953 ms DeleteObjects: 0.737747 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 273280. Total: 8776.375000 ms (FindLiveObjects: 52.487240 ms CreateObjectMapping: 29.221107 ms MarkObjects: 8693.318359 ms DeleteObjects: 1.341464 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259546) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259547) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259548) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259549) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259550) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259551) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259252) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259253) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259254) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259255) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259256) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259257) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259559) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259560) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259561) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259562) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259563) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259564) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259546) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Error, couldn't find food spot for TAVERN(259562) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Worker_0(269115)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(268417)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Arcanist_4(268443)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(268786)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(268781)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(268809)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(268814)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(268922)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(268942)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(267950)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Bafu_0(267664)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(268428)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(268423)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(268438)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(268999)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269013)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(268845)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268756)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268760)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(269269)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Matriarch_4(268411)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268795)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_4(268433)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268791)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(268913)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268819)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268823)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(268933)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(268957)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(268008) 15831 (COLLECT_CORPSE, at=Vector3f( 227.9582 ; 304.8781 ; 10.65122 ), owner=5, occupant= )' out of map! Location: Vector3f( 227.9582 ; 304.8781 ; 12.08658 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(268007) 15830 (COLLECT_CORPSE, at=Vector3f( 227.9582 ; 304.8781 ; 10.65122 ), owner=4, occupant= )' out of map! Location: Vector3f( 227.9582 ; 304.8781 ; 12.08658 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(268006) 15829 (COLLECT_CORPSE, at=Vector3f( 227.9582 ; 304.8781 ; 10.65122 ), owner=3, occupant= )' out of map! Location: Vector3f( 227.9582 ; 304.8781 ; 12.08658 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(268005) 15828 (COLLECT_CORPSE, at=Vector3f( 227.9582 ; 304.8781 ; 10.65122 ), owner=2, occupant= )' out of map! Location: Vector3f( 227.9582 ; 304.8781 ; 12.08658 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(268637) 16163 (COLLECT_CORPSE, at=Vector3f( 227.9582 ; 304.8781 ; 10.65122 ), owner=1, occupant= )' out of map! Location: Vector3f( 227.9582 ; 304.8781 ; 12.08658 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(269268) 16374 (COLLECT_CORPSE, at=Vector3f( 227.9582 ; 304.8781 ; 10.65122 ), owner=0, occupant= )' out of map! Location: Vector3f( 227.9582 ; 304.8781 ; 12.08658 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Elemental_Fire_4(268990)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269004)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268850)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(268962)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(268952)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268918)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268938)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(269341)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(268995)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269009)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Error, couldn't find food spot for TAVERN(259562) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Elemental_Thunder_4(269356)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269370)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269347)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269352)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269143)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269148)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(268386)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Arcanist_Dwarf_4(268406)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(268381)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_4(268376)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269366)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269361)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(269396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Thunderling_0(266321)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269253)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269258)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269225)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269230)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(267560)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269130)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269125)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(268396)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269289)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'S_Arcanist_Dwarf_4(268401)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Wizard_4(268391)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(267962)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269235)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269240)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269207)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269212)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269331)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269317)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269135)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269139)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269280)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(269192)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(269202)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269245)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269249)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269217)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269221)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(269197)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(269064)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_4(269187)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269308)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269322)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269285)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269313)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269327)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_4(268967)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269461)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269466)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Error, couldn't find food spot for TAVERN(259252) on Prop_Tavern (TavernTableLogic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Elemental_Thunder_4(269517)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269522)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269545)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269550)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269448)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269443)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_0(267782)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:Eat() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269578)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Worker_0(269665)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:Execute() BT.Attack:Execute() BT.Node:Tick() BT.AbilityEvent:Execute() BT.Node:Tick() BT.FightEvent:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.DefenceController:Update(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269504)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269499)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269527)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269532)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269457)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269453)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269643)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Thunder_4(269628)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Fire_4(269569)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269509)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269513)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269537)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Elemental_Ice_4(269541)' to target ''. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Mighty.MightyScripts.GetSpawnID (Int32 fromID) [0x00000] in :0 at Mighty.TriggerItem.GetFullList (System.Collections.Generic.List`1 input) [0x00000] in :0 at Mighty.OnKO.MightyEvents_OnKO (Int32 id) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___int (int) at Mighty.MightyScripts.OnKnockedOut (IAttackable obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IAttackable].invokeAll (IAttackable arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IAttackable) DataAccess.UnitDataImpl`1:SetKO(Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 12577 unused Assets to reduce memory usage. Loaded Objects now: 124632. Total: 7921.559082 ms (FindLiveObjects: 35.739098 ms CreateObjectMapping: 32.686718 ms MarkObjects: 7664.185547 ms DeleteObjects: 188.941010 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 45.654335 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 123575. Total: 6940.568848 ms (FindLiveObjects: 21.375866 ms CreateObjectMapping: 18.984812 ms MarkObjects: 6892.274414 ms DeleteObjects: 7.926275 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 37.911633 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 123602. Total: 6967.222656 ms (FindLiveObjects: 20.920391 ms CreateObjectMapping: 18.437933 ms MarkObjects: 6919.159668 ms DeleteObjects: 8.697435 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 273243. Total: 9226.823242 ms (FindLiveObjects: 47.740845 ms CreateObjectMapping: 27.423784 ms MarkObjects: 9150.511719 ms DeleteObjects: 1.140225 ms) Preloaded 26 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets to reduce memory usage. Loaded Objects now: 124151. Total: 7071.325195 ms (FindLiveObjects: 52.944633 ms CreateObjectMapping: 22.133968 ms MarkObjects: 6921.305664 ms DeleteObjects: 74.933434 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 307.613953 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 152884. Total: 7762.368164 ms (FindLiveObjects: 24.301895 ms CreateObjectMapping: 29.584030 ms MarkObjects: 7707.000488 ms DeleteObjects: 1.474343 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: 2d70 -> priority: 1 Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld;C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'user' OS-Version: 10.0.17134 () 0x100-0x1 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (00007FF62EA50000), size: 22265856 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.4.6.21008 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEC6B60000), size: 1970176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.17134.556 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEC6270000), size: 724992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.17134.753 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEC3470000), size: 2568192 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.17134.753 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFEC4180000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.17134.285 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFEC3120000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.17134.753 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFEC1BA0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFEC2FE0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.17134.619 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFEC61D0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.17134.1 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFEC32C0000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.17134.677 C:\Windows\System32\USER32.dll:USER32.dll (00007FFEC4770000), size: 1638400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.17134.376 C:\Windows\System32\win32u.dll:win32u.dll (00007FFEC3080000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFEC4570000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ADVAPI32.dll', fileVersion: 10.0.17134.471 C:\Windows\System32\sechost.dll:sechost.dll (00007FFEC4620000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.17134.319 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFEC4960000), size: 1196032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.17134.648 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFEC6AB0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\ole32.dll:ole32.dll (00007FFEC4330000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ole32.dll', fileVersion: 10.0.17134.765 C:\Windows\System32\combase.dll:combase.dll (00007FFEC6330000), size: 3284992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.17134.619 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFEBCD50000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFEC30A0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFEC4900000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFEC4CE0000), size: 21233664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHELL32.dll', fileVersion: 10.0.17134.441 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFEC3420000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cfgmgr32.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\shcore.dll:shcore.dll (00007FFEC4C30000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\shcore.dll', fileVersion: 10.0.17134.112 C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFEC36F0000), size: 7393280 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\windows.storage.dll', fileVersion: 10.0.17134.765 C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFEC2EC0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\kernel.appcore.dll', fileVersion: 10.0.17134.112 C:\Windows\System32\profapi.dll:profapi.dll (00007FFEC2EA0000), size: 126976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\profapi.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFEC2EE0000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\powrprof.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFEC2E70000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\FLTLIB.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFEC4040000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEAUT32.dll', fileVersion: 10.0.17134.706 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFEC4010000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\IMM32.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE94990000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFEC0CF0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFEC2410000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFEC2450000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.17134.441 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFEB8650000), size: 905216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.17134.590 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFEAF590000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\NSI.dll:NSI.dll (00007FFEC61C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFEC0CC0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFE981B0000), size: 1724416 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\gameoverlayrenderer64.dll', fileVersion: 5.5.99.96 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFEC6B20000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.17134.1 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFEC0C20000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (00007FFE92CA0000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFEC2690000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFEC41B0000), size: 1519616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.17134.619 C:\Windows\system32\dwmapi.dll:dwmapi.dll (00007FFEC1610000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFEBCA40000), size: 3190784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.17134.441 C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFEC1C30000), size: 765952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.17134.112 C:\Windows\System32\DriverStore\FileRepository\c0313676.inf_amd64_96bbc33bec5c7fae\aticfx64.dll:aticfx64.dll (00007FFEBFF40000), size: 1662976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\c0313676.inf_amd64_96bbc33bec5c7fae\aticfx64.dll', fileVersion: 22.19.162.4 C:\Windows\System32\DriverStore\FileRepository\c0313676.inf_amd64_96bbc33bec5c7fae\atiuxp64.dll:atiuxp64.dll (00007FFEC0BE0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\c0313676.inf_amd64_96bbc33bec5c7fae\atiuxp64.dll', fileVersion: 22.19.162.4 C:\Windows\System32\DriverStore\FileRepository\c0313676.inf_amd64_96bbc33bec5c7fae\atidxx64.dll:atidxx64.dll (00007FFEBA110000), size: 12369920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\c0313676.inf_amd64_96bbc33bec5c7fae\atidxx64.dll', fileVersion: 22.19.162.4 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFEC6660000), size: 4501504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SETUPAPI.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFEC6120000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFEBBC30000), size: 483328 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFEBFC90000), size: 1785856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.17134.619 C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFEC2C20000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DEVOBJ.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFEA5510000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFEC13A0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFEBE680000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFEA3430000), size: 1228800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.17134.619 C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFEBE690000), size: 1363968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.17134.523 C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFEBF500000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFEB98B0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFEBC440000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFEBE820000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.17134.376 C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFEBE150000), size: 3268608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.17134.376 C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFEC0AC0000), size: 892928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.17134.471 C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFEC1F60000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll', fileVersion: 10.0.17134.1 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFEB6730000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFEB7220000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFEC2970000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcrypt.dll', fileVersion: 10.0.17134.112 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFEB6680000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.17134.1 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFEB5690000), size: 991232 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFEC2840000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.17134.1 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFEC2270000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.17134.254 C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFEC2860000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFEBDD10000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFEBDDC0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFEB8820000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFEBACF0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUIGT_Native.dll:CoherentUIGT_Native.dll (00007FFE93530000), size: 4427776 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUIGT_Native.dll', fileVersion: 2.4.1.4 C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (000000000ECD0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WINTRUST.dll', fileVersion: 10.0.17134.556 C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FFEC2E80000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSASN1.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFEC3E00000), size: 1974272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CRYPT32.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\RenoirCore.WindowsDesktop.dll:RenoirCore.WindowsDesktop.dll (00007FFEA0F10000), size: 1499136 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\RenoirCore.WindowsDesktop.dll' C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\WTF.dll:WTF.dll (00007FFEA3940000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\WTF.dll' C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\MSVCP140.dll:MSVCP140.dll (00007FFE9B7C0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\MSVCP140.dll', fileVersion: 14.0.23506.0 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFEB3B50000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\VCRUNTIME140.dll', fileVersion: 14.0.23506.0 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuin.dll:coherenticuin.dll (00007FFE97FE0000), size: 1859584 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuin.dll' C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuuc.dll:coherenticuuc.dll (00007FFE94BF0000), size: 1351680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuuc.dll' C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTJS.dll:CoherentGTJS.dll (00007FFE91080000), size: 9641984 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTJS.dll' C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTCore.dll:CoherentGTCore.dll (00007FFE8F5C0000), size: 28000256 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTCore.dll' C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\icudtcoherent53.dll:icudtcoherent53.dll (00000000662F0000), size: 21536768 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\icudtcoherent53.dll', fileVersion: 53.1.0.0 C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFEC3FF0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFEC1BB0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\gpapi.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFEA62F0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFEBE140000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFEBF5A0000), size: 1130496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFEBF440000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll' C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\steam_api64.dll:steam_api64.dll (0000000000C70000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\steam_api64.dll', fileVersion: 4.4.91.85 C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFEC2DA0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.17134.376 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (00007FFE94820000), size: 1503232 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\GalaxyCSharpGlue.dll', fileVersion: 1.121.2.0 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\Galaxy64.dll:Galaxy64.dll (00007FFE8D6F0000), size: 13471744 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\Galaxy64.dll', fileVersion: 1.121.2.0 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (00007FFE933C0000), size: 1503232 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GalaxyCSharpGlue.dll', fileVersion: 1.121.2.0 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFEAE080000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 10.0.17134.1 C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFEAC790000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 10.0.17134.1 C:\Windows\system32\NLAapi.dll:NLAapi.dll (00007FFEBF3F0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFEB99F0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 10.0.17134.1 C:\Windows\system32\schannel.DLL:schannel.DLL (00007FFEC21B0000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\schannel.DLL', fileVersion: 10.0.17134.677 C:\Windows\SYSTEM32\mskeyprotect.dll:mskeyprotect.dll (00007FFEAEDE0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\mskeyprotect.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FFEC2940000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ncrypt.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FFEC2900000), size: 221184 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\NTASN1.dll', fileVersion: 10.0.17134.1 C:\Windows\system32\ncryptsslp.dll:ncryptsslp.dll (00007FFEAEE30000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ncryptsslp.dll', fileVersion: 10.0.17134.137 C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (00007FFE931B0000), size: 2125824 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\Windows\SYSTEM32\edputil.dll:edputil.dll (00007FFEC1100000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\edputil.dll', fileVersion: 10.0.17134.1 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFEB64B0000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.17134.1 ========== OUTPUTING STACK TRACE ================== 0x00007FFE92CA23CD (mono) g_free 0x00007FFE92CD8153 (mono) mono_gc_is_finalizer_thread 0x00007FFE92CD8279 (mono) mono_gc_is_finalizer_thread 0x00007FFE92D4348F (mono) mono_thread_interruption_request_flag 0x00007FFE92DF7AA5 (mono) unity_mono_method_is_generic 0x00007FFEC6284034 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****