Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60) Vendor: NVIDIA VRAM: 2987 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.088 seconds Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.996944 ms WFTO Version: 'v2.0.6' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.191128 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 123075. Total: 108.246010 ms (FindLiveObjects: 11.017840 ms CreateObjectMapping: 23.616169 ms MarkObjects: 73.136101 ms DeleteObjects: 0.470791 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 29.556679 ms Unloading 2807 unused Assets to reduce memory usage. Loaded Objects now: 93965. Total: 116.701653 ms (FindLiveObjects: 5.729364 ms CreateObjectMapping: 12.751125 ms MarkObjects: 84.208641 ms DeleteObjects: 14.011069 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.438169 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 93992. Total: 83.875328 ms (FindLiveObjects: 5.962025 ms CreateObjectMapping: 12.556391 ms MarkObjects: 65.184784 ms DeleteObjects: 0.171395 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 222758. Total: 492.492310 ms (FindLiveObjects: 12.289087 ms CreateObjectMapping: 17.197939 ms MarkObjects: 462.516632 ms DeleteObjects: 0.488296 ms) Preloaded 11 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WftoUI.ArtefactPanel.faction_OnArtefactAdded (DataAccess.IArtefactData) <0x0006c> at WftoUI.ArtefactPanel.GameStatePlay_PlayStart () <0x000b3> at WftoUI.ArtefactPanel..ctor (WftoUI.IPageEvents) <0x0013f> at WftoUI.MainPanel..ctor (WftoUI.IPageEvents) <0x00417> at WftoUI.IngamePage.loadedAndReadyForTriggering () <0x00420> at WftoUI.ViewController.FullyReady () <0x0004b> at WftoUI.ViewController.LoadedAndReadyForTriggering (bool) <0x00033> at WftoUI.ViewController.internalLoadPage () <0x00196> at WftoUI.ViewController.Listener_FinishLoad (string,bool) <0x000bd> at Coherent.UIGT.UnityGTViewListener.OnFinishLoad (string,bool) <0x0003d> at Coherent.UIGT.ViewListener.SwigDirectorOnFinishLoad (string,bool) <0x00029> at (wrapper native-to-managed) Coherent.UIGT.ViewListener.SwigDirectorOnFinishLoad (intptr,int) <0x000be> at (wrapper managed-to-native) Coherent.UIGT.CoherentUIGT_NativePINVOKE.View_Layout (System.Runtime.InteropServices.HandleRef) <0x0006a> at Coherent.UIGT.View.Layout () <0x00047> at CoherentUIGTView.Layout () <0x001b4> at CoherentUIGTSystem.Update () <0x00143> (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.RegisterObj () [0x00000] in :0 at GameLogic.Quest.SimpleObjective.Init () [0x00000] in :0 at GameLogic.Quest.QNode.Execute () [0x00000] in :0 at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.RegisterObj () [0x00000] in :0 at GameLogic.Quest.SimpleObjective.Init () [0x00000] in :0 at GameLogic.Quest.QNode.Execute () [0x00000] in :0 at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.combat_notifyMinionAttacked (IAttackableRead atk) [0x00000] in :0 at Alerts.GeneralUnitAlerts.unit_OnAttacked (IAttackable attacker, IAttackable attacked, System.Collections.Generic.List`1 arg3, Single damage) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4, single>:invoke_void__this___IAttackable_IAttackable_List`1_single (DataAccess.IAttackable,DataAccess.IAttackable,System.Collections.Generic.List`1,single) at DataAccess.UnitDataImpl`1[E].attacked (IAttackable instiguator, Single damageAmount, System.Collections.Generic.List`1 types) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:Tick(Single) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Quest.SimpleObjective.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Alerts.GeneralUnitAlerts.Update () [0x00000] in :0 at Alerts.GeneralUnitAlerts.UpdateCombatStatus () [0x00000] in :0 at Alerts.AlertController.Update () [0x00000] in :0 at GameStatePlay.Update () [0x00000] in :0 at GameState.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WftoUI.IngamePage.lateUpdate () [0x00000] in :0 at WftoUI.ViewController.lateUpdate () [0x00000] in :0 at Game.LateUpdate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:LateUpdate() (Filename: Line: -1) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 2 worker threads for Enlighten. Thread -> id: 2b34 -> priority: 1 Thread -> id: 30b0 -> priority: 1