Initialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 with Max-Q Design (ID=0x67df) Vendor: ATI VRAM: 4342 MB Driver: 30.0.14023.3004 Default GameObject BitMask: UI already registered (Filename: Line: 103) Begin MonoManager ReloadAssembly Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\XGamingRuntime.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\XGamingRuntime.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-5.6-Runtime.dll (this message is harmless) Loading Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-5.6-Runtime.dll into Unity Child Domain - Completed reload, in 0.047 seconds Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.720700 ms WFTO Version: 'v2.1.0f4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 481) [Coherent GT] (Info) Coherent UI is running under Wine 7.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Coherent UI is running under Wine 7.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Coherent UI is running under Wine 7.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Coherent UI is running under Wine 7.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Coherent UI is running under Wine 7.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Coherent UI is running under Wine 7.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Coherent UI is running under Wine 7.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Initializing Coherent UI GT ver. 2.6.0.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Coherent UI GT Settings: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Run Asynchronous {1} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Debugger port {19999} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Debugger folder {Z:/media/data2/Games/Steam/steamapps/common/War For The Overworld/WFTOGame_Data} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Development module not found, remote debugging disabled. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Coherent Renoir library initialized! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) TestDriver port invalid - test driver will be disabled. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Initialized rendering resources! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Creating view 0 with url coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Render target set. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) Render target set. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/css/wftoUI.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/css/style.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/css/menu.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/Loading.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/jquery-2.1.0.min.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/coherent.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/block-backspace.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/block-scrolling.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/wftoUI.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/i18n.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/underscore.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/backbone.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/modal.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/Loading.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Accelerated compositing on View 0 enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/repeating-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/loading-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/top-piece.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/random_loading_pics/Ld5.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/load-bar-empty.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/load-bar-full.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/frame-large.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/button-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/button-frame-small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Allocated new sdf glyph atlas (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Allocated new raster glyph atlas (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/fonts/Narkisim.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.134200 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 123676. Total: 99.775299 ms (FindLiveObjects: 5.263400 ms CreateObjectMapping: 10.801600 ms MarkObjects: 83.315796 ms DeleteObjects: 0.392900 ms) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Accelerated compositing on View 0 disabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/loading-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/top-piece.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/load-bar-empty.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/random_loading_pics/Ld5.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/repeating-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-frame-small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/load-bar-full.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-large.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/css/jquery.qtip-3.0.3.min.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/css/custom-qtip.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/css/fontawesome-5-0-8.min.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/debrief/css/achievement_list.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/css/spinner.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/captionator.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/jquery.qtip-3.0.3.min.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/select.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/prevent-page-up-down.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/circle-progress.min.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/progressSVG.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/svgProgress.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/controller.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/asyncProgress.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/levelsListItem.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/levelsList.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/mainContentView.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/mainNav.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/tiles/main-navigation-tiles.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/tiles/single-player-view.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/tiles/selection-campaign-view.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/tiles/extras-view.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/mainFeed.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/skirmish.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/survival.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/crucible.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/undergames.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/myPetDungeon.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/sandbox.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/options.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/editor/js/magiclist.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/mightyScript.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/mutators.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/mutatorsPersistence.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/unlockables.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/customTranslation.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/mapEditor.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/credits.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/load.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/directConnect.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/multiplayerContentView.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/multiplayerStart.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/multiplayerList.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/multiplayerCreate.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/multiplayerLobby.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/main.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/campaign/campaignContentView.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/campaign/campaignLevelDetails.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/campaign/modalCampaignSelector.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/campaign/campaignSelection.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/campaign/campaign.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/gameMenu.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/singleplayer-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/multiplayer-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/mapeditor-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/loadgame-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/extras-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/wfto-logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Accelerated compositing on View 0 enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-large.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-frame-small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/hog-logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/ug-logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-mpd-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-skirmish-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-crucible-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-scenarios-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-wfto-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-hog-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-ug-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-custom-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/campaign-download-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/latestnews-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/community-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/newsletter-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/discord-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/support-tile.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/buyMPD.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/icons/godmode-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/icons/mutators-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/mutators/crackpot_pic.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/tile-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/button-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/images/stone-bg-texture.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/images/headline-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/images/value-box.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/button-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/frame-large.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/button-frame-small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/MPDTUT.webm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/LAMASH.webm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/KASITA.webm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/SHALE.webm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/VOLTA.webm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/MAPTUT.webm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/load.js:82:14: load-mode-1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:19:16: show main view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/discord-logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/flyin-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/flyin-close-button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/webfonts/fa-brands-400.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/webfonts/fa-solid-900.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:19:15: LANGCODE: EN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:186:15: EN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:190:17: Track en set (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:186:15: EN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:190:17: Track en set (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:186:15: EN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:190:17: Track en set (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:186:15: EN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:190:17: Track en set (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:186:15: EN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:190:17: Track en set (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:186:15: EN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/gameMenu.js:190:17: Track en set (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/MPDTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/LAMASH_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/KASITA_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/SHALE_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/VOLTA_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 6.561 URL: coui://uiresources/wftoUI/menu/menu.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.35 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/webfonts/fa-regular-400.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.022 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:24:16: hide main view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:24:16: hide main view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:24:16: hide main view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.873 URL: coui://uiresources/wftoUI/menu/menu.html#main/multiplayerList [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/images/headline-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/images/checkbox.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:24:16: hide main view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:19:16: show main view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/maps/fortune.unity.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/lobby-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/dropdown-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/sidebar-background-plain.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/sidebar-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/sidebar-title-border.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ping: Error performing ICMP transmission. Possibly because of a timeout [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/fonts/Alegreya-Regular.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 5.644 URL: coui://uiresources/wftoUI/menu/menu.html#main/multiplayerLobby [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.502 URL: coui://uiresources/wftoUI/menu/menu.html#main/multiplayerLobby [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Accelerated compositing on View 0 disabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/flyin-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/editor/sidebar-title-border.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/editor/sidebar-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/common/images/checkbox.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/tile-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/common/images/headline-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/dropdown-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/common/images/headline-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/common/images/stone-bg-texture.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/editor/sidebar-background-plain.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/lobby-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/common/images/value-box.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/discord-logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-frame-small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/menu/img/main-menu/flyin-close-button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Accelerated compositing on View 0 enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/loading/images/loading-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/loading/images/load-bar-empty.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/loading/images/top-piece.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-frame-small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/repeating-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/random_loading_pics/Ld17.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/loading-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/load-bar-empty.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/top-piece.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/button-frame-small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.480801 ms Unloading 4979 unused Assets to reduce memory usage. Loaded Objects now: 95989. Total: 334.750793 ms (FindLiveObjects: 4.579500 ms CreateObjectMapping: 12.202500 ms MarkObjects: 73.546600 ms DeleteObjects: 244.420898 ms) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/loading/images/load-bar-full.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.954 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/loading/images/load-bar-full.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.473200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 96013. Total: 81.995804 ms (FindLiveObjects: 4.148100 ms CreateObjectMapping: 11.161700 ms MarkObjects: 66.553596 ms DeleteObjects: 0.131300 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Accelerated compositing on View 0 disabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/random_loading_pics/Ld17.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/repeating-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Unloading the image: coui://uiresources/wftoUI/loading/images/logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/editor/css/editor.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/css/stylage.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/css/flashes.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/css/popups.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/css/survival.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/css/king-of-the-hill.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/css/core-shards.css (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/js/fontresizer.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/wftoIngameUI.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/popups.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/resourcepanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/ritualbar.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/infopanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/mainpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/editor/js/factionselect.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/editor/js/mainpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/roompanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/spellpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/artefactpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/constructpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/defencepanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/unitpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/potionpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/ritualpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/mypetpanel.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/godmode.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/grouping.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/possession.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/notifications.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/veinsofevil.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/minimap.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/chat.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/attraction-options.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/survival.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/survivalNotificaions.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/mpdRoomUnlock.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/utils.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/kingofthehill.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/coreshards.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/js/swish.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Accelerated compositing on View 0 enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/editor/frame-large.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Trace) WebCore| Reloading the image: coui://uiresources/wftoUI/menu/img/main-menu/button-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/js/main/save.js (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-sins.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/sin-orb.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-sins-top-overlay.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-left.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/gold-bar-empty-fill.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-separator.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/gold-bar-fill.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-left-end-backdrop.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/payday-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-left-end.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/ritual-box.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/ritual-bar-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/ritual-bar-fill.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-right.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/mana-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/mana-blocked-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/mana-bg.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/mana-bar-fill.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/mana-mark-line.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/load.js:82:14: load-mode-1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/mana-blocked-hand.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/block-hand.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/mana-blocked-workers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/block-workers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/mana-blocked-defences.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/block-defences.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/mana-blocked-rituals.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/block-rituals.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/mana-blocked-ember-rifts.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/block-constructs.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/mana-blocked-units.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/manabar/blocks/block-units.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-right-end-backdrop.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/core-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/frame-right-end.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mpd/next-room.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/hp-bar-empty-fill.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/top-bar/hp-bar-fill.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/button-clutter.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/bottom-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/top-cap.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/button-add.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/group-button-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/group-button-bg-mask.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-peace.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/bottom-cap.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/repeating-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/button-rally-all.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/button-imps-rally.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/button-imps-repell.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/right-bar/toggle-panel-button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/right-bar/controls-bg-rounded-stacked.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/right-bar/horizontal-frame-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/right-bar/vertical-frame-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/minimap-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/minimapnoise.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/separator.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/menu_button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/help_button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/sell-button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/sell-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/info-panel-fill-new.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/panel-control-left.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/panel-control-button-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-rooms.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-units.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-spells.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-constructs.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-defences.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-potions.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-rituals.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-artefacts.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/mainpanel/tabs/icon-toolbox.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/panel-control-right.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/panel-main-end-left.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/arrows-left.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/panel-main-fill.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/panel-main-end-right.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/arrows-right.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/frame-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/editor/frame-large.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/button-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/swish.js:175:13: SF: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/swish.js:193:13: 1.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 4.649 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/ritualbar/ritual-empty-icon.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/unitpanel/worker-slab.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/minimapnoise_snow.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/lair.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/button-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/slaughterpen.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/vault.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/wooden-bridge.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/recall.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/possession.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/unclaim.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/summon-imp.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/lightning.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/heal.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/replacement-wall.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://Minimap#2139407784 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.578 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/connector.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/voe-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/beast-den.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/prophecy.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/warding-totem.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/shackle.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/enrage.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/summon-banshee.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/underminer.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/arena.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/outpost.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/haste.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/besiege.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/moongate.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/overload.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/magical-meat.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/hellfire.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/revelation.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/roomupgrades/beast-den-upgrade.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/volcanic-bridge.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/ember-rift.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/reanimation.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/armageddon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/construction.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/summon-behemoth.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/progress-big-faded.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/progress-big-red.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/gate-thick.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/decor-left.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/archive.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/obey.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/sanctuary.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/avarice.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/prospector.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/shockwave.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/crypt.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/gold-vortex.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/spirit-workers.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/roomupgrades/archive-upgrade.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/spirit-chamber.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/uprising.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/mana-vault.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/summon-vampire.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/summon-archon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/barracks.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/tavern.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/alchemy-lab.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/transmute.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/work-a-lot.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/prison.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/blood-money.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/wisdom-juice.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/stone-bridge.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/torture-chamber.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/roomupgrades/barracks-upgrade.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/aureatemonolith.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/thunderling.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/wormhole.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/summon-colossus.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/progress-short-faded.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/progress-short-yellow.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/progress-top-cap.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/progress-bottom-cap.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/gate-middle.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/foundry.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/bone-chiller.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/blade-lotus.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/forge.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/portcullis.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/garrison.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/augrum-wall.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/infernal-urn.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/fortify.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/quickfreeze.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/annex.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/gargoyle.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/midas-door.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/alchemine.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/roomupgrades/foundry-upgrade.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/rampart.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/sentinelshell.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/potions/frost-weaver.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/assembly.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/well-of-souls.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/glacial-door.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/storm-vortex.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/summon-eternal.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/progress-big-blue.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/decor-right.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/frame-bottom.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.625 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/right-bar/notification-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/right-bar/notification-icon-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/gateway_underworld.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/discovered.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/room-claimed-by-you.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.644 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/right-bar/status-icon-frame.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rooms/shrine_gold.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.59 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.87 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/popups.js:79:14: popups_setPauseMenuOpen(3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/popups/win.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/logo.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/popups/pausemenu/main-menu-sprite.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/popups/lose.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/images/mainmenu-button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/common/images/subheader-background.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/menu/img/main-menu/flyin-close-button.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.97 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 536) Can not play a disabled audio source (Filename: Line: 536) Can not play a disabled audio source (Filename: Line: 536) Can not play a disabled audio source (Filename: Line: 536) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/load.js:240:14: close panel from load view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:30:16: Called close panel on main content view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:30:16: Called close panel on main content view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.54 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.533 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.743 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/room-cannot-be-reached.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.707 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.591 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/grabbable.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/ungrabbable.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/cultist_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/unit-enters.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.57 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/gnarling_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.606 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.075 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.2 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/wooden-door.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/defences/bombard.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.272 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.508 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.517 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.872 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.67 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.561 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.564 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.591 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.092 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.562 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.575 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.941 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.591 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.192 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.372 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/ritualbar/execute-ritual.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/resources/ritualbar/cancel-ritual.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/fixed/button-bg.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/rituals/sacrifice.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.71 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.594 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.199 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.748 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.567 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.671 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.528 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.575 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.833 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.513 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/bottom-bar/unitpanel/filter-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/filter-all.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/filter-mood.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/filter-activity.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/filter-combat.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/filter-level.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/unit-bg.jpg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/cultist.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/gnarling.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.509 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.599 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.58 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.837 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.307 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.898 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.755 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.31 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.142 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.512 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.124 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.672 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.361 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.397 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.593 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.001 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.642 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/construct-ready.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.628 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.905 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.572 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.654 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.536 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.528 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry26 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/chunder_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.506 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.543 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.689 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.531 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.408 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.301 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.652 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.691 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.579 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.805 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-beasts.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/separator.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/oculus_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.884 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.188 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.51 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.725 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/skarg_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.555 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/group-details-bg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-expand.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/btn-add-unit.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/btn-remove-unit.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/btn-disband-flag.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.768 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.586 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.541 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.569 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.051 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.603 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/unit-dies.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.809 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/popups.js:79:14: popups_setPauseMenuOpen(3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/load.js:240:14: close panel from load view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:30:16: Called close panel on main content view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:30:16: Called close panel on main content view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/popups.js:79:14: popups_setPauseMenuOpen(3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 536) Can not play a disabled audio source (Filename: Line: 536) Can not play a disabled audio source (Filename: Line: 536) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/load.js:240:14: close panel from load view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:30:16: Called close panel on main content view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/menu/js/main/mainContentView.js:30:16: Called close panel on main content view (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.619 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.618 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost42 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.508 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.573 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.512 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.523 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.333 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.565 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-group-recall.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.796 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.59 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.581 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.519 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.59 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost50 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.206 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.523 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost52 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.847 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.556 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.537 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.153 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.649 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost71 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.296 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.56 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.641 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.542 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.873 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.196 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.149 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry82 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/augre_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.551 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.548 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.54 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.632 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Invalidly placed prison rat spawner at Prison 82,33(3182): Vector3f( 297 ; 120.6 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalidly placed prison rat spawner at Prison 82,33(3182): Vector3f( 297 ; 120.6 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalidly placed prison rat spawner at Prison 82,32(3091): Vector3f( 297 ; 117 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalidly placed prison rat spawner at Prison 82,32(3091): Vector3f( 297 ; 117 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.59 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.581 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.647 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.673 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.102 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.524 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.591 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/necromancer_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/behemoth_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/titan-summoning-starts-enemy.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.554 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.567 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/chunder.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/skarg.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/oculus.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/augre.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/necromancer.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.549 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.709 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.986 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.571 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.51 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.978 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost105 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.747 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.524 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.506 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.51 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.84 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.753 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry112 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/crackpot_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.517 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost113 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.774 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry114 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/ghoul_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/unit-summoned.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.504 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.014 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.636 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.555 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.531 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.647 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/crackpot.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.571 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.541 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.852 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.539 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.587 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.582 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.538 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Invalidly placed prison rat spawner at Prison 59,25(2431): Vector3f( 214.2 ; 91.8 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalidly placed prison rat spawner at Prison 59,25(2431): Vector3f( 214.2 ; 91.8 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalidly placed prison rat spawner at Prison 59,26(2522): Vector3f( 214.2 ; 95.39999 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalidly placed prison rat spawner at Prison 59,26(2522): Vector3f( 214.2 ; 95.39999 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.601 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/unit-summoned-enemy.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.118 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.415 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.55 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.703 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.129 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.548 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.535 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry129 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/succubus_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.563 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry130 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/bafu_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.61 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry133 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.561 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.646 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.63 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.525 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.004 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/shadow_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry145 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.502 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete146 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.729 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.509 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.574 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.589 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.607 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete149 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.534 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.538 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.627 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.574 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.504 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.507 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Oculus_0(22143) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.51 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 42 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.592 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.113 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.712 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.506 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.53 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry155 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.616 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.71 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.513 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.813 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.639 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/archon_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/titan-summoning-starts.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.835 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 41 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.546 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday160 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.874 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.592 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.512 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.263 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.545 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.529 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.536 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete163 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.669 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Bafu_2(22059) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry165 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/witch-doctor_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.529 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.717 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.559 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.794 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.52 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.648 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.732 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.501 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.566 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.682 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.51 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.561 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.649 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.644 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/succubus.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/bafu.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/shadow.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/witch-doctor.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.029 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/veins-of-evil/locked-icon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.948 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.65 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.263 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.527 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.829 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Oculus_0(22682) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/archon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-special.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry210 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 92) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.561 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.602 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Archon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.531 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.983 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.812 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.199 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.864 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.581 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.838 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete251 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on SummoningStone (WSummoningStoneRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.562 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.199 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.565 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost252 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost256 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.559 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.659 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 4.672 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.126 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.067 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.546 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.64 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Client have a dead unit ! WraithReaper_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost288 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.561 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost289 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.922 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.56 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost291 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.642 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.607 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Client have a dead unit ! WraithReaper_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.659 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/defence-ready.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.597 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.533 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Oculus_0(22682) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.557 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.571 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.188 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Oculus_0(22682) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.543 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Oculus_0(22682) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.597 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) Sub-emitters must be children of the system that spawns them (Filename: Line: 2694) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.475 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.999 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.6 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.547 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.571 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.809 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday307 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.809 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.535 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 41 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.562 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.649 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.651 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost310 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.881 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.13 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.52 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.617 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.616 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.649 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.729 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.533 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.849 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.578 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.94 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.598 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.93 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 42 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.164 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.903 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.798 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.626 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.546 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost316 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.541 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.817 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete321 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.532 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry324 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.596 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.508 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-ember.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.789 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry335 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.564 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.559 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete339 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.558 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.503 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry343 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.049 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.609 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Oculus_0(32271) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Exception on invoking safe event with arg 'ThunderlingPotion(31444)' to target 'Prop_AlchemyLab (WPotionBrewing)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at uLink.NetworkBaseLocal._AssertRPC (NetworkViewID viewID, RPCMode mode) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[Boolean] (System.String rpcName, RPCMode mode, Boolean arg) [0x00000] in :0 at WPotionBrewing.removeCurrentPotion (Boolean dispose) [0x00000] in :0 at WPotionBrewing.potion_onDispose (IDataObject dao) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:DisposeAndDestroy() WObject:OnDestroy() WBehaviour:OnDestroy() WOwned:OnDestroy() WLocated:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_AlchemyLab(17791)' to target 'Prop_AlchemyLab (WPotionBrewing)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at uLink.NetworkBaseLocal._AssertRPC (NetworkViewID viewID, RPCMode mode) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[Boolean] (System.String rpcName, RPCMode mode, Boolean arg) [0x00000] in :0 at WPotionBrewing.removeCurrentPotion (Boolean dispose) [0x00000] in :0 at WPotionBrewing.prop_onDispose (IDisposeSubject ds) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:DisposeAndDestroy() WObject:OnDestroy() WBehaviour:OnDestroy() WOwned:OnDestroy() WLocated:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'ThunderlingPotion(31452)' to target 'Prop_AlchemyLab (WPotionBrewing)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at uLink.NetworkBaseLocal._AssertRPC (NetworkViewID viewID, RPCMode mode) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[Boolean] (System.String rpcName, RPCMode mode, Boolean arg) [0x00000] in :0 at WPotionBrewing.removeCurrentPotion (Boolean dispose) [0x00000] in :0 at WPotionBrewing.potion_onDispose (IDataObject dao) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:DisposeAndDestroy() WObject:OnDestroy() WBehaviour:OnDestroy() WOwned:OnDestroy() WLocated:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_AlchemyLab(17794)' to target 'Prop_AlchemyLab (WPotionBrewing)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at uLink.NetworkBaseLocal._AssertRPC (NetworkViewID viewID, RPCMode mode) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[Boolean] (System.String rpcName, RPCMode mode, Boolean arg) [0x00000] in :0 at WPotionBrewing.removeCurrentPotion (Boolean dispose) [0x00000] in :0 at WPotionBrewing.prop_onDispose (IDisposeSubject ds) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:DisposeAndDestroy() WObject:OnDestroy() WBehaviour:OnDestroy() WOwned:OnDestroy() WLocated:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.74 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.632 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost352 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception on invoking safe event with arg 'Hellfire(32461)' to target 'Prop_AlchemyLab (WPotionBrewing)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at uLink.NetworkBaseLocal._AssertRPC (NetworkViewID viewID, RPCMode mode) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[Boolean] (System.String rpcName, RPCMode mode, Boolean arg) [0x00000] in :0 at WPotionBrewing.removeCurrentPotion (Boolean dispose) [0x00000] in :0 at WPotionBrewing.potion_onDispose (IDataObject dao) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:DisposeAndDestroy() WObject:OnDestroy() WBehaviour:OnDestroy() WOwned:OnDestroy() WLocated:OnDestroy() (Filename: Line: -1) Exception on invoking safe event with arg 'Prop_AlchemyLab(31927)' to target 'Prop_AlchemyLab (WPotionBrewing)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at uLink.NetworkBaseLocal._AssertRPC (NetworkViewID viewID, RPCMode mode) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[Boolean] (System.String rpcName, RPCMode mode, Boolean arg) [0x00000] in :0 at WPotionBrewing.removeCurrentPotion (Boolean dispose) [0x00000] in :0 at WPotionBrewing.prop_onDispose (IDisposeSubject ds) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:DisposeAndDestroy() WObject:OnDestroy() WBehaviour:OnDestroy() WOwned:OnDestroy() WLocated:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost354 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.738 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.596 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.191 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost356 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.569 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.528 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.663 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.3 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.735 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost362 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.602 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.585 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost365 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.665 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost369 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.563 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.69 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.627 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.852 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.167 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.551 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.168 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.581 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.626 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.557 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.554 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.458 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 4.457 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/spells/midas_touch.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.137 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.523 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.507 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/ember-demon_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.644 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.732 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.775 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.592 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.565 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.327 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.61 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost402 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.621 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.523 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry430 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.557 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.552 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/terrain/bridge_natural.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/room-claimed-by-enemy.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.574 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.124 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday439 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.074 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete440 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.568 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.575 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.567 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on Portcullis (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on Portcullis (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.772 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.695 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.76 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.983 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete454 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.676 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.471 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.742 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.503 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 41 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.563 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.535 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.257 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Blur Kernel size is limited! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 44 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.54 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.571 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.079 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 52 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.838 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.584 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.593 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete470 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.633 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.209 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.589 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.504 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 41 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.643 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.082 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/icons/alerts/ritual-ready.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.969 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete481 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.615 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-wraith.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.633 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.518 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on Portcullis (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on Portcullis (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.547 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.58 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost493 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.584 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.644 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'UnitData' out of map! Name: Skarg_2 Location: Vector3f( 0 ; -1.05 ; 0.04999995 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'UnitData' out of map! Name: Skarg_2 Location: Vector3f( 557.3968 ; 440.113 ; 1.252 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.533 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.56 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.534 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.651 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.633 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.552 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost537 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.66 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.536 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.259 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.151 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.638 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost547 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.705 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.015 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 34 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.516 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.107 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.568 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost591 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.584 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost594 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 48 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.849 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.994 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 48 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.056 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.849 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 48 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.542 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.825 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 48 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.624 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 48 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.807 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.685 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Wraith_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.836 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 43 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/ember-demon.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.77 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.91 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 3.257 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.84 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.721 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.907 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost622 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/btn-disband-group.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/status-icons/level_numbers/2.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/categories/activity/other.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/status-icons/level_numbers/1.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/categories/activity/needs.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/filters/categories/activity/working.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.717 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.964 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost626 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost629 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.735 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.533 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost640 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.744 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost641 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.704 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.669 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.645 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 33 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.677 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.588 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.516 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost650 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.994 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.505 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.615 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.542 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.877 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.585 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.514 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.027 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.511 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.612 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost671 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.904 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.511 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.638 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 35 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost676 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 92) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.921 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.716 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.525 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.604 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.66 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.029 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.716 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost724 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/sentinel.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NetworkException: Can't execute this command on a non-authoritative Player Client (4) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID, Int32) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID) WUnit:Create(GameObject, Int32, Vector3f) GameLogic.Rules.SentinelDefence:defence_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.DefenceDataImpl`1:Die() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTriggers:Add(Object, MethodInfo, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, Object[]) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) WAttackable:Client_setHealth(Single) WDefence:Client_setHealth(Single) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) An error occured : uLink.NetworkException: Can't execute this command on a non-authoritative Player Client (4) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Sentinel_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/units-bar/icon-sentinel.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Debug) Resource request for coui://uiresources/wftoUI/ingame/images/unitpanel/portraits/sentinel_small.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.739 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.918 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.151 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry728 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.51 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.584 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost732 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.668 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.532 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.595 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.711 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost739 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.568 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.67 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost741 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.666 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry742 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.509 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.318 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.543 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 41 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.841 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost747 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.502 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.516 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.548 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.583 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (4) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID, Int32) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID) WUnit:Create(GameObject, Int32, Vector3f) GameLogic.Rules.SentinelDefence:defence_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.DefenceDataImpl`1:Die() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTriggers:Add(Object, MethodInfo, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, Object[]) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) WAttackable:Client_setHealth(Single) WDefence:Client_setHealth(Single) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) An error occured : uLink.NetworkException: Can't execute this command on a non-authoritative Player Client (4) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Sentinel_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.503 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.538 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 2.393 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.87 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.583 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.608 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.73 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.593 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.55 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.846 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.627 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.559 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.556 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.525 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Defence/Construct_Complete777 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.921 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.627 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.584 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 42 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.528 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.705 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 64 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Sentinel_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.649 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.549 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 40 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 3.311 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Entry780 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.519 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 0 ; -0.8 ; -0.35 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 0 ; -0.8 ; -0.35 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 615.8922 ; 326.2734 ; 0.8464097 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 546.682 ; 123.2753 ; 0.852 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.814 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.214 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.979 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.585 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 39 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.503 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Bafu_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Crackpot_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Necromancer_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.974 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Augre_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Succubus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Sentinel_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! WitchDoctor_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.534 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.744 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 43 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 0 ; -0.8 ; -0.35 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 0 ; -0.8 ; -0.35 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 606.4177 ; 352.2567 ; 0.6433271 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.678 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Tried to move a LocatedObject type 'ItemData' out of map! Name: DefencePart(Clone) Location: Vector3f( 451.9257 ; 187.5273 ; 0.852 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Payday839 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.703 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 38 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Shadow_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.505 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Skarg_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Worker_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Chunder_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Cultist_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.564 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Gnarling_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 37 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Oculus_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnServerLocationPathing called too early (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Client have a dead unit ! Sentinel_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.508 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.909 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost860 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.524 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 2.391 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Many layers detected. Having too many layers can lead to perf. degradation. Threshold value: 32 Detected value: 36 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) [Coherent GT] (Info) ConsoleAPI coui://uiresources/wftoUI/ingame/js/notifications.js:889:14: Flash: notifications.notification.Unit_Lost863 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.661 [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Rendering commands recording time is high (values is in ms). Threshold value: 1.5 Detected value: 1.525 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Coherent GT] (Warning) Coherent GT: Performance warning on View 0 Style update and Layout time is high (values is in ms). Threshold value: 1.5 Detected value: 1.506 URL: coui://uiresources/wftoUI/ingame/GUI.html [You can customize this warning] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unsupported light type (Filename: Line: 628) Unsupported light type (Filename: Line: 628) Unsupported light type (Filename: Line: 628) Crash!!! SymInit: Symbol-SearchPath: '.;Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld;Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld;C:\windows;C:\windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'steamuser' OS-Version: 10.0.19043 () 0x0-0x1 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (0000000140000000), size: 23814144 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.6.7.3267 C:\windows\system32\ntdll.dll:ntdll.dll (0000000170000000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\ntdll.dll', fileVersion: 6.1.7601.24059 C:\windows\system32\kernel32.dll:kernel32.dll (000000007B600000), size: 2179072 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\kernel32.dll', fileVersion: 10.0.19043.1466 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C:\windows\system32\api-ms-win-core-com-l1-1-1.dll:api-ms-win-core-com-l1-1-1.dll (0000000316CE0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-com-l1-1-1.dll' C:\windows\system32\api-ms-win-core-winrt-string-l1-1-0.dll:api-ms-win-core-winrt-string-l1-1-0.dll (000000025CF30000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-winrt-string-l1-1-0.dll' C:\windows\system32\winex11.drv:winex11.drv (00007F96AF910000), size: 753664 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\winex11.drv', fileVersion: 10.0.0.0 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (0000000180000000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\windows\system32\PSAPI.DLL:PSAPI.DLL (0000000316370000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\PSAPI.DLL', fileVersion: 5.1.2600.3264 C:\windows\system32\MSWSOCK.dll:MSWSOCK.dll (00000002BCFE0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\MSWSOCK.dll', fileVersion: 4.0.0.0 C:\windows\system32\d3d11.dll:d3d11.dll (0000000359050000), size: 3076096 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\d3d11.dll', fileVersion: 10.0.17763.1 C:\windows\system32\vulkan-1.dll:vulkan-1.dll (00000003785E0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\vulkan-1.dll', fileVersion: 1.0.0.0 C:\windows\system32\winevulkan.dll:winevulkan.dll (00000003B6DC0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\winevulkan.dll', fileVersion: 10.0.0.0 C:\windows\system32\dxgi.dll:dxgi.dll (00000002EDF00000), size: 2064384 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\dxgi.dll', fileVersion: 10.0.17763.1 C:\windows\system32\wineopenxr.dll:wineopenxr.dll (00007F96A59C0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\wineopenxr.dll' C:\windows\system32\wbem\wbemprox.dll:wbemprox.dll (00000002419A0000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\wbem\wbemprox.dll' C:\windows\system32\winspool.drv:winspool.drv (00000001C4EE0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\winspool.drv', fileVersion: 5.1.2600.2180 C:\windows\system32\mmdevapi.dll:mmdevapi.dll (0000000336850000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\mmdevapi.dll' C:\windows\system32\winepulse.drv:winepulse.drv (0000000236370000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\winepulse.drv' C:\windows\system32\xinput1_3.dll:xinput1_3.dll (0000000253CC0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\xinput1_3.dll', fileVersion: 9.15.779.0 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUIGT_Native.dll:CoherentUIGT_Native.dll (00000000404B0000), size: 4452352 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUIGT_Native.dll', fileVersion: 2.6.0.2 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTJS.dll:CoherentGTJS.dll (0000000041210000), size: 9641984 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTJS.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\WTF.dll:WTF.dll (0000000024A90000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\WTF.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuin.dll:coherenticuin.dll (0000000026730000), size: 1859584 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuin.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuuc.dll:coherenticuuc.dll (000000002BD00000), size: 1351680 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuuc.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\icudtcoherent53.dll:icudtcoherent53.dll (000000004AD00000), size: 21536768 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\icudtcoherent53.dll', fileVersion: 53.1.0.0 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\VCRUNTIME140.dll:VCRUNTIME140.dll (0000000024B10000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\VCRUNTIME140.dll', fileVersion: 14.0.23506.0 C:\windows\system32\api-ms-win-crt-runtime-l1-1-0.dll:api-ms-win-crt-runtime-l1-1-0.dll (0000000262250000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-runtime-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-string-l1-1-0.dll:api-ms-win-crt-string-l1-1-0.dll (000000033EA00000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-string-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-heap-l1-1-0.dll:api-ms-win-crt-heap-l1-1-0.dll (000000039B510000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-heap-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-stdio-l1-1-0.dll:api-ms-win-crt-stdio-l1-1-0.dll (000000030A2C0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-stdio-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-convert-l1-1-0.dll:api-ms-win-crt-convert-l1-1-0.dll (0000000350A30000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-convert-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-environment-l1-1-0.dll:api-ms-win-crt-environment-l1-1-0.dll (0000000241850000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-environment-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-math-l1-1-0.dll:api-ms-win-crt-math-l1-1-0.dll (0000000360A80000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-math-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-time-l1-1-0.dll:api-ms-win-crt-time-l1-1-0.dll (000000028BA60000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-time-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-utility-l1-1-0.dll:api-ms-win-crt-utility-l1-1-0.dll (00000001CD860000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-utility-l1-1-0.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\MSVCP140.dll:MSVCP140.dll (0000000024B30000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\MSVCP140.dll', fileVersion: 14.0.23506.0 C:\windows\system32\api-ms-win-crt-locale-l1-1-0.dll:api-ms-win-crt-locale-l1-1-0.dll (0000000355100000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-locale-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-multibyte-l1-1-0.dll:api-ms-win-crt-multibyte-l1-1-0.dll (00000002FE110000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-multibyte-l1-1-0.dll' C:\windows\system32\api-ms-win-crt-filesystem-l1-1-0.dll:api-ms-win-crt-filesystem-l1-1-0.dll (0000000344840000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-filesystem-l1-1-0.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\RenoirCore.WindowsDesktop.dll:RenoirCore.WindowsDesktop.dll (000000002A0F0000), size: 1523712 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\RenoirCore.WindowsDesktop.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTCore.dll:CoherentGTCore.dll (00000000420B0000), size: 28000256 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentGTCore.dll' C:\windows\system32\CRYPT32.dll:CRYPT32.dll (00000001DD3F0000), size: 847872 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\CRYPT32.dll', fileVersion: 5.131.2600.1243 C:\windows\system32\bcrypt.dll:bcrypt.dll (00000002D4D40000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\bcrypt.dll', fileVersion: 6.0.6000.16386 C:\windows\system32\api-ms-win-crt-conio-l1-1-0.dll:api-ms-win-crt-conio-l1-1-0.dll (00000003738E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-crt-conio-l1-1-0.dll' C:\windows\system32\WINTRUST.dll:WINTRUST.dll (00000001FDFD0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.23769 C:\windows\system32\api-ms-win-core-synch-l1-2-0.dll:api-ms-win-core-synch-l1-2-0.dll (000000030C980000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-synch-l1-2-0.dll' C:\windows\system32\api-ms-win-core-fibers-l1-1-1.dll:api-ms-win-core-fibers-l1-1-1.dll (00000001D97A0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-fibers-l1-1-1.dll' C:\windows\system32\imagehlp.dll:imagehlp.dll (00000002BC640000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\imagehlp.dll' C:\windows\system32\dbghelp.dll:dbghelp.dll (00000003BE590000), size: 405504 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514 C:\windows\system32\rsaenh.dll:rsaenh.dll (00000002DE970000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\rsaenh.dll', fileVersion: 5.1.2600.2180 C:\windows\system32\cryptnet.dll:cryptnet.dll (00000002D1070000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\cryptnet.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\steam_api64.dll:steam_api64.dll (000000002A7B0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\steam_api64.dll', fileVersion: 4.4.91.85 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (0000000138000000), size: 22761472 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 7.93.32.43 C:\windows\system32\lsteamclient.dll:lsteamclient.dll (00007F960C360000), size: 3362816 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\lsteamclient.dll' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (0000000024BE0000), size: 1609728 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 7.93.32.43 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (0000000052D70000), size: 1961984 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\GalaxyCSharpGlue.dll', fileVersion: 1.148.3.0 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\Galaxy64.dll:Galaxy64.dll (00000000D46A0000), size: 13651968 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\Galaxy64.dll', fileVersion: 1.148.3.0 C:\windows\system32\WININET.dll:WININET.dll (00000003A0440000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\WININET.dll', fileVersion: 8.0.7601.17601 C:\windows\system32\mpr.dll:mpr.dll (000000024F470000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\mpr.dll', fileVersion: 5.0.2195.6611 C:\windows\system32\api-ms-win-core-localization-l1-2-1.dll:api-ms-win-core-localization-l1-2-1.dll (0000000351680000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-localization-l1-2-1.dll' Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (000000007AE20000), size: 1961984 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GalaxyCSharpGlue.dll', fileVersion: 1.148.3.0 C:\windows\system32\api-ms-win-appmodel-runtime-l1-1-1.dll:api-ms-win-appmodel-runtime-l1-1-1.dll (000000024DC40000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-appmodel-runtime-l1-1-1.dll' C:\windows\system32\secur32.dll:secur32.dll (0000000201CF0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\secur32.dll' C:\windows\system32\Kerberos.dll:Kerberos.dll (0000000274A50000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\Kerberos.dll' C:\windows\system32\api-ms-win-core-sysinfo-l1-2-1.dll:api-ms-win-core-sysinfo-l1-2-1.dll (000000028EBE0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-sysinfo-l1-2-1.dll' C:\windows\system32\schannel.dll:schannel.dll (00000001DC810000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\schannel.dll', fileVersion: 5.1.2600.2180 Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (0000000052620000), size: 2125824 (result: 0), SymType: '-exported-', PDB: 'Z:\media\data2\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\windows\system32\api-ms-win-core-string-l1-1-0.dll:api-ms-win-core-string-l1-1-0.dll (0000000226310000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-string-l1-1-0.dll' C:\windows\system32\api-ms-win-core-datetime-l1-1-1.dll:api-ms-win-core-datetime-l1-1-1.dll (000000029EA80000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-datetime-l1-1-1.dll' C:\windows\system32\api-ms-win-core-localization-obsolete-l1-2-0.dll:api-ms-win-core-localization-obsolete-l1-2-0.dll (00000002FA030000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\api-ms-win-core-localization-obsolete-l1-2-0.dll' C:\windows\system32\icmp.dll:icmp.dll (0000000233CD0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\icmp.dll' ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000140A0CFA0) 0x0000000140A0CFA0 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001403F558C) 0x00000001403F558C (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001401D7FAA) 0x00000001401D7FAA (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001401DC45F) 0x00000001401DC45F (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001401ED860) 0x00000001401ED860 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000140130272) 0x0000000140130272 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001400D70B3) 0x00000001400D70B3 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001400DBA1C) 0x00000001400DBA1C (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000140116B28) 0x0000000140116B28 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000140116E63) 0x0000000140116E63 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 000000014011791F) 0x000000014011791F (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000140117959) 0x0000000140117959 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001404C70B1) 0x00000001404C70B1 (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 000000014005B56B) 0x000000014005B56B (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 000000014005B75A) 0x000000014005B75A (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 000000014006F58D) 0x000000014006F58D (wftogame) ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000140A16A0C) 0x0000000140A16A0C (wftogame) 0x000000007B62D759 (kernel32) BaseThreadInitThunk 0x000000017005F707 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****