Initialize engine version: 5.4.4f1 (5a3967d8c55d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4059 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.246 seconds Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on InternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on NetworkServer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) OnLevelWasLoaded was found on uLinkInternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 7.754330 ms WFTO Version: 'v1.6f12' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 63) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:23.199780 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:23.199780 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:23.337797 [952:6328:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:23.337797 [952:6328:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 5058 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:23.337797 [952:6328:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 22.21.13.8205 from 5-1-2017 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY6}, DeviceId {5058} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 970} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4318}, Driver ver. {6192539682807821} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:24.193013 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 13640 17:20:24.700076 [8004:7472:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:24.877099 [952:6328:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:24.877599 [952:6328:INFO:(0)] Device name {\\.\DISPLAY6}, DeviceId {5058} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:20:24.877599 [952:6328:INFO:(0)] VendorId {4318}, Driver ver. {6192539682807821} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 952 | 6328 17:20:25.159634 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 952 | 6328 17:20:25.159634 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 952 | 13640 17:20:25.319155 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name Master Bateman (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1920x1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1024 x 768 @ 60Hz,1152 x 864 @ 75Hz,1176 x 664 @ 59Hz,1280 x 720 @ 59Hz,1280 x 768 @ 59Hz,1280 x 800 @ 59Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1440 x 900 @ 59Hz,1600 x 900 @ 60Hz,1600 x 1024 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 59Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) A:\Steam\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:21:06.298147 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.776955 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 106736. Total: 84.659447 ms (FindLiveObjects: 6.809283 ms CreateObjectMapping: 8.590549 ms MarkObjects: 68.868904 ms DeleteObjects: 0.389691 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BACK! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 11692 17:22:09.119994 [952:11692:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 46.0.192.171:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) uLink_OnFailedToConnect(InvalidPassword) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 46.0.192.171:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) uLink_OnConnectedToServer() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 952 | 6328 17:24:36.453868 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 952 | 6328 17:24:36.665894 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 91 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 952 | 6328 17:24:36.665894 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 92 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 28.850952 ms Unloading 5972 unused Assets to reduce memory usage. Loaded Objects now: 86539. Total: 95.136520 ms (FindLiveObjects: 6.942833 ms CreateObjectMapping: 8.282670 ms MarkObjects: 67.147781 ms DeleteObjects: 12.762468 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) StateMessage(loadingStage,4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 86550. Total: 88.834930 ms (FindLiveObjects: 9.922229 ms CreateObjectMapping: 10.537224 ms MarkObjects: 68.099205 ms DeleteObjects: 0.275511 ms) StateMessage(loadingStage,5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.986514 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 86566. Total: 76.615334 ms (FindLiveObjects: 6.377028 ms CreateObjectMapping: 7.333290 ms MarkObjects: 62.618031 ms DeleteObjects: 0.286725 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,6) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadClientDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup is multiplayer ! _gameSetup:True, Players.Count:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,9) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 172.8, based on EditMode=False with MaxZoom 30.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateMessage(loadingStage,666) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 132529. Total: 281.716278 ms (FindLiveObjects: 9.257536 ms CreateObjectMapping: 7.946500 ms MarkObjects: 263.754791 ms DeleteObjects: 0.756955 ms) [Coherent Browser] (Info) PID: 952 | 6328 17:24:57.059816 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: A:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (1) at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in :0 at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32) GameLogic.Rules.Exploder:explodeBlocks(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayTargetVFX(bfootleft) at Behemoth_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can not play a disabled audio source (Filename: Line: 432) Can not play a disabled audio source (Filename: Line: 432) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Can not play a disabled audio source (Filename: Line: 432) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Defence destroyed before rampart, impossible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can not play a disabled audio source (Filename: Line: 432) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Removing view 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Uninitializing Coherent UI Session (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI Session uninitialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Uninitializing Coherent UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 2 worker threads for Enlighten. Thread -> id: 295c -> priority: 1 Thread -> id: 3634 -> priority: 1 Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)