Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8086 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.251 seconds Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1440 144Hz; virtual: 4480x1440 at -1920,0 Initialized touch support. UnloadTime: 2.183555 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f9' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name Blokmeister (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.361258 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 121112. Total: 56.059292 ms (FindLiveObjects: 3.679324 ms CreateObjectMapping: 7.821155 ms MarkObjects: 44.407650 ms DeleteObjects: 0.147016 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.009243 ms Unloading 3139 unused Assets to reduce memory usage. Loaded Objects now: 91712. Total: 58.371822 ms (FindLiveObjects: 3.456726 ms CreateObjectMapping: 7.577346 ms MarkObjects: 42.481068 ms DeleteObjects: 4.855947 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.616876 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 91741. Total: 55.844498 ms (FindLiveObjects: 3.998714 ms CreateObjectMapping: 8.866609 ms MarkObjects: 42.871407 ms DeleteObjects: 0.107032 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(17213)' to target 'Fct:1,Group:2 (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1008 unused Assets to reduce memory usage. Loaded Objects now: 319261. Total: 666.768188 ms (FindLiveObjects: 13.241521 ms CreateObjectMapping: 12.366490 ms MarkObjects: 640.585510 ms DeleteObjects: 0.573195 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) ConsoleAPI coui://uiresources/wftoUI/common/js/coherent.js:652:16: TypeError: undefined is not an object (evaluating 'ritualButtons[activeRitualId].el') coui://uiresources/wftoUI/ingame/js/ritualpanel.js:137:32 coui://uiresources/wftoUI/common/js/coherent.js:149:23 forEach@[native code] trigger@coui://uiresources/wftoUI/common/js/coherent.js:148:20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(18219) 437 (COLLECT_CORPSE, at=Vector3f( 224.8702 ; 188.64 ; 0.651 ), owner=5, occupant= )' out of map! Location: Vector3f( 224.8702 ; 188.64 ; 13.28846 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(18218) 436 (COLLECT_CORPSE, at=Vector3f( 224.8702 ; 188.64 ; 0.651 ), owner=4, occupant= )' out of map! Location: Vector3f( 224.8702 ; 188.64 ; 13.28846 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(18217) 435 (COLLECT_CORPSE, at=Vector3f( 224.8702 ; 188.64 ; 0.651 ), owner=3, occupant= )' out of map! Location: Vector3f( 224.8702 ; 188.64 ; 13.28846 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(18216) 434 (COLLECT_CORPSE, at=Vector3f( 224.8702 ; 188.64 ; 0.651 ), owner=2, occupant= )' out of map! Location: Vector3f( 224.8702 ; 188.64 ; 13.28846 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(18215) 433 (COLLECT_CORPSE, at=Vector3f( 224.8702 ; 188.64 ; 0.651 ), owner=1, occupant= )' out of map! Location: Vector3f( 224.8702 ; 188.64 ; 13.28846 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(18214) 432 (COLLECT_CORPSE, at=Vector3f( 224.8702 ; 188.64 ; 0.651 ), owner=0, occupant= )' out of map! Location: Vector3f( 224.8702 ; 188.64 ; 13.28846 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.AI.GetItemAction.attempt (IItemData item, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.GetItemAction.attempt (IDataObjectVisitable objective, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask () [0x00000] in :0 at BT.GetItem.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetItem' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)