Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2) Vendor: NVIDIA VRAM: 12239 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.060 seconds Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.436400 ms WFTO Version: 'v2.0.7f1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DRM GOG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRMGOG.DRMGOG_AfterStatsAndAchievementsUserReceived (Galaxy.Api.GalaxyID userID, Boolean found) [0x00000] in :0 at DRMGOG.OnStatsAndAchievementsUserReceived (Galaxy.Api.GalaxyID ID, Boolean success) [0x00000] in :0 at StatsAndAchievementsUserReceived.OnUserStatsAndAchievementsRetrieveSuccess (Galaxy.Api.GalaxyID userID) [0x00000] in :0 at Galaxy.Api.IUserStatsAndAchievementsRetrieveListener.SwigDirectorOnUserStatsAndAchievementsRetrieveSuccess (IntPtr cPtr, IntPtr userID) [0x00000] in :0 at (wrapper native-to-managed) Galaxy.Api.IUserStatsAndAchievementsRetrieveListener:SwigDirectorOnUserStatsAndAchievementsRetrieveSuccess (intptr,intptr) at (wrapper managed-to-native) Galaxy.Api.GalaxyInstancePINVOKE:ProcessData () at Galaxy.Api.GalaxyInstance.ProcessData () [0x00000] in :0 at DRMGOG.Update () [0x00000] in :0 (Filename: Line: -1) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.137800 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 123160. Total: 74.634300 ms (FindLiveObjects: 4.068800 ms CreateObjectMapping: 7.961501 ms MarkObjects: 62.117802 ms DeleteObjects: 0.484200 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.SurvivalLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyCrucibleClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.SurvivalLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyCrucibleClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.ShowScenarios () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyScenariosClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.ShowScenarios () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyScenariosClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.ShowScenarios () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyScenariosClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MenuPage.menu_notifySkirmishClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MenuPage.menu_notifySkirmishClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MenuPage.menu_notifySkirmishClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MenuPage.menu_notifySkirmishClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\GOG.com\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.666801 ms Unloading 2611 unused Assets to reduce memory usage. Loaded Objects now: 95207. Total: 197.404587 ms (FindLiveObjects: 5.389400 ms CreateObjectMapping: 8.642600 ms MarkObjects: 90.472397 ms DeleteObjects: 92.899399 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.206900 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 115861. Total: 120.433701 ms (FindLiveObjects: 7.197300 ms CreateObjectMapping: 5.080900 ms MarkObjects: 107.998497 ms DeleteObjects: 0.156200 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level4_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level10_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level7_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level8_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level9_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level6_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level11a_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level3_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level2_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level1_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level12_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level13_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level0_narrator_intro' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level5_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'cutscene_kira_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'cutscene_kira_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'cutscene_kira_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_10' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_12' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_13' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_08' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_11' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_09' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_07' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_worldmap_reminder_returnhome_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_01_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_02_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_03_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_04_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_05_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_06_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_07_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_08_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_09_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_10_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_11_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_12_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_04' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_05' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_narrator_homerealm_return_14_line_06' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level4_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level10_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level7_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level8_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level9_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level6_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level11a_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level3_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level2_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level1_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level12_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level13_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level0_narrator_intro' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'campaign_level5_name' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'cutscene_narrator_line1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'cutscene_narrator_line2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'cutscene_narrator_line4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'cutscene_narrator_line3' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 157806. Total: 191.725296 ms (FindLiveObjects: 7.225900 ms CreateObjectMapping: 4.768900 ms MarkObjects: 179.095993 ms DeleteObjects: 0.633600 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2258 unused Assets to reduce memory usage. Loaded Objects now: 116675. Total: 207.875214 ms (FindLiveObjects: 6.290700 ms CreateObjectMapping: 4.650100 ms MarkObjects: 192.540497 ms DeleteObjects: 4.393200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.788399 ms Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to Campaign (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 143764. Total: 209.211090 ms (FindLiveObjects: 9.353700 ms CreateObjectMapping: 11.643600 ms MarkObjects: 187.965897 ms DeleteObjects: 0.247100 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 27.975401 ms Unloading 2368 unused Assets to reduce memory usage. Loaded Objects now: 114691. Total: 240.617004 ms (FindLiveObjects: 5.130800 ms CreateObjectMapping: 3.516500 ms MarkObjects: 132.015793 ms DeleteObjects: 99.953300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.626000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 119719. Total: 127.148193 ms (FindLiveObjects: 4.280700 ms CreateObjectMapping: 5.181400 ms MarkObjects: 117.586800 ms DeleteObjects: 0.098900 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 124737. Total: 266.059906 ms (FindLiveObjects: 5.486500 ms CreateObjectMapping: 7.830500 ms MarkObjects: 252.592712 ms DeleteObjects: 0.149500 ms) Preloaded 3 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 115191. Total: 157.385712 ms (FindLiveObjects: 4.519700 ms CreateObjectMapping: 5.682100 ms MarkObjects: 143.396011 ms DeleteObjects: 3.787200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.218399 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 143606. Total: 235.773300 ms (FindLiveObjects: 9.875500 ms CreateObjectMapping: 11.696700 ms MarkObjects: 213.878601 ms DeleteObjects: 0.321900 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 37.738899 ms Unloading 1359 unused Assets to reduce memory usage. Loaded Objects now: 114903. Total: 233.876709 ms (FindLiveObjects: 5.661100 ms CreateObjectMapping: 3.360900 ms MarkObjects: 178.805206 ms DeleteObjects: 46.048897 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.544800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 119896. Total: 207.439102 ms (FindLiveObjects: 5.751300 ms CreateObjectMapping: 3.747500 ms MarkObjects: 197.712601 ms DeleteObjects: 0.227100 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 124914. Total: 178.107391 ms (FindLiveObjects: 3.809000 ms CreateObjectMapping: 5.944300 ms MarkObjects: 168.150803 ms DeleteObjects: 0.202700 ms) Preloaded 3 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 115349. Total: 236.976700 ms (FindLiveObjects: 5.581400 ms CreateObjectMapping: 6.874000 ms MarkObjects: 217.940903 ms DeleteObjects: 6.579100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.206300 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 143723. Total: 202.681595 ms (FindLiveObjects: 6.033500 ms CreateObjectMapping: 5.719900 ms MarkObjects: 190.647797 ms DeleteObjects: 0.279800 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to MapSelect (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 27.904900 ms Unloading 2339 unused Assets to reduce memory usage. Loaded Objects now: 115021. Total: 269.493774 ms (FindLiveObjects: 4.880200 ms CreateObjectMapping: 3.534700 ms MarkObjects: 148.901108 ms DeleteObjects: 112.177299 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.339600 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 133073. Total: 255.517395 ms (FindLiveObjects: 6.425400 ms CreateObjectMapping: 6.571800 ms MarkObjects: 242.232605 ms DeleteObjects: 0.287200 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 154871. Total: 454.290009 ms (FindLiveObjects: 7.402700 ms CreateObjectMapping: 9.365900 ms MarkObjects: 437.329102 ms DeleteObjects: 0.191500 ms) Preloaded 6 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Para failed at child NotVOE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock C2_Indy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AudioClip: 'campaign2_roussimoff_line5' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 15302 unused Assets to reduce memory usage. Loaded Objects now: 116073. Total: 620.992004 ms (FindLiveObjects: 9.604400 ms CreateObjectMapping: 17.336000 ms MarkObjects: 552.878174 ms DeleteObjects: 41.172501 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.946900 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 144423. Total: 302.258392 ms (FindLiveObjects: 4.572700 ms CreateObjectMapping: 3.466800 ms MarkObjects: 293.937195 ms DeleteObjects: 0.281000 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to MapSelect (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 23.443899 ms Unloading 2341 unused Assets to reduce memory usage. Loaded Objects now: 115719. Total: 464.860596 ms (FindLiveObjects: 4.372800 ms CreateObjectMapping: 3.676900 ms MarkObjects: 291.292297 ms DeleteObjects: 165.517303 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.300200 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 135063. Total: 295.913025 ms (FindLiveObjects: 6.212700 ms CreateObjectMapping: 3.516600 ms MarkObjects: 286.008392 ms DeleteObjects: 0.174800 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 157678. Total: 578.644226 ms (FindLiveObjects: 7.321900 ms CreateObjectMapping: 12.882500 ms MarkObjects: 557.741211 ms DeleteObjects: 0.697800 ms) Preloaded 9 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock C3_Impatience (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) null have an event to toggle null ! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AudioClip: 'campaign3_narrator_line33' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 71383 unused Assets to reduce memory usage. Loaded Objects now: 117681. Total: 735.850525 ms (FindLiveObjects: 15.684400 ms CreateObjectMapping: 21.917702 ms MarkObjects: 532.106506 ms DeleteObjects: 166.140503 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.785101 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 145368. Total: 503.977600 ms (FindLiveObjects: 10.314500 ms CreateObjectMapping: 10.095000 ms MarkObjects: 483.309509 ms DeleteObjects: 0.257800 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to MapSelect (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 26.066599 ms Unloading 2340 unused Assets to reduce memory usage. Loaded Objects now: 116665. Total: 578.500671 ms (FindLiveObjects: 6.370400 ms CreateObjectMapping: 7.360400 ms MarkObjects: 346.502899 ms DeleteObjects: 218.265808 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.594200 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 159795. Total: 437.627625 ms (FindLiveObjects: 10.373700 ms CreateObjectMapping: 8.309300 ms MarkObjects: 418.799622 ms DeleteObjects: 0.144300 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 214244. Total: 589.525879 ms (FindLiveObjects: 12.749300 ms CreateObjectMapping: 8.797300 ms MarkObjects: 567.767090 ms DeleteObjects: 0.211500 ms) Preloaded 11 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(25498) 1417 (COLLECT_CORPSE, at=Vector3f( 170.9214 ; 180.4513 ; 10.02147 ), owner=3, occupant= )' out of map! Location: Vector3f( 170.9214 ; 180.4513 ; 12.01026 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(24990) 1316 (COLLECT_CORPSE, at=Vector3f( 170.9214 ; 180.4513 ; 10.02147 ), owner=2, occupant= )' out of map! Location: Vector3f( 170.9214 ; 180.4513 ; 12.01026 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(25530) 1449 (COLLECT_CORPSE, at=Vector3f( 170.9214 ; 180.4513 ; 10.02147 ), owner=1, occupant= )' out of map! Location: Vector3f( 170.9214 ; 180.4513 ; 12.01026 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(24969) 1295 (COLLECT_CORPSE, at=Vector3f( 170.9214 ; 180.4513 ; 10.02147 ), owner=0, occupant= )' out of map! Location: Vector3f( 170.9214 ; 180.4513 ; 12.01026 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AudioClip: 'campaign4_marcus_line18' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(28691) 3131 (COLLECT_CORPSE, at=Vector3f( 105.0569 ; 258.248 ; -11.77526 ), owner=3, occupant= )' out of map! Location: Vector3f( 105.076 ; 258.2672 ; -12.04263 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(28690) 3130 (COLLECT_CORPSE, at=Vector3f( 105.0569 ; 258.248 ; -11.77526 ), owner=2, occupant= )' out of map! Location: Vector3f( 105.076 ; 258.2672 ; -12.04263 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(28689) 3129 (COLLECT_CORPSE, at=Vector3f( 105.0569 ; 258.248 ; -11.77526 ), owner=1, occupant= )' out of map! Location: Vector3f( 105.076 ; 258.2672 ; -12.04263 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(28688) 3128 (COLLECT_CORPSE, at=Vector3f( 105.0569 ; 258.248 ; -11.77526 ), owner=0, occupant= )' out of map! Location: Vector3f( 105.076 ; 258.2672 ; -12.04263 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock C4_Completionist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 29488 unused Assets to reduce memory usage. Loaded Objects now: 120647. Total: 1129.204102 ms (FindLiveObjects: 22.782101 ms CreateObjectMapping: 25.339401 ms MarkObjects: 921.703674 ms DeleteObjects: 159.377701 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.080097 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 146675. Total: 593.604675 ms (FindLiveObjects: 5.145500 ms CreateObjectMapping: 5.155500 ms MarkObjects: 583.122070 ms DeleteObjects: 0.180600 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to MapSelect (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1) InvalidArgumentError: Achievement "Japan_Worker" not found for user 47934665608273667 at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in :0 at DRMGOG.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at DRM.IsAchievementUnlocked (SteamAchievements achievement) [0x00000] in :0 at WAchievement.isUnlocked () [0x00000] in :0 at UnlockableTheme.isUnlocked () [0x00000] in :0 at UnlockableTheme.m__1F9 (IProgressUnlockable i) [0x00000] in :0 at System.Linq.Enumerable+c__Iterator1D`1[IProgressUnlockable].MoveNext () [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in :0 at System.Collections.Generic.List`1[IProgressUnlockable]..ctor (IEnumerable`1 collection) [0x00000] in :0 at System.Linq.Enumerable.ToArray[IProgressUnlockable] (IEnumerable`1 source) [0x00000] in :0 at UnlockableTheme.GetUnlocked () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemes () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeNames () [0x00000] in :0 at UnlockableTheme.GetLocalAvailableThemeIndices () [0x00000] in :0 at UnlockableTheme.GetCachedLocalAvailableThemeIndices () [0x00000] in :0 at WftoUI.Multiplayer.Player..ctor (PlayerType playerType, Int32 id, System.String playerName, Boolean isHost, Int32 startPosition, Int32 team, Int32 colourIndex, Int32 themeIndex, System.Collections.Generic.List`1 availableThemeIndices, Int32 workerThemeIndex, System.Collections.Generic.List`1 availableWorkerThemeIndices, Int32 aiPersonalityIndex, Int32 aiDifficultyIndex) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Setup (LobbyMode Mode, Boolean canUseGodMode, System.String modeName, GameMapMode mode) [0x00000] in :0 at WftoUI.MyPetLobbyUI.Show () [0x00000] in :0 at WftoUI.MenuPage.menu_notifyMyPetDungeonClicked () [0x00000] in :0 at WftoUI.CoherentEvents+c__AnonStoreyFE.<>m__280 () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WftoUI.c__AnonStoreyFE:<>m__280() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() CoherentUIGTSystem:Update() (Filename: Line: -1)