Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2997 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.325 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 Initialized touch support. UnloadTime: 0.786203 ms WFTO Version: 'v2.0.6f2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.388655 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 123075. Total: 92.361809 ms (FindLiveObjects: 6.990972 ms CreateObjectMapping: 18.077089 ms MarkObjects: 66.913048 ms DeleteObjects: 0.369669 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 22.729984 ms Unloading 4984 unused Assets to reduce memory usage. Loaded Objects now: 95289. Total: 192.262070 ms (FindLiveObjects: 3.741467 ms CreateObjectMapping: 10.189282 ms MarkObjects: 59.592632 ms DeleteObjects: 118.734291 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.901867 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95316. Total: 77.937492 ms (FindLiveObjects: 4.118679 ms CreateObjectMapping: 10.229931 ms MarkObjects: 62.325241 ms DeleteObjects: 1.258889 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 181245. Total: 298.129486 ms (FindLiveObjects: 7.994522 ms CreateObjectMapping: 14.885271 ms MarkObjects: 274.984192 ms DeleteObjects: 0.261485 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.ArtefactDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.ArtefactData.Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Invalidly placed prison rat spawner at Prison 14,26(1688): Vector3f( 52.2 ; 95.39999 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 14,26(1688): Vector3f( 52.2 ; 95.39999 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 14,25(1627): Vector3f( 52.2 ; 91.8 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,26(1689): Vector3f( 55.8 ; 95.39999 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,26(1689): Vector3f( 55.8 ; 95.39999 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,25(1628): Vector3f( 55.8 ; 91.8 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 14,24(1566): Vector3f( 52.2 ; 88.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,25(1628): Vector3f( 55.8 ; 91.8 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,25(1628): Vector3f( 55.8 ; 91.8 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,24(1567): Vector3f( 55.8 ; 88.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,24(1567): Vector3f( 55.8 ; 88.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 15,24(1567): Vector3f( 55.8 ; 88.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_3(11741) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_3(11741) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Augre_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NetworkException: Can't execute this command on a non-authoritative Player Client (2) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID, Int32) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID) WUnit:Create(GameObject, Int32, Vector3f) GameLogic.Rules.SentinelDefence:defence_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.DefenceDataImpl`1:Die() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTriggers:Add(Object, MethodInfo, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, Object[]) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) WAttackable:Client_setHealth(Single) WDefence:Client_setHealth(Single) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) An error occured : uLink.NetworkException: Can't execute this command on a non-authoritative Player Client (2) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NetworkException: Can't execute this command on a non-authoritative Player Client (2) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID, Int32) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID) WUnit:Create(GameObject, Int32, Vector3f) GameLogic.Rules.SentinelDefence:defence_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.DefenceDataImpl`1:Die() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTriggers:Add(Object, MethodInfo, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, IDisposeSubject, Object[]) WTriggers:Add(Object, String, Single, Object[]) DataAccess.DefenceDataImpl`1:KnockedOut() DataAccess.DefenceDataImpl`1:setHealth(IAttackable, Single, List`1) WAttackable:Client_setHealth(Single) WDefence:Client_setHealth(Single) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) An error occured : uLink.NetworkException: Can't execute this command on a non-authoritative Player Client (2) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NetworkException: Can't execute this command on a non-authoritative Player Client (2) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID, Int32) WUnit:Create(GameObject, Int32, Vector3f, NetworkViewID) WUnit:Create(GameObject, Int32, Vector3f) GameLogic.Rules.SentinelDefence:defence_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:DisposeAndDestroy() WObject:OnDestroy() WBehaviour:OnDestroy() WOwned:OnDestroy() WLocated:OnDestroy() WAttackable:OnDestroy() WDefence:OnDestroy() (Filename: Line: -1) An error occured : uLink.NetworkException: Can't execute this command on a non-authoritative Player Client (2) at uLink.NetworkBaseLocal._AssertIsAuthoritative () [0x00000] in :0 at uLink.NetworkBaseLocal.AllocateViewID (NetworkPlayer owner, NetworkGroup group) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String proxyPrefab, System.String ownerPrefab, System.String serverPrefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (NetworkPlayer owner, System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkBaseLocal.Instantiate (System.String prefab, Vector3 pos, Quaternion rot, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.NetworkUnity.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at uLink.Network.Instantiate (UnityEngine.GameObject prefab, Vector3 position, Quaternion rotation, NetworkGroup group, System.Object[] initialData) [0x00000] in :0 at WUnit.Create (UnityEngine.GameObject prefab, Int32 factionId, Vector3f location, NetworkViewID ID, Int32 GID) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) No owned on WardingTotem (WDefenseRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WardingTotem (WDefenseRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) No owned on BoneChiller (WBoneChillerRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Augre_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.ArtefactDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.ArtefactData.Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WardingTotem (WDefenseRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Augre_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Augre_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Augre_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Augre_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Augre_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WardingTotem (WDefenseRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WardingTotem (WDefenseRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 241419 unused Assets to reduce memory usage. Loaded Objects now: 115637. Total: 17274.572266 ms (FindLiveObjects: 27.467178 ms CreateObjectMapping: 51.578415 ms MarkObjects: 448.377380 ms DeleteObjects: 16747.142578 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.828365 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 143707. Total: 323.347717 ms (FindLiveObjects: 7.234648 ms CreateObjectMapping: 13.001722 ms MarkObjects: 268.774170 ms DeleteObjects: 34.332645 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 25.812220 ms Unloading 2550 unused Assets to reduce memory usage. Loaded Objects now: 114654. Total: 397.766205 ms (FindLiveObjects: 5.326794 ms CreateObjectMapping: 11.541900 ms MarkObjects: 268.374054 ms DeleteObjects: 112.518211 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.289164 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114681. Total: 273.032471 ms (FindLiveObjects: 5.116572 ms CreateObjectMapping: 10.800256 ms MarkObjects: 256.856995 ms DeleteObjects: 0.254920 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) WTrigger.Call on BlockState.Void MeshUpdate() as thrown 'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at WTriggers+WTrigger.Call () [0x00000] in :0 '! See exception log below: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WBlockRenderer.Clean () [0x00000] in :0 at BlockState.MeshUpdate () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WTrigger:Call() WTriggers:Tick(Single) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 184709. Total: 473.365540 ms (FindLiveObjects: 8.990597 ms CreateObjectMapping: 14.702497 ms MarkObjects: 449.378204 ms DeleteObjects: 0.290050 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_3(41707) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! Necromancer_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 51,21(30845): Vector3f( 185.4 ; 77.4 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Invalidly placed prison rat spawner at Prison 51,21(30845): Vector3f( 185.4 ; 77.4 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_1(50616) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on SummoningStone (WSummoningStoneRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Gnarling_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Gargoyle (GargoyleRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Gargoyle (GargoyleRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_0(52772) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Archon_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on SummoningStone (WSummoningStoneRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crackpot_2(64205) is stuck in a Chasm. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on SummoningStone (WSummoningStoneRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.ArtefactDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.ArtefactData.Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AnimationClip 'fx_ringemitter_scale01' used by the Animation component 'fx_ring-o-fire' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_3(71413) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Necromancer_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0)