Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4058 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.392 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.189296 ms WFTO Version: 'v2.0.6f2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.716976 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 123085. Total: 69.578873 ms (FindLiveObjects: 4.381930 ms CreateObjectMapping: 10.431899 ms MarkObjects: 54.426666 ms DeleteObjects: 0.336835 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Public Address: 109.146.245.50 , Local Address: 192.168.1.149 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.352270 ms Unloading 4977 unused Assets to reduce memory usage. Loaded Objects now: 95297. Total: 129.380295 ms (FindLiveObjects: 3.667532 ms CreateObjectMapping: 10.506950 ms MarkObjects: 58.104702 ms DeleteObjects: 57.100597 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.880398 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95326. Total: 68.445671 ms (FindLiveObjects: 4.812259 ms CreateObjectMapping: 11.493634 ms MarkObjects: 51.989929 ms DeleteObjects: 0.149334 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Assassin Difficulty: Easy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Undertaker Difficulty: Easy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 181939. Total: 325.093536 ms (FindLiveObjects: 7.453405 ms CreateObjectMapping: 14.790776 ms MarkObjects: 302.559906 ms DeleteObjects: 0.289191 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Beastmaster 'BeastMaster_0(7392)' was unable to bring beast: Skarg_0(6899) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Beastmaster 'BeastMaster_0(7764)' was unable to bring beast: Oculus_0(7148) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Beastmaster 'BeastMaster_0(7846)' was unable to bring beast: Bafu_0(7534) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Beastmaster 'BeastMaster_0(7846)' was unable to bring beast: Skarg_0(7259) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Necromancer_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(5599) 579 (COLLECT_CORPSE, at=Vector3f( 135.8555 ; 238.5521 ; 11.95107 ), owner=5, occupant= )' out of map! Location: Vector3f( 135.8555 ; 238.5521 ; 12.08405 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6663) 1287 (COLLECT_CORPSE, at=Vector3f( 135.8555 ; 238.5521 ; 11.95107 ), owner=4, occupant= )' out of map! Location: Vector3f( 135.8555 ; 238.5521 ; 12.08405 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5039) 220 (COLLECT_CORPSE, at=Vector3f( 135.8555 ; 238.5521 ; 11.95107 ), owner=3, occupant= )' out of map! Location: Vector3f( 135.8555 ; 238.5521 ; 12.08405 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6232) 979 (COLLECT_CORPSE, at=Vector3f( 135.8555 ; 238.5521 ; 11.95107 ), owner=2, occupant= )' out of map! Location: Vector3f( 135.8555 ; 238.5521 ; 12.08405 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6079) 894 (COLLECT_CORPSE, at=Vector3f( 135.8555 ; 238.5521 ; 11.95107 ), owner=1, occupant= )' out of map! Location: Vector3f( 135.8555 ; 238.5521 ; 12.08405 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6253) 988 (COLLECT_CORPSE, at=Vector3f( 135.8555 ; 238.5521 ; 11.95107 ), owner=0, occupant= )' out of map! Location: Vector3f( 135.8555 ; 238.5521 ; 12.08405 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on SummoningStone (WSummoningStoneRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(6478) 1157 (COLLECT_CORPSE, at=Vector3f( 139.2222 ; 233.8302 ; 0.5010052 ), owner=5, occupant= )' out of map! Location: Vector3f( 139.2222 ; 233.8302 ; 12.99958 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6754) 1344 (COLLECT_CORPSE, at=Vector3f( 139.2222 ; 233.8302 ; 0.5010052 ), owner=4, occupant= )' out of map! Location: Vector3f( 139.2222 ; 233.8302 ; 12.99958 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5033) 214 (COLLECT_CORPSE, at=Vector3f( 139.2222 ; 233.8302 ; 0.5010052 ), owner=3, occupant= )' out of map! Location: Vector3f( 139.2222 ; 233.8302 ; 12.99958 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5077) 255 (COLLECT_CORPSE, at=Vector3f( 139.2222 ; 233.8302 ; 0.5010052 ), owner=2, occupant= )' out of map! Location: Vector3f( 139.2222 ; 233.8302 ; 12.99958 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5321) 423 (COLLECT_CORPSE, at=Vector3f( 139.2222 ; 233.8302 ; 0.5010052 ), owner=1, occupant= )' out of map! Location: Vector3f( 139.2222 ; 233.8302 ; 12.99958 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6375) 1088 (COLLECT_CORPSE, at=Vector3f( 139.2222 ; 233.8302 ; 0.5010052 ), owner=0, occupant= )' out of map! Location: Vector3f( 139.2222 ; 233.8302 ; 12.99958 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(4751) 53 (COLLECT_CORPSE, at=Vector3f( 134.3708 ; 157.3626 ; 11.9867 ), owner=5, occupant= )' out of map! Location: Vector3f( 134.3708 ; 157.3626 ; 12.12035 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5025) 206 (COLLECT_CORPSE, at=Vector3f( 134.3708 ; 157.3626 ; 11.9867 ), owner=4, occupant= )' out of map! Location: Vector3f( 134.3708 ; 157.3626 ; 12.12035 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6139) 907 (COLLECT_CORPSE, at=Vector3f( 134.3708 ; 157.3626 ; 11.9867 ), owner=3, occupant= )' out of map! Location: Vector3f( 134.3708 ; 157.3626 ; 12.12035 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6183) 948 (COLLECT_CORPSE, at=Vector3f( 134.3708 ; 157.3626 ; 11.9867 ), owner=2, occupant= )' out of map! Location: Vector3f( 134.3708 ; 157.3626 ; 12.12035 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5443) 518 (COLLECT_CORPSE, at=Vector3f( 134.3708 ; 157.3626 ; 11.9867 ), owner=1, occupant= )' out of map! Location: Vector3f( 134.3708 ; 157.3626 ; 12.12035 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6725) 1318 (COLLECT_CORPSE, at=Vector3f( 134.3708 ; 157.3626 ; 11.9867 ), owner=0, occupant= )' out of map! Location: Vector3f( 134.3708 ; 157.3626 ; 12.12035 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Gnarling_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(6043) 869 (COLLECT_CORPSE, at=Vector3f( 211.1192 ; 149.1041 ; 11.92976 ), owner=5, occupant= )' out of map! Location: Vector3f( 211.1192 ; 149.1041 ; 12.06336 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5697) 653 (COLLECT_CORPSE, at=Vector3f( 211.1192 ; 149.1041 ; 11.92976 ), owner=4, occupant= )' out of map! Location: Vector3f( 211.1192 ; 149.1041 ; 12.06336 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5712) 668 (COLLECT_CORPSE, at=Vector3f( 211.1192 ; 149.1041 ; 11.92976 ), owner=3, occupant= )' out of map! Location: Vector3f( 211.1192 ; 149.1041 ; 12.06336 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6230) 977 (COLLECT_CORPSE, at=Vector3f( 211.1192 ; 149.1041 ; 11.92976 ), owner=2, occupant= )' out of map! Location: Vector3f( 211.1192 ; 149.1041 ; 12.06336 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5568) 564 (COLLECT_CORPSE, at=Vector3f( 211.1192 ; 149.1041 ; 11.92976 ), owner=1, occupant= )' out of map! Location: Vector3f( 211.1192 ; 149.1041 ; 12.06336 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5629) 594 (COLLECT_CORPSE, at=Vector3f( 211.1192 ; 149.1041 ; 11.92976 ), owner=0, occupant= )' out of map! Location: Vector3f( 211.1192 ; 149.1041 ; 12.06336 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(6402) 1107 (COLLECT_CORPSE, at=Vector3f( 193.869 ; 149.1229 ; 11.99009 ), owner=5, occupant= )' out of map! Location: Vector3f( 193.869 ; 149.1229 ; 12.1223 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(4972) 155 (COLLECT_CORPSE, at=Vector3f( 193.869 ; 149.1229 ; 11.99009 ), owner=4, occupant= )' out of map! Location: Vector3f( 193.869 ; 149.1229 ; 12.1223 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5637) 602 (COLLECT_CORPSE, at=Vector3f( 193.869 ; 149.1229 ; 11.99009 ), owner=3, occupant= )' out of map! Location: Vector3f( 193.869 ; 149.1229 ; 12.1223 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6006) 836 (COLLECT_CORPSE, at=Vector3f( 193.869 ; 149.1229 ; 11.99009 ), owner=2, occupant= )' out of map! Location: Vector3f( 193.869 ; 149.1229 ; 12.1223 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5803) 710 (COLLECT_CORPSE, at=Vector3f( 193.869 ; 149.1229 ; 11.99009 ), owner=1, occupant= )' out of map! Location: Vector3f( 193.869 ; 149.1229 ; 12.1223 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5188) 342 (COLLECT_CORPSE, at=Vector3f( 193.869 ; 149.1229 ; 11.99009 ), owner=0, occupant= )' out of map! Location: Vector3f( 193.869 ; 149.1229 ; 12.1223 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5683) 640 (COLLECT_CORPSE, at=Vector3f( 150.2775 ; 214.7924 ; 11.92063 ), owner=5, occupant= )' out of map! Location: Vector3f( 150.2775 ; 214.7924 ; 12.05109 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6492) 1171 (COLLECT_CORPSE, at=Vector3f( 150.2775 ; 214.7924 ; 11.92063 ), owner=4, occupant= )' out of map! Location: Vector3f( 150.2775 ; 214.7924 ; 12.05109 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5009) 190 (COLLECT_CORPSE, at=Vector3f( 150.2775 ; 214.7924 ; 11.92063 ), owner=3, occupant= )' out of map! Location: Vector3f( 150.2775 ; 214.7924 ; 12.05109 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6578) 1235 (COLLECT_CORPSE, at=Vector3f( 150.2775 ; 214.7924 ; 11.92063 ), owner=2, occupant= )' out of map! Location: Vector3f( 150.2775 ; 214.7924 ; 12.05109 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5695) 652 (COLLECT_CORPSE, at=Vector3f( 150.2775 ; 214.7924 ; 11.92063 ), owner=1, occupant= )' out of map! Location: Vector3f( 150.2775 ; 214.7924 ; 12.05109 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(4789) 91 (COLLECT_CORPSE, at=Vector3f( 150.2775 ; 214.7924 ; 11.92063 ), owner=0, occupant= )' out of map! Location: Vector3f( 150.2775 ; 214.7924 ; 12.05109 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(5457) 530 (COLLECT_CORPSE, at=Vector3f( 213.7193 ; 167.8539 ; 11.96106 ), owner=5, occupant= )' out of map! Location: Vector3f( 213.7193 ; 167.8539 ; 12.12033 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6025) 854 (COLLECT_CORPSE, at=Vector3f( 213.7193 ; 167.8539 ; 11.96106 ), owner=4, occupant= )' out of map! Location: Vector3f( 213.7193 ; 167.8539 ; 12.12033 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6468) 1151 (COLLECT_CORPSE, at=Vector3f( 213.7193 ; 167.8539 ; 11.96106 ), owner=3, occupant= )' out of map! Location: Vector3f( 213.7193 ; 167.8539 ; 12.12033 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5351) 453 (COLLECT_CORPSE, at=Vector3f( 213.7193 ; 167.8539 ; 11.96106 ), owner=2, occupant= )' out of map! Location: Vector3f( 213.7193 ; 167.8539 ; 12.12033 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5047) 228 (COLLECT_CORPSE, at=Vector3f( 213.7193 ; 167.8539 ; 11.96106 ), owner=1, occupant= )' out of map! Location: Vector3f( 213.7193 ; 167.8539 ; 12.12033 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(4964) 147 (COLLECT_CORPSE, at=Vector3f( 213.7193 ; 167.8539 ; 11.96106 ), owner=0, occupant= )' out of map! Location: Vector3f( 213.7193 ; 167.8539 ; 12.12033 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(5255) 360 (COLLECT_CORPSE, at=Vector3f( 214.1224 ; 149.8803 ; 11.89905 ), owner=5, occupant= )' out of map! Location: Vector3f( 214.1224 ; 149.8803 ; 12.03271 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5791) 698 (COLLECT_CORPSE, at=Vector3f( 214.1224 ; 149.8803 ; 11.89905 ), owner=4, occupant= )' out of map! Location: Vector3f( 214.1224 ; 149.8803 ; 12.03271 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5914) 756 (COLLECT_CORPSE, at=Vector3f( 214.1224 ; 149.8803 ; 11.89905 ), owner=3, occupant= )' out of map! Location: Vector3f( 214.1224 ; 149.8803 ; 12.03271 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6798) 1380 (COLLECT_CORPSE, at=Vector3f( 214.1224 ; 149.8803 ; 11.89905 ), owner=2, occupant= )' out of map! Location: Vector3f( 214.1224 ; 149.8803 ; 12.03271 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6682) 1305 (COLLECT_CORPSE, at=Vector3f( 214.1224 ; 149.8803 ; 11.89905 ), owner=1, occupant= )' out of map! Location: Vector3f( 214.1224 ; 149.8803 ; 12.03271 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5278) 380 (COLLECT_CORPSE, at=Vector3f( 214.1224 ; 149.8803 ; 11.89905 ), owner=0, occupant= )' out of map! Location: Vector3f( 214.1224 ; 149.8803 ; 12.03271 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unable to find any assoziated Skirmish AI Voiceover key for: zeam_skirmish_taunt_line (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Archon_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(5293) 395 (COLLECT_CORPSE, at=Vector3f( 147.2009 ; 230.8631 ; 11.99879 ), owner=5, occupant= )' out of map! Location: Vector3f( 147.2009 ; 230.8631 ; 12.16157 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6842) 1417 (COLLECT_CORPSE, at=Vector3f( 147.2009 ; 230.8631 ; 11.99879 ), owner=4, occupant= )' out of map! Location: Vector3f( 147.2009 ; 230.8631 ; 12.16157 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6085) 900 (COLLECT_CORPSE, at=Vector3f( 147.2009 ; 230.8631 ; 11.99879 ), owner=3, occupant= )' out of map! Location: Vector3f( 147.2009 ; 230.8631 ; 12.16157 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5089) 267 (COLLECT_CORPSE, at=Vector3f( 147.2009 ; 230.8631 ; 11.99879 ), owner=2, occupant= )' out of map! Location: Vector3f( 147.2009 ; 230.8631 ; 12.16157 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5073) 251 (COLLECT_CORPSE, at=Vector3f( 147.2009 ; 230.8631 ; 11.99879 ), owner=1, occupant= )' out of map! Location: Vector3f( 147.2009 ; 230.8631 ; 12.16157 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(4804) 106 (COLLECT_CORPSE, at=Vector3f( 147.2009 ; 230.8631 ; 11.99879 ), owner=0, occupant= )' out of map! Location: Vector3f( 147.2009 ; 230.8631 ; 12.16157 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(4999) 182 (COLLECT_CORPSE, at=Vector3f( 148.7746 ; 235.5887 ; 11.91497 ), owner=5, occupant= )' out of map! Location: Vector3f( 148.7746 ; 235.5887 ; 12.08697 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6417) 1115 (COLLECT_CORPSE, at=Vector3f( 148.7746 ; 235.5887 ; 11.91497 ), owner=4, occupant= )' out of map! Location: Vector3f( 148.7746 ; 235.5887 ; 12.08697 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6287) 1010 (COLLECT_CORPSE, at=Vector3f( 148.7746 ; 235.5887 ; 11.91497 ), owner=3, occupant= )' out of map! Location: Vector3f( 148.7746 ; 235.5887 ; 12.08697 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5169) 323 (COLLECT_CORPSE, at=Vector3f( 148.7746 ; 235.5887 ; 11.91497 ), owner=2, occupant= )' out of map! Location: Vector3f( 148.7746 ; 235.5887 ; 12.08697 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5411) 496 (COLLECT_CORPSE, at=Vector3f( 148.7746 ; 235.5887 ; 11.91497 ), owner=1, occupant= )' out of map! Location: Vector3f( 148.7746 ; 235.5887 ; 12.08697 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6801) 1383 (COLLECT_CORPSE, at=Vector3f( 148.7746 ; 235.5887 ; 11.91497 ), owner=0, occupant= )' out of map! Location: Vector3f( 148.7746 ; 235.5887 ; 12.08697 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find any assoziated Skirmish AI Voiceover key for: lamash_skirmish_taunt_line (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5000) 183 (COLLECT_CORPSE, at=Vector3f( 148.6304 ; 230.512 ; 11.99762 ), owner=5, occupant= )' out of map! Location: Vector3f( 148.6304 ; 230.512 ; 12.13145 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6048) 873 (COLLECT_CORPSE, at=Vector3f( 148.6304 ; 230.512 ; 11.99762 ), owner=4, occupant= )' out of map! Location: Vector3f( 148.6304 ; 230.512 ; 12.13145 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5160) 314 (COLLECT_CORPSE, at=Vector3f( 148.6304 ; 230.512 ; 11.99762 ), owner=3, occupant= )' out of map! Location: Vector3f( 148.6304 ; 230.512 ; 12.13145 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5940) 773 (COLLECT_CORPSE, at=Vector3f( 148.6304 ; 230.512 ; 11.99762 ), owner=2, occupant= )' out of map! Location: Vector3f( 148.6304 ; 230.512 ; 12.13145 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5627) 592 (COLLECT_CORPSE, at=Vector3f( 148.6304 ; 230.512 ; 11.99762 ), owner=1, occupant= )' out of map! Location: Vector3f( 148.6304 ; 230.512 ; 12.13145 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5311) 413 (COLLECT_CORPSE, at=Vector3f( 148.6304 ; 230.512 ; 11.99762 ), owner=0, occupant= )' out of map! Location: Vector3f( 148.6304 ; 230.512 ; 12.13145 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6016) 846 (COLLECT_CORPSE, at=Vector3f( 137.7122 ; 227.7122 ; 11.96006 ), owner=5, occupant= )' out of map! Location: Vector3f( 137.7122 ; 227.7122 ; 12.09323 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(4959) 142 (COLLECT_CORPSE, at=Vector3f( 137.7122 ; 227.7122 ; 11.96006 ), owner=4, occupant= )' out of map! Location: Vector3f( 137.7122 ; 227.7122 ; 12.09323 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6533) 1202 (COLLECT_CORPSE, at=Vector3f( 137.7122 ; 227.7122 ; 11.96006 ), owner=3, occupant= )' out of map! Location: Vector3f( 137.7122 ; 227.7122 ; 12.09323 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6204) 957 (COLLECT_CORPSE, at=Vector3f( 137.7122 ; 227.7122 ; 11.96006 ), owner=2, occupant= )' out of map! Location: Vector3f( 137.7122 ; 227.7122 ; 12.09323 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6336) 1056 (COLLECT_CORPSE, at=Vector3f( 137.7122 ; 227.7122 ; 11.96006 ), owner=1, occupant= )' out of map! Location: Vector3f( 137.7122 ; 227.7122 ; 12.09323 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5343) 445 (COLLECT_CORPSE, at=Vector3f( 137.7122 ; 227.7122 ; 11.96006 ), owner=0, occupant= )' out of map! Location: Vector3f( 137.7122 ; 227.7122 ; 12.09323 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5658) 622 (COLLECT_CORPSE, at=Vector3f( 213.9164 ; 169.3414 ; 11.98688 ), owner=5, occupant= )' out of map! Location: Vector3f( 213.9164 ; 169.3414 ; 12.11714 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6072) 887 (COLLECT_CORPSE, at=Vector3f( 213.9164 ; 169.3414 ; 11.98688 ), owner=4, occupant= )' out of map! Location: Vector3f( 213.9164 ; 169.3414 ; 12.11714 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5640) 605 (COLLECT_CORPSE, at=Vector3f( 213.9164 ; 169.3414 ; 11.98688 ), owner=3, occupant= Worker_3 (WUnit))' out of map! Location: Vector3f( 213.9164 ; 169.3414 ; 12.11714 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5738) 689 (COLLECT_CORPSE, at=Vector3f( 213.9164 ; 169.3414 ; 11.98688 ), owner=2, occupant= )' out of map! Location: Vector3f( 213.9164 ; 169.3414 ; 12.11714 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6685) 1308 (COLLECT_CORPSE, at=Vector3f( 213.9164 ; 169.3414 ; 11.98688 ), owner=1, occupant= )' out of map! Location: Vector3f( 213.9164 ; 169.3414 ; 12.11714 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5292) 394 (COLLECT_CORPSE, at=Vector3f( 213.9164 ; 169.3414 ; 11.98688 ), owner=0, occupant= )' out of map! Location: Vector3f( 213.9164 ; 169.3414 ; 12.11714 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Chunder_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15882) 2307 (COLLECT_CORPSE, at=Vector3f( 171.7827 ; 251.9966 ; 6.233513 ), owner=5, occupant= )' out of map! Location: Vector3f( 171.7995 ; 252.0134 ; 6.233513 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15881) 2306 (COLLECT_CORPSE, at=Vector3f( 171.7827 ; 251.9966 ; 6.233513 ), owner=4, occupant= )' out of map! Location: Vector3f( 171.7995 ; 252.0134 ; 6.233513 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15880) 2305 (COLLECT_CORPSE, at=Vector3f( 171.7827 ; 251.9966 ; 6.233513 ), owner=3, occupant= )' out of map! Location: Vector3f( 171.7995 ; 252.0134 ; 6.233513 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15879) 2304 (COLLECT_CORPSE, at=Vector3f( 171.7827 ; 251.9966 ; 6.233513 ), owner=2, occupant= )' out of map! Location: Vector3f( 171.7995 ; 252.0134 ; 6.233513 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15878) 2303 (COLLECT_CORPSE, at=Vector3f( 171.7827 ; 251.9966 ; 6.233513 ), owner=1, occupant= )' out of map! Location: Vector3f( 171.7995 ; 252.0134 ; 6.233513 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15877) 2302 (COLLECT_CORPSE, at=Vector3f( 171.7827 ; 251.9966 ; 6.233513 ), owner=0, occupant= )' out of map! Location: Vector3f( 171.7995 ; 252.0134 ; 6.233513 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15873) 2299 (COLLECT_CORPSE, at=Vector3f( 134.5081 ; 190.4834 ; 11.93991 ), owner=5, occupant= )' out of map! Location: Vector3f( 134.5081 ; 190.4834 ; 12.0739 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6655) 1281 (COLLECT_CORPSE, at=Vector3f( 134.5081 ; 190.4834 ; 11.93991 ), owner=4, occupant= )' out of map! Location: Vector3f( 134.5081 ; 190.4834 ; 12.0739 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15129) 1568 (COLLECT_CORPSE, at=Vector3f( 134.5081 ; 190.4834 ; 11.93991 ), owner=3, occupant= Worker_3 (WUnit))' out of map! Location: Vector3f( 134.5081 ; 190.4834 ; 12.0739 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15201) 1640 (COLLECT_CORPSE, at=Vector3f( 134.5081 ; 190.4834 ; 11.93991 ), owner=2, occupant= Worker_2 (WUnit))' out of map! Location: Vector3f( 134.5081 ; 190.4834 ; 12.0739 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5739) 690 (COLLECT_CORPSE, at=Vector3f( 134.5081 ; 190.4834 ; 11.93991 ), owner=1, occupant= )' out of map! Location: Vector3f( 134.5081 ; 190.4834 ; 12.0739 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15738) 2177 (COLLECT_CORPSE, at=Vector3f( 134.5081 ; 190.4834 ; 11.93991 ), owner=0, occupant= )' out of map! Location: Vector3f( 134.5081 ; 190.4834 ; 12.0739 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on SummoningStone (WSummoningStoneRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Cultist_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15915) 2337 (COLLECT_CORPSE, at=Vector3f( 120.1952 ; 172.379 ; 11.8707 ), owner=5, occupant= )' out of map! Location: Vector3f( 120.1952 ; 172.379 ; 12.00383 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15876) 2301 (COLLECT_CORPSE, at=Vector3f( 120.1952 ; 172.379 ; 11.8707 ), owner=4, occupant= )' out of map! Location: Vector3f( 120.1952 ; 172.379 ; 12.00383 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6176) 942 (COLLECT_CORPSE, at=Vector3f( 120.1952 ; 172.379 ; 11.8707 ), owner=3, occupant= Worker_3 (WUnit))' out of map! Location: Vector3f( 120.1952 ; 172.379 ; 12.00383 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15648) 2087 (COLLECT_CORPSE, at=Vector3f( 120.1952 ; 172.379 ; 11.8707 ), owner=2, occupant= Worker_2 (WUnit))' out of map! Location: Vector3f( 120.1952 ; 172.379 ; 12.00383 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15722) 2161 (COLLECT_CORPSE, at=Vector3f( 120.1952 ; 172.379 ; 11.8707 ), owner=1, occupant= )' out of map! Location: Vector3f( 120.1952 ; 172.379 ; 12.00383 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6496) 1175 (COLLECT_CORPSE, at=Vector3f( 120.1952 ; 172.379 ; 11.8707 ), owner=0, occupant= )' out of map! Location: Vector3f( 120.1952 ; 172.379 ; 12.00383 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(15603) 2042 (COLLECT_CORPSE, at=Vector3f( 118.2878 ; 157.3234 ; 11.88589 ), owner=5, occupant= )' out of map! Location: Vector3f( 118.2878 ; 157.3234 ; 12.01874 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15110) 1549 (COLLECT_CORPSE, at=Vector3f( 118.2878 ; 157.3234 ; 11.88589 ), owner=4, occupant= )' out of map! Location: Vector3f( 118.2878 ; 157.3234 ; 12.01874 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5893) 737 (COLLECT_CORPSE, at=Vector3f( 118.2878 ; 157.3234 ; 11.88589 ), owner=3, occupant= )' out of map! Location: Vector3f( 118.2878 ; 157.3234 ; 12.01874 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15497) 1936 (COLLECT_CORPSE, at=Vector3f( 118.2878 ; 157.3234 ; 11.88589 ), owner=2, occupant= )' out of map! Location: Vector3f( 118.2878 ; 157.3234 ; 12.01874 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15781) 2218 (COLLECT_CORPSE, at=Vector3f( 118.2878 ; 157.3234 ; 11.88589 ), owner=1, occupant= )' out of map! Location: Vector3f( 118.2878 ; 157.3234 ; 12.01874 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15217) 1656 (COLLECT_CORPSE, at=Vector3f( 118.2878 ; 157.3234 ; 11.88589 ), owner=0, occupant= )' out of map! Location: Vector3f( 118.2878 ; 157.3234 ; 12.01874 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15913) 2335 (COLLECT_CORPSE, at=Vector3f( 113.6727 ; 152.6924 ; 11.93377 ), owner=5, occupant= )' out of map! Location: Vector3f( 113.6727 ; 152.6924 ; 12.28667 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15639) 2078 (COLLECT_CORPSE, at=Vector3f( 113.6727 ; 152.6924 ; 11.93377 ), owner=4, occupant= )' out of map! Location: Vector3f( 113.6727 ; 152.6924 ; 12.28667 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15213) 1652 (COLLECT_CORPSE, at=Vector3f( 113.6727 ; 152.6924 ; 11.93377 ), owner=3, occupant= )' out of map! Location: Vector3f( 113.6727 ; 152.6924 ; 12.28667 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15621) 2060 (COLLECT_CORPSE, at=Vector3f( 113.6727 ; 152.6924 ; 11.93377 ), owner=2, occupant= )' out of map! Location: Vector3f( 113.6727 ; 152.6924 ; 12.28667 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15450) 1889 (COLLECT_CORPSE, at=Vector3f( 113.6727 ; 152.6924 ; 11.93377 ), owner=1, occupant= )' out of map! Location: Vector3f( 113.6727 ; 152.6924 ; 12.28667 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15541) 1980 (COLLECT_CORPSE, at=Vector3f( 113.6727 ; 152.6924 ; 11.93377 ), owner=0, occupant= )' out of map! Location: Vector3f( 113.6727 ; 152.6924 ; 12.28667 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! WraithReaper_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find any assoziated Skirmish AI Voiceover key for: zeam_skirmish_taunt_line (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) The AnimationClip 'fx_ringemitter_scale01' used by the Animation component 'fx_ring-o-fire' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Oculus_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Skarg_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Necromancer_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_3 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15438) 1877 (COLLECT_CORPSE, at=Vector3f( 124.459 ; 187.9404 ; 11.95721 ), owner=5, occupant= )' out of map! Location: Vector3f( 124.459 ; 187.9404 ; 12.083 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6383) 1096 (COLLECT_CORPSE, at=Vector3f( 124.459 ; 187.9404 ; 11.95721 ), owner=4, occupant= )' out of map! Location: Vector3f( 124.459 ; 187.9404 ; 12.083 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(5993) 823 (COLLECT_CORPSE, at=Vector3f( 124.459 ; 187.9404 ; 11.95721 ), owner=3, occupant= )' out of map! Location: Vector3f( 124.459 ; 187.9404 ; 12.083 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6167) 933 (COLLECT_CORPSE, at=Vector3f( 124.459 ; 187.9404 ; 11.95721 ), owner=2, occupant= )' out of map! Location: Vector3f( 124.459 ; 187.9404 ; 12.083 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(6006) 836 (COLLECT_CORPSE, at=Vector3f( 124.459 ; 187.9404 ; 11.95721 ), owner=1, occupant= )' out of map! Location: Vector3f( 124.459 ; 187.9404 ; 12.083 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15261) 1700 (COLLECT_CORPSE, at=Vector3f( 124.459 ; 187.9404 ; 11.95721 ), owner=0, occupant= )' out of map! Location: Vector3f( 124.459 ; 187.9404 ; 12.083 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can not play a disabled audio source (Filename: Line: 432)