Mono path[0] = 'E:/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Managed' Mono path[1] = 'E:/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Mono' Mono config path = 'E:/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data/Mono/etc' PlayerConnection initialized from E:/SteamLibrary/steamapps/common/War For The Overworld/WFTOGame_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55394 Multi-casting "[IP] 0.0.0.0 [Port] 55394 [Flags] 3 [Guid] 2805426597 [EditorId] 2946587285 [Version] 1048832 [Id] WindowsPlayer(SplatterPanda) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55394]... Timed out. Continuing without host connection. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56597 PlayerConnection already initialized - listening to [0.0.0.0:55394] Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: NVIDIA VRAM: 8010 MB Default GameObject BitMask: UI already registered (Filename: C:/buildslave/unity/build/Runtime/BaseClasses/TagManager.cpp Line: 98) Begin MonoManager ReloadAssembly Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.051 seconds Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0 Initialized touch support. UnloadTime: 0.859200 ms WFTO Version: 'v2.0.7f2-debug' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:Awake() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:96) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:164) GameSpawner:Start() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\GameSpawner.cs:18) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 96) Game::Awake execution time was 55ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:Awake() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:111) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:164) GameSpawner:Start() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\GameSpawner.cs:18) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::Start execution time was 41ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:Start() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:237) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Coherent GT system initialized. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CoherentUIGTSystem:Start() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:436) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Standard Assets/CoherentUIGTSystem.cs Line: 436) [Coherent GT] System renderer initialized. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator1E:MoveNext() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:704) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Standard Assets/CoherentUIGTSystem.cs Line: 704) OnReadyForBindings UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:OnReadyForBindings() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:106) Coherent.UIGT.UnityGTViewListener:OnReadyForBindings() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:256) Coherent.UIGT.ViewListener:SwigDirectorOnReadyForBindings() Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 106) ActuallyReadyForTriggering UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:ActuallyReadyForTriggering() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:188) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Listener_FinishLoad UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:158) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 158) internalLoadPage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:internalLoadPage() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:181) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:160) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 181) LoadedAndReadyForTriggering UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:FullyReady() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:213) WftoUI.ViewController:LoadedAndReadyForTriggering(Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:197) WftoUI.ViewController:internalLoadPage() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:182) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:160) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 213) Game::InitializeGame:LoadingStage0 - Start async loading of AudioController, ulinkRegisterPrefab and Multiplayer prefab execution time was 181ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:323) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::InitializeGame:LoadingStage1 - wait for translation file loading + init I18N. execution time was 874ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:337) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::InitializeGame:LoadingStage2 - Load Ini settings + setup language execution time was 0ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:417) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::InitializeGame:LoadingStage3 - Register Standard Events execution time was 6ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:439) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::InitializeGame:LoadingStage4 - Preload several multiplayer data execution time was 8623ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:452) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AudioCategory:_AnalyseAudioItems(Dictionary`2) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioItem.cs:149) AudioController:_InitializeAudioItems(AudioController) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2434) AudioController:InitializeAudioItems() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2414) AudioController:_ValidateCategories() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2388) AudioController:AwakeSingleton() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2375) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, SendMessageOptions) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:232) UnitySingleton`1:_AwakeSingleton(AudioController) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\Shared Auxiliary Code\UnitySingleton.cs:153) UnitySingleton`1:_Awake(AudioController) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\Shared Auxiliary Code\UnitySingleton.cs:127) SingletonMonoBehaviour`1:Awake() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\Shared Auxiliary Code\UnitySingleton.cs:273) AudioController:Awake() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2308) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:164) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:514) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/AudioToolkit/AudioToolkit/AudioItem.cs Line: 149) Multiple audio items with name 'tutorial_addsin_introduction_1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AudioCategory:_AnalyseAudioItems(Dictionary`2) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioItem.cs:149) AudioController:_InitializeAudioItems(AudioController) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2434) AudioController:InitializeAudioItems() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2414) AudioController:_ValidateCategories() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2388) AudioController:AwakeSingleton() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2375) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, SendMessageOptions) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:232) UnitySingleton`1:_AwakeSingleton(AudioController) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\Shared Auxiliary Code\UnitySingleton.cs:153) UnitySingleton`1:_Awake(AudioController) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\Shared Auxiliary Code\UnitySingleton.cs:127) SingletonMonoBehaviour`1:Awake() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\Shared Auxiliary Code\UnitySingleton.cs:273) AudioController:Awake() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\AudioToolkit\AudioToolkit\AudioController.cs:2308) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:164) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:514) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/AudioToolkit/AudioToolkit/AudioItem.cs Line: 149) Game::InitializeGame:LoadingStage5 - wait for async prefab loading done. execution time was 433ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:471) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::InitializeGame:LoadingStage6 - initializing height map bank. execution time was 2ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:546) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::InitializeGame:LoadingStage7 - Load and apply Settings execution time was 80ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:559) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Game::InitializeGame:LoadingStage8 - Wait for Multiplayer Server start execution time was 569ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:579) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) [Debug] No render texture present. Recreating it UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1075) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Standard Assets/CoherentUIGTView.cs Line: 1075) Game::InitializeGame:LoadingStage9 - Start Menu Scene execution time was 69ms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:DebugStopwatchStop(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:127) Game:InitializeGame() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:635) Game:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Game.cs:732) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Game.cs Line: 127) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.690900 ms Naviguating to Main UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateMainMenu:LoadedInit() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\GameStates\MainMenu\GameStateMainMenu.cs:79) GameStateMainMenu:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\GameStates\MainMenu\GameStateMainMenu.cs:164) GameState:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\GameStates\GameState.cs:88) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/GameStates/MainMenu/GameStateMainMenu.cs Line: 79) System memory in use before: 1.82 GB. System memory in use after: 1.83 GB. Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 122951. Total: 53.655201 ms (FindLiveObjects: 3.584800 ms CreateObjectMapping: 7.574900 ms MarkObjects: 42.317699 ms DeleteObjects: 0.173500 ms) OnReadyForBindings UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:OnReadyForBindings() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:106) Coherent.UIGT.UnityGTViewListener:OnReadyForBindings() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:256) Coherent.UIGT.ViewListener:SwigDirectorOnReadyForBindings() Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 106) ActuallyReadyForTriggering UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:ActuallyReadyForTriggering() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:188) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) Coherent.UIGT.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean) Coherent.UIGT.Invoker:Invoke(Int32) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Listener_FinishLoad UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:158) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 158) JsonSerializationException: Unexpected initial token 'None' when populating object. Expected JSON object or array. Path ''. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in :0 at Newtonsoft.Json.JsonSerializer.PopulateInternal (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in :0 at Newtonsoft.Json.JsonSerializer.Populate (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in :0 at CampaignData.Init () [0x00041] in F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Persistence\CampaignProgress.cs:102 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) CampaignData:Init() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Persistence\CampaignProgress.cs:109) CampaignData:GetData(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Persistence\CampaignProgress.cs:75) DLC2.Underlord:get_progress() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Campaign\DLC2\Underlord.cs:93) WftoUI.UI_Achievements:UG() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\pages\menu\MenuPage.cs:853) WftoUI.UI_Achievements:.ctor() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\pages\menu\MenuPage.cs:802) WftoUI.MenuPage:load(CoherentUIGTView) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\pages\menu\MenuPage.cs:110) WftoUI.ViewController:internalLoadPage() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:175) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:160) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Persistence/CampaignProgress.cs Line: 102) Old progress serialization detected UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CampaignData:Init() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Persistence\CampaignProgress.cs:116) CampaignData:GetData(String) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Persistence\CampaignProgress.cs:75) DLC2.Underlord:get_progress() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Campaign\DLC2\Underlord.cs:93) WftoUI.UI_Achievements:UG() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\pages\menu\MenuPage.cs:853) WftoUI.UI_Achievements:.ctor() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\pages\menu\MenuPage.cs:802) WftoUI.MenuPage:load(CoherentUIGTView) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\pages\menu\MenuPage.cs:110) WftoUI.ViewController:internalLoadPage() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:175) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:160) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/GameSystem/Persistence/CampaignProgress.cs Line: 116) System.NullReferenceException: Object reference not set to an instance of an object at CampaignData.RetroDecrypt (System.Byte[] data) [0x00036] in F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Persistence\CampaignProgress.cs:135 at CampaignData.Init () [0x000d6] in F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\GameSystem\Persistence\CampaignProgress.cs:117 internalLoadPage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:internalLoadPage() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:181) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:160) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 181) LoadedAndReadyForTriggering UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WftoUI.ViewController:FullyReady() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:213) WftoUI.ViewController:LoadedAndReadyForTriggering(Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:197) WftoUI.ViewController:internalLoadPage() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:182) WftoUI.ViewController:Listener_FinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\RenderSystem\WftoUI\ViewController.cs:160) Coherent.UIGT.UnityGTViewListener:OnFinishLoad(String, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\Detail\CoherentUIGTViewListener.cs:176) Coherent.UIGT.ViewListener:SwigDirectorOnFinishLoad(String, Boolean) Coherent.UIGT.CoherentUIGT_NativePINVOKE:View_Layout(HandleRef) Coherent.UIGT.View:Layout() CoherentUIGTView:Layout() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTView.cs:1095) CoherentUIGTSystem:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Standard Assets\CoherentUIGTSystem.cs:655) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/RenderSystem/WftoUI/ViewController.cs Line: 213) Couldn't get auth ticket:k_EResultNoConnection UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DRMSteam:OnAuthSessionTicket(EncryptedAppTicketResponse_t, Boolean) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\Multiplayer\Utils\DRMSteam.cs:130) Steamworks.CallResult`1:OnRunCallResult(IntPtr, IntPtr, Boolean, UInt64) (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:318) Steamworks.NativeMethods:SteamAPI_RunCallbacks() Steamworks.SteamAPI:RunCallbacks() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Plugins\Steamworks.NET\Steam.cs:104) SteamManager:Update() (at F:\Programming\Projects\war-for-the-overworld\WFTO\Assets\Scripts\Steamwork.NET\SteamManager.cs:154) (Filename: F:/Programming/Projects/war-for-the-overworld/WFTO/Assets/Scripts/Multiplayer/Utils/DRMSteam.cs Line: 130) Setting up 4 worker threads for Enlighten. Thread -> id: 6194 -> priority: 1 Thread -> id: 1894 -> priority: 1 Thread -> id: 54dc -> priority: 1 Thread -> id: 69a4 -> priority: 1