Initialize engine version: 5.0.4f1 (1d75c08f1c9c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1077] Renderer: AMD Radeon HD 6700 Series Vendor: ATI VRAM: 1012 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 Default GameObject BitMask: UI already registered (Filename: Line: 93) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.046 seconds Initializing input. Input initialized. desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader. The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WFTO Version: 'WFTO v1.3.1f5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Initializing Coherent UI ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent UI system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:56.791225 Staring Coherent UI Host ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:56.791225 Detected OS: Windows NT 6.1 SP1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:56.808226 [7064:6044:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:56.808226 [7064:6044:INFO:UIContentClient.cpp(79)] Main GPU vendor 4098 device 26810 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:56.808226 [7064:6044:INFO:UIContentClient.cpp(99)] GPU driver ATI Technologies Inc. 8.850.0.0 from 4-19-2011 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:56.872230 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 3240 05:32:56.884231 [6736:6828:INFO:renderer_main.cc(215)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:57.105243 [7064:6044:INFO:(0)] GPU info collected in gpu-process process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:57.105243 [7064:6044:INFO:(0)] Main GPU vendor 4098 device 26810 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:57.105243 [7064:6044:INFO:(0)] GPU driver ATI Technologies Inc. 8.850.0.0 from (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:57.144246 [7064:6044:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:57.144246 [7064:6044:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {26810} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:32:57.144246 [7064:6044:INFO:(0)] VendorId {4098}, Driver ver. {2251872828785717} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 05:32:57.156246 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 12 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 05:32:57.156246 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 14 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 3240 05:32:57.200249 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steam host name Adx (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 1024x768(60Hz) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Index: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:33:21.945664 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadTime: 6.128942 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 71372. Total: 34.360222 ms (FindLiveObjects: 2.691192 ms CreateObjectMapping: 5.390704 ms MarkObjects: 26.123764 ms DeleteObjects: 0.151359 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 192.168.0.2:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) uLink_OnConnectedToServer(192.168.0.2:27015) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 5328 05:34:22.963154 [7064:5328:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnDisconnectedFromServer(Disconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 192.168.0.2:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnConnectedToServer(192.168.0.2:27015) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnDisconnectedFromServer(Disconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 192.168.0.2:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnConnectedToServer(192.168.0.2:27015) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnDisconnectedFromServer(Disconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) Server max connection: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Böhser Onkel [AUT] has joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Böhser Onkel [AUT] has quit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unregister from master server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 192.168.0.2:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnConnectedToServer(192.168.0.2:27015) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnDisconnectedFromServer(Disconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 192.168.0.2:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnConnectedToServer(192.168.0.2:27015) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnDisconnectedFromServer(Disconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Server max connection: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Böhser Onkel [AUT] has joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Mm path C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\maps\1v1 lava mid.76561198042997680.unity.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GameLobby.OnNotifyGameStart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GameLobby.GameStart success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 05:45:01.476675 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 05:45:01.521678 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 85 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 05:45:01.522678 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 87 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.982988 ms Unloading 1679 unused Assets to reduce memory usage. Loaded Objects now: 55012. Total: 34.173981 ms (FindLiveObjects: 2.076154 ms CreateObjectMapping: 5.022385 ms MarkObjects: 25.573366 ms DeleteObjects: 1.500795 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading DownloadMap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55017. Total: 33.777180 ms (FindLiveObjects: 4.036788 ms CreateObjectMapping: 5.878383 ms MarkObjects: 23.784571 ms DeleteObjects: 0.076159 ms) Srv ReceiveMap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(finishedMapDownload,1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv Client 1 ReceiveMap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading WantedScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.500123 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 55033. Total: 34.898781 ms (FindLiveObjects: 3.434870 ms CreateObjectMapping: 6.958379 ms MarkObjects: 24.427130 ms DeleteObjects: 0.077439 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading PersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading ServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading ClientDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(finishedLoading,1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading ServerNetworkPreload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload timed out (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading LoadDone (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1233 unused Assets to reduce memory usage. Loaded Objects now: 107060. Total: 202.693817 ms (FindLiveObjects: 6.515501 ms CreateObjectMapping: 9.485732 ms MarkObjects: 186.085220 ms DeleteObjects: 0.606718 ms) [Coherent UI] (Info) PID: 7064 | 6044 05:46:21.890274 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Could not find a cameraBone in Possessed Unit. Please add one to avoid camera placement approximation in possession mode. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (58.1, 1.6, 30.5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Camera transition point: (45.2, 20.0, 10.1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(491) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.PlayerHand:leftMouseUp(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Boo.Lang.dll (this message is harmless) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(391) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(400) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(450) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(491) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(538) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(591) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(594) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(5422) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.PlayerHand:leftMouseUp(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) tried to store '1000' gold to GOLD(5424) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.PlayerHand:leftMouseUp(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) Conditions.Lava:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) Conditions.DoT:Execute(Single) Conditions.Lava:Execute(Single) GameLogic.Controllers.ConditionModule:Update(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) DataAccess.UnitDataImpl`1:Dispose(Boolean) DataAccess.AbstractDataObject:DestroyObject() DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(394) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(5839) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Could not drop WitchDoctor_0(5493) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Dropping WitchDoctor_0(5493) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) tried to store '1000' gold to GOLD(4390) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(544) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(397) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '862' gold to GOLD(497) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '862' gold to GOLD(444) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(491) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(5422) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(5420) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(2768) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(4414) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Matriarch_0(6486) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Dropping Chunder_0(6781) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Could not drop WitchDoctor_0(5493) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Matriarch_0(6486) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Crackpot_0(5940) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Necromancer_0(6950) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean) GameLogic.Util.ItemSpawner:StoreOrSpawnGoldItem(IFactionData, Vector3f, Single) Player.SellAction:visit(IBlockData) DataAccess.BlockDataImpl`1:accept(IDataObjectVisitor) Player.SellAction:doPerform() Player.SellBuffering:Sell() Player.ActionBuffering`2:DoAction() Player.ActionBuffering`2:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(444) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(394) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '779' gold to GOLD(585) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Huntress_0(4929) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Huntress_0(5270) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(397) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Crackpot_0(5940) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '875' gold to GOLD(2756) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '447' gold to GOLD(391) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) BoneChiller casting special Ability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) BoneChiller casting special Ability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) BoneChiller recovered (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BoneChiller recovered (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) tried to store '1000' gold to GOLD(394) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) tried to store '1000' gold to GOLD(403) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Prop Core_Standard(1) of player 0 died! by Crackpot_1(4828) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject, Vector3f) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject, Vector3f) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject, Vector3f) GameLogic.Physics.MotionPhysics:physicsTick(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO WitchDoctor_0(5493) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Warden_0(6290) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Necromancer_0(6950) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Warden_0(7043) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Böhser Onkel [AUT] has quit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unregister from master server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Info) PID: 7064 | 6044 06:04:13.348558 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 7280 unused Assets to reduce memory usage. Loaded Objects now: 70174. Total: 282.973907 ms (FindLiveObjects: 5.850863 ms CreateObjectMapping: 12.279004 ms MarkObjects: 259.502930 ms DeleteObjects: 5.339184 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.613743 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 86113. Total: 264.715729 ms (FindLiveObjects: 3.007351 ms CreateObjectMapping: 7.291818 ms MarkObjects: 254.233505 ms DeleteObjects: 0.182399 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 06:04:18.726866 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 5328 06:05:19.192324 [7064:5328:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) BACK! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Server max connection: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Böhser Onkel [AUT] has joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GameLobby.OnNotifyGameStart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) GameLobby.GameStart success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 06:12:54.664376 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 06:12:54.814384 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 458 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 06:12:54.815384 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 460 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.740757 ms Unloading 1665 unused Assets to reduce memory usage. Loaded Objects now: 69768. Total: 268.100983 ms (FindLiveObjects: 2.538552 ms CreateObjectMapping: 8.066216 ms MarkObjects: 254.636703 ms DeleteObjects: 2.857911 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Srv send loading DownloadMap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 69773. Total: 262.486938 ms (FindLiveObjects: 4.131188 ms CreateObjectMapping: 7.495658 ms MarkObjects: 250.650162 ms DeleteObjects: 0.209599 ms) Srv send loading WantedScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.321253 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 69789. Total: 260.384521 ms (FindLiveObjects: 2.597752 ms CreateObjectMapping: 7.287019 ms MarkObjects: 250.274155 ms DeleteObjects: 0.224959 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading PersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading ServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading ClientDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(finishedLoading,1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading ServerNetworkPreload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload timed out (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Srv send loading LoadDone (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 111302. Total: 445.562531 ms (FindLiveObjects: 6.037742 ms CreateObjectMapping: 7.887657 ms MarkObjects: 431.233978 ms DeleteObjects: 0.401598 ms) [Coherent UI] (Info) PID: 7064 | 6044 06:13:01.427763 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) No receivers for PlayTargetVFX(bfootleft) at Behemoth_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_anim_bpen_summon' used by the Animation component 'WindForceIn' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Prop Core_Standard(8501) of player 1 died! by Cultist_0(12687) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DmgScalingMissingHealth(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Cultist_1(12385) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Gnarling_1(13103) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Gnarling_1(13329) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Chunder_1(13566) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO WitchDoctor_1(14516) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) is damaging KO Chunder_1(14743) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Böhser Onkel [AUT] has quit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unregister from master server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Info) PID: 7064 | 6044 06:23:52.932027 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 2766 unused Assets to reduce memory usage. Loaded Objects now: 71229. Total: 478.246643 ms (FindLiveObjects: 4.262067 ms CreateObjectMapping: 8.572775 ms MarkObjects: 462.315460 ms DeleteObjects: 3.094711 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.628463 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 87144. Total: 478.709351 ms (FindLiveObjects: 3.174390 ms CreateObjectMapping: 7.281899 ms MarkObjects: 467.945221 ms DeleteObjects: 0.306239 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 06:23:57.075264 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 5328 06:24:57.558723 [7064:5328:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eNoServersListedOnMasterServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 188.220.119.104:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnConnectedToServer(188.220.119.104:27015) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 06:34:23.148073 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 06:34:23.377086 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 611 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 7064 | 6044 06:34:23.378086 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 613 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.056269 ms Unloading 1665 unused Assets to reduce memory usage. Loaded Objects now: 70794. Total: 477.278961 ms (FindLiveObjects: 2.699192 ms CreateObjectMapping: 7.558058 ms MarkObjects: 463.179138 ms DeleteObjects: 3.840628 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) StateMessage(loadingStage,3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 70799. Total: 472.342957 ms (FindLiveObjects: 4.384947 ms CreateObjectMapping: 8.993574 ms MarkObjects: 458.750031 ms DeleteObjects: 0.212799 ms) StateMessage(loadingStage,5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.813737 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70815. Total: 467.501373 ms (FindLiveObjects: 2.527352 ms CreateObjectMapping: 7.730217 ms MarkObjects: 457.025238 ms DeleteObjects: 0.217599 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,6) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadClientDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,9) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) StateMessage(loadingStage,666) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 141919. Total: 657.495667 ms (FindLiveObjects: 8.070375 ms CreateObjectMapping: 8.249896 ms MarkObjects: 640.649658 ms DeleteObjects: 0.524478 ms) [Coherent UI] (Info) PID: 7064 | 6044 06:34:34.471721 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EmitFXAtIAnimatedObjects got passed an object which is not an IAnimatedObject! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 6044 06:35:26.743710 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnDisconnectedFromServer(Disconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 71178. Total: 589.005981 ms (FindLiveObjects: 4.931825 ms CreateObjectMapping: 7.727977 ms MarkObjects: 575.446655 ms DeleteObjects: 0.898557 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 71178. Total: 588.709351 ms (FindLiveObjects: 5.730223 ms CreateObjectMapping: 7.194859 ms MarkObjects: 575.555786 ms DeleteObjects: 0.226879 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.154545 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 87234. Total: 586.832214 ms (FindLiveObjects: 3.184950 ms CreateObjectMapping: 7.796137 ms MarkObjects: 575.617188 ms DeleteObjects: 0.232959 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.331484 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 87179. Total: 588.247620 ms (FindLiveObjects: 3.327990 ms CreateObjectMapping: 7.506538 ms MarkObjects: 575.300110 ms DeleteObjects: 2.111993 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Server max connection: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unregister from master server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 7064 | 5328 06:36:30.934382 [7064:5328:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) A server failed to respond to server list request. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) OnRefreshComplete: eServerResponded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 192.168.0.2:27015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnConnectedToServer(192.168.0.2:27015) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Map with unique id: 'mapinfo.barricade.76561197986973373' does already exist in map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) uLink_OnDisconnectedFromServer(Disconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Removing view 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI Session (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI Session uninitialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)