ERROR: ld.so: object '/usr/lib/i386-linux-gnu/libmodeswitch_inhibitor.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/usr/lib/i386-linux-gnu/libmodeswitch_inhibitor.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/usr/lib/i386-linux-gnu/libmodeswitch_inhibitor.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 230190 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198052406315 [API loaded no] Stacktrace: at (wrapper managed-to-native) GameLogic.Logic.native_setExceptionCallback (GameLogic.Logic/NativeExceptionCallback) <0x0007d> at (wrapper managed-to-native) GameLogic.Logic.native_setExceptionCallback (GameLogic.Logic/NativeExceptionCallback) <0x0007d> at GameLogic.Logic.Awake () <0x00062> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <0x00071> at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <0x00071> at UnityEngine.GameObject.AddComponent (System.Type) <0x0001e> at UnityEngine.GameObject.AddComponent () <0x00032> at WBehaviour.Create (string) <0x0006a> at GameLogic.Logic.get_instance () <0x00075> at GameLogic.Logic.getInstance () <0x00010> at GameStateLoading.Update () <0x00044> at GameState.Update () <0x0003f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: pth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_A RB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map G L_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB _texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integ er_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.3 graphics device ; Context level ; Context handle 43108976 Default GameObject BitMask: UI already registered (Filename: Line: 98) AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.185 seconds Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.dll (this message is harmless) Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz Using libudev for joystick management Importing game controller configs UnloadTime: 1.656000 ms Changing real window size to 1920 x 1080 Changing real window size to 1920 x 1080 -------- GLSL link error: error: Too many vertex shader storage blocks (1/0) (Filename: Line: 685) Note: Creation of internal variant of shader 'Hidden/Dof/DX11Dof' failed. -------- GLSL link error: error: Too many vertex shader storage blocks (1/0) (Filename: Line: 685) Note: Creation of internal variant of shader 'Hidden/Dof/DX11Dof' failed. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. WFTO Version: 'v2.0.7f1' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Inspector server is disabled for this platform! (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Runtime.Serialization.dll (this message is harmless) Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.Linq.dll (this message is harmless) Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't open /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Plugins/x86_64/libGameLogic.so, error: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Plugins/x86_64/libGameLogic.so: symbol _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE6resizeEmc, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference (Filename: Line: 125) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.374001 ms Naviguating to Main (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 123148. Total: 132.402008 ms (FindLiveObjects: 11.699000 ms CreateObjectMapping: 12.558001 ms MarkObjects: 106.639000 ms DeleteObjects: 1.505000 ms) OnReadyForBindings (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old progress serialization detected (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)