Possession Doors Emit Locking Sound

Avatar
  • updated
  • Not a Bug
  • OS & Version: Windows 10 Home
  • 64bit
    • RAM: 8 GB
    • CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 3201 Mhz, 4 Core(s), 4 Logical Processor(s)
    • GPU: NVIDIA GeForce GTX 1060 3GB
  • Build: v1.6f12

When the camera moves over a possession door, it emits a locking sound. If you have the camera angle correct- placing the door at the bottom of the screen- and then move away from the door a few tiles and move back, you can make it emit the sound again. This sound will emit as many times as you do this, allowing you to prove it is a bug by 'bouncing' forward and back with the camera, making it trigger the locking click each time.

Game Version:
Steam Public
Platform:
Windows
Avatar
anonymous
  • Not a Bug

Hey Terrarkul,


This is by design, certain objects will replay their VFX and SFX when the camera moves back onto them, this includes the lock on the Possession door.