I'm encountering several bugs while playing skirmish games. (1) Not all creatures respond to rally flags, this is especially noticeable for creatures that have been corrupted in the torture chamber. This becomes a serious issue in long games, where many of your forces are former enemies. (2) Some units who have been corrupted simply do their own thing regardless of anything. They seem to congregate where the skirmish map design says they should, regardless of the fact that they have since changed sides. Even a Recall spell doesn't interrupt this behaviour, no sooner do they arrive in their lair do they return to the congregation spot. This may be limited to Templars. (3) The moon gate is a great addition, but some units seemingly aren't able to pass through. If you place a rally flag, and the quickest way is via a moon gate, some units reach the moon gate but don't go any further. They continually 'walk' towards the moon gate right at its edge, and remain so until they get angry. Even if left long enough to rebel, they don't move from that spot. Such units cannot be picked up with the hand of god, only a Recall spell on the rally flag can move them. (4) Some units health markers retain the colour of the original owner regardless of the fact they have changed sides. (5) Some units health markers are tiny. (6) Witch doctors will interrupt their imbibing to heal other passing units, so much so that they will follow a unit some considerable distance while continuing to heal them (think enemy bosses who have been converted, who retain a low health after conversion). I have a save game where all these issues are clearly displayed but I don't know where/how to upload.
Customer support service by UserEcho