Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.2f3
Look my new map. There is only 1 available without a fight, room - den beast (5x5).
AI (master, Steven Fight) in this map develops very slowly. But my main gripe is not that. that when visiting another 5x5 room, he again builds his beast den - despite having 2 gateway, he needs to build another room in order to attract sentient beings. Watch the video.
And each received in the room (free from bombard and other protection) - it builds again beast den (and for some reason always, 3x3).
Because of this fantastic stupidity, the AI has no chance against a man and play with him - loses all meaning and interest.
By the way, initially, the same card was without beast den, just a spare room 5x5. And in this, the first version of the map, the AI didn't build beast den just (he built the Archive), and having no combat nicov (animals) - couldn paluel access to him. Because everything else on the map closed Imperial static protection.
1. AI, if the access gateway is closed by the defense must build a beast den. Otherwise it just will not be able to do anything on the map, just wait your death, it is logical?
2. If AI is beast den, and there is a gateway in the new territories have to build new rooms to attract creatures from the gateway.
Please fix the AI, according to the paragraphs above.
Apparently, closed territory defense - AI turns into a complete degenerate, incapable of action obvious.
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