Weird Issues
I've run into a number of strange issues, I will be making formal bug reports on these but thought I'd run it by first in case I'm not understanding some of the mechanics. I know #2 is a bug but I'm not quite sure how to best handle reporting it.
1. In the third DLC mission "Return to Sender", the "intrusion Scanner" does not appear to work - is this intentional?
2. There appears to be a bug that occurs over time on various maps where a patient will get stuck, usually wanting to do an action. In this state their needs will decay (and health if it's applicable) but they will not move. Teleporting them does not work. Rejecting them will charge you the money but they will stay there. Sometimes if you destroy the object they are trying to use (i.e. a vending machine or a pod) they will return to normal. Unfortunately, if I save, exit and load, they will work properly again so it's difficult to provide a save to Brightrock Games.
3. After hours of play, I realized the critter lure is referring to the "buff" flying creatures. The description should be more clear. Having said that, on some maps it doesn't seem to work properly but again, I'm not sure I'm getting this item.
4. Sometimes if you prioritize a patient, any other recovery ward instructions will be cleared (at least from the patient overview UI). Is this intentional?
5. The "Staff Lounge" range is ridiculously short.
6. Sometimes the meteor events will occur very rapidly in succession, sometimes literally a second after the prior one has run. Is this intentional?
7. Sometimes when selecting destroy for a saboteur, it won't do anything and I need to do it again. Is this intentional? (i.e. them being slippery)