PatrolRoute is not assigned correctly in SpawnParty in Map Editor. (Steam Public ver 2.1.3f1)

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Hello, I use Steam Public ver 2.1.3f1.
I find a bug about map editor.

◆Bug Details: Patrol Routes are not being assigned correctly to units spawned in Spawn Party. Currently, when assigning a Patrol Route to Spawn Party, the Party ID specified in Spawn Party is assigned to Patrol Route instead of the Patrol Route specified in the UI.

◆Bug Location: MapEditor > MightyScriptEditor > Scripts > Action > Spawn Party > Patrol Route

◆The following is a specific example

◇Add two Parties and two Patrol Routes to MightyScriptEditor

        1.Added Parties

         ・ID1: A_Party

         ・ID2: B_Party

        2. Added Patrol Routes

        ・ID1: B_Route

        ・ID2: A_Route

        3. Assign each as follows in Spawn Party

        ・Script1 > Actions > Spawn Party

            ・Party ← A_Party

            ・PatrolRoute ← A_Route

        ・Script2 > Actions > Spawn Party

         ・Party ← B_Party

   ・PatrolRoute ← B_Route
       ◇With these settings, when Script1 and Script2 are executed separately, the Party (A_Party) spawned by Script1 should follow A_Route but actually follows B_Route, and the Party (B_Party) spawned by Script2 should follow B_Route but actually follows A_Route. 

Game Version:
Steam Public
Platform:
Windows