PatrolRoute is not assigned correctly in SpawnParty in Map Editor. (Steam Public ver 2.1.3f1)
Hello, I use Steam Public ver 2.1.3f1.
I find a bug about map editor.
◆Bug Details: Patrol Routes are not being assigned correctly to units spawned in Spawn Party. Currently, when assigning a Patrol Route to Spawn Party, the Party ID specified in Spawn Party is assigned to Patrol Route instead of the Patrol Route specified in the UI.
◆Bug Location: MapEditor > MightyScriptEditor > Scripts > Action > Spawn Party > Patrol Route
◆The following is a specific example
◇Add two Parties and two Patrol Routes to MightyScriptEditor
1.Added Parties
・ID1: A_Party
・ID2: B_Party
2. Added Patrol Routes
・ID1: B_Route
・ID2: A_Route
3. Assign each as follows in Spawn Party
・Script1 > Actions > Spawn Party
・Party ← A_Party
・PatrolRoute ← A_Route
・Script2 > Actions > Spawn Party
・Party ← B_Party
・PatrolRoute ← B_Route
◇With these settings, when Script1 and Script2 are executed separately, the Party (A_Party) spawned by Script1 should follow A_Route but actually follows B_Route, and the Party (B_Party) spawned by Script2 should follow B_Route but actually follows A_Route.