Cannot Select Tiles

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  • Views 17 265
  • оновлений
  • Completed - Resolved

load into the game begin listening to the narrorator
spawns in 5 workers explainging what they are used for
told to click and drag highlighted area
click and drag.....nothing happens
right click and drag......nothing happens
take control of a worker can then dig out said blocks
area stays highlighted
get told to dig out the gateway
click and drag.....nothing happens
manually dig it out get told to build a barracks
click the barracks button symbol appears with price next to cursor
click and drag.....nothing happens
unable to play game

note its all in the 3rd person view when i go to the first person and start swinging on the blocks i can destroy them and all my workers jump to action

Game Version:
Steam Public
Platform:
Windows
Pinned replies
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Scott Richmond Programmer & Producer
  • ЗАКРІПЛЕНО
  • Відповідь

Hey guys,


Would you mind testing a theory for us?


Please follow the instructions found here on how to set a launch option and force the game to run in DirectX 9 mode (-force-d3d9).

Avatar
SniperXPrime
Quote from Scott Richmond

Hey guys,


Would you mind testing a theory for us?


Please follow the instructions found here on how to set a launch option and force the game to run in DirectX 9 mode (-force-d3d9).

Yes, your fix worked for my labtop win 10, i7 intel processor, and intel HD Graphics 5500.

I placed the following " -force-d3d9 " in steam launch options for the war for the overworld and it is now allowing me to select and play the game.

Thanks for your post and I hope this helps.

Avatar
Scott Richmond Programmer & Producer
  • Completed - Resolved
Avatar
azpaul
Quote from Scott Richmond

Hey guys,


Would you mind testing a theory for us?


Please follow the instructions found here on how to set a launch option and force the game to run in DirectX 9 mode (-force-d3d9).

works for me too

Avatar
Cade Buckles

You're on to something, it works.

Avatar
Scott Richmond Programmer & Producer
  • ЗАКРІПЛЕНО
  • Відповідь

Hey guys,


Would you mind testing a theory for us?


Please follow the instructions found here on how to set a launch option and force the game to run in DirectX 9 mode (-force-d3d9).

Avatar
Cade Buckles

Windows 10 Pro 64-bit

Intel Core i7-6700K @ 4.00GHz

16 GB RAM

Intel Graphics


Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics 530 (ID=0x1912)
Vendor: Intel
VRAM: 4192 MB
Default GameObject BitMask: UI already registered

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<RI> Initializing input.



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Received stats and achievements from Steam




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Threat map created

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After terrain available

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



CameraSetup

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Fog of War setting: Regular

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



WaitEveryoneLoaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



WaitEveryoneLoaded done

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



ServerNetworkPreload done

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Setup Faction Gold

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Load COMPLETE

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Setup AI Players

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Start Level Play

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)




Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 101338.
Total: 71.983307 ms (FindLiveObjects: 3.963659 ms CreateObjectMapping: 11.323791 ms MarkObjects: 56.565559 ms DeleteObjects: 0.128255 ms)



[Coherent Browser] (Info) PID: 4292 | 10864 11:15:06.929860 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Initialize Alerts

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Minimap first tick

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



[Coherent Browser] (Info) PID: 4292 | 13660 11:15:37.237526 [4292:13660:INFO:CookieStore.cpp(325)] Flushing 488 worth of cookies

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Stop Server

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



[Coherent Browser] (Info) Removing view 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



[Coherent Browser] (Info) Uninitializing Coherent UI Session

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



[Coherent Browser] (Info) Coherent UI Session uninitialized successfully

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



[Coherent Browser] (Info) Uninitializing Coherent UI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Setting up 2 worker threads for Enlighten.
Thread -> id: 3468 -> priority: 1
Thread -> id: 2a38 -> priority: 1
Stop Server

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Avatar
Scott Richmond Programmer & Producer
  • Accepted

Thanks for the additional information guys - Its really helpful and we hope to have this resolved for you ASAP.

Avatar
hachet

so just found the blue square that shows up to select tiles is the bottom corner of the map if i hover the cursor over it the pickaxe appears and i can click just cant get it to move with the cursor dont know if they arent syncing can still select spells they just wont track with the cursor


Avatar
hachet

had same problem also a laptop same specs

Avatar
Ironscale

its a laptop