Maps are not saved locally!

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  • aktualisiert
  • Completed - Resolved
Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.2f3


Just made sure. I made a map, "Тест огненных расщелин". Kept it. Published locally (the first type of preservation, "местный").
The map is not available for the game. My game. Watch the video. 3 times I have saved and published locally. To no avail. Watch the video. It's a long, long time since the game hangs when you publish a map or exit from any menu.
output_log.txt

War for the Overworld Launcher Log.txt

Let me know if you need more data. Please fix this bug.

P.S.

I also constantly encountered with another bug: when you change maps, its the main image (in the list) - does not change. Save at least 10 times, you have to publish locally, publish to steam - to sense 0. I even removed the map from steam and re-published. Display the image of the old - taken from the first publication on steam.
Perhaps these bugs are connected.

Game Version:
Steam Public
Platform:
Windows
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Quote from [Dev] Nanorock

It's completed internally, you will get that on the next public patch (very soon ;])

Bug is not resolved.

Not available to play in the old map, modified after patch 1.4.

I had a long map, saved locally, "Test11". After patch 1.4, I loaded it in the editor, made changes, including new elements. Saved, saved locally in the list of maps for the game it is not. Kept privately and even "friends" (after that, signed on the map) - still no map available for the game. And when you import (I wanted to make a copy of the card), there was a critical error.

War for the Overworld Launcher Log.txt
output_log.txt


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However, I made a new map (after 1.4), is kept locally, and can play it. The problem with old maps.