multiplayer game creation, map choosing
ceymore 7 years ago • updated by Lee "Noontide" Moon (Designer & Community Manager) 7 years ago • 6
How to reproduce:
1) Open multiplayer lobby
2) Choose a map
3) Friend joins - she sees the default 2 player map
3.1) Now if I start the game it crashes for her as probably her client is trying to apply the first map on the 2-player maps list
3.2) If I switch the map AFTER she joins - it refreshes on her side and everything is ok
Customer support service by UserEcho
Is it a workshop map or an official map?
If it's a Workshop map, she has to download it first (image will change when it's downloaded). If it's a official map, that would be very odd.
We would need your output_log and if possible the output_log of your friend as well (please give it a different name).
The important thing is, the output_log refreshes every time when you load something, so please upload your output log right after that happens.
Further to you Specs would be usefull?
How you could work around is:
If it's a workshop map, wait before you start the game until WFTO has downloaded it automaticly for her OR
She should subscribe to it in the workshop.
When it's downloades and the Map Image still doesn't change, she should rejoin.
Both, official and workshop
Just in case so it won't happen I change the map after she joins. It is not critical bug as the game can be played without a problem. Tonight we will experiment again if it still appears and if it still does I can upload output_log and dxdiag if required.
Concerning workshop maps - everything downloads correctly once I select the map after she has joined, so no problem there
We'll wait for you to test it again tonight and if it still happens we'll need the output log and other info Bohser asked for.
If it still happend, you can add me via Steam and I will take a look at it.
I would be avilable in ~6 hours.
My Steam Name: Böhser Onkel [AUT]
You can also find me at the WFTO Forum at the sticked Posts "Multiplayer Host List" & "Official MP Group", if you can't find me.
Closing due to lack of customer response.