BUG: Two cores on top of each other in map editor
Working on a 1vs2 map
Map is designed for Underlord 1,2 and Empire...
I accidently used "Pivot Right to Left" mirroring BEFORE disabling the other factions now underlord 3's core is on top of underlord 1 and 4's core is on 2.
When I export and test the map, the cores still spawn in game even though those factions are disabled. The core meshes Z-fight and minions from those cores spawn as well causing them to fight eachother.
I tried changing terrain even placing gates etc over them to remove the cores but the auto placed cores persist even if the terrain is changed in the editor...
I also tried manually moving all 4 cores to a random location in order the terrain to force removing them but the auto placed cores still exist even if I manually place them elsewhere
and when I try to export map it says "The core at etc etc is not linked to a faction"
I tried exporting the map with all cores deleted but the game warns
that the factions should be sequential. Empire team is set to 3 but I
gues it tries to launch it with underlord 3 and 4 =(
I have spent lots of hours on the design and scripts before even trying my first text export and noticing this issue
How can I force delete those cores? Please tell me it's not irreversable and my map file is broken.
I tried the solution from this topic but it doesn't work for me.
https://support.brightrockgames.com/tr/knowledge-bases/2/articles/5783-ghost-dungeon-core-in-map-editor-unable-to-delete-or-destroy
Sorry for the double post the difference in choice of title made me miss that topic.
I also have the problem persisting anyway.