Enemy gold Colossus picks up gold too quickly, causing massive lag
Noticed in Crucible, Fireside:
At later waves, when the gold colossus spawns from gate 2, if its path of destruction takes it near a treasury or piles of gold, it will suck these up and hold them underneath itself, constantly cycling through the pile at its feet -- and seems to collect gold infinitely (i.e., not just for healing), just collecting everything. This, amazingly, does not crash the game, but slows the frame rate to 1 (CPU limited, looking at other sections of the FOV doesn't provide any advantage unlike graphical lag-causing features).
If you're playing an aureate monolith method to hoard gold for your Midas doors, this poses a real risk of lagging the game to unplaybility.
- Specify your platform
- Window 10 home
- 64 bit
- 16 GB RAM
- i7-6700 4.0 GHz (not overclocked)
- NVIDIA 1070 FTW (EVGA), latest graphics drivers installed.
- Build: v2.0.8 (not sure of additional build information)
Recommendation: Reduce the update speed (add a delay?) of the gold cycling of the collected gold under the enemy colossus' feet, or only permit it to collect enough gold needed to heal / restore shield.
Definitely a problem and one that's been known for a while. I'll make sure this is in our backlog and ask if we can investigate when we next do a pass on WFTO.