unidentified artifact

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  • päivitetty
  • Backlog

Hello,  
trying to create a map with random artifact spawning in regular intervals,
but they remain unidentified even after all the process in the archive.
In the god mode, if I put unidentified artifact in the game, it gets identified as normal.

Hope this can get resolved

Jiri Simek

Game Version:
Steam Public
Platform:
Windows
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Lee "Noontide" Moon
  • Backlog

Thanks for the comprehensive input. I'll put this into our queue to review next time we do a maintenance pass on WFTO.

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jirisimek18

Also, If I put for example Artifact of workers to the script, it also works as it should.

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jirisimek18

these were taken in Editor (export and test), but on normal playthrough, it works the same.

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jirisimek18

Hello Lee "Noontide" Moon, 
yes, I am pretty sure. Tried it once more just to be 100% sure.


Tried to make more screenshots in every variant I could

Screenshots

1 in Editor What I am using (greens)

2 as in script editor

3 spawned in god mode (greens)

4 via god mod after process

5 these are spawned via script with a timer

6 scrip spawned after process

7 script spawned orange artefacts

8 god mode spawned orange ones

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Lee "Noontide" Moon
  • Pending Customer

Hi Jiri,

In the Map Editor there are two versions of Unidentified Artefacts. One which is used as a script trigger and one which is a regular unidentified and randomly weighted artefact.

Can you confirm for me that you are spawning the right version of the artefact? Try spawning both versions and seeing if there is a difference between their behaviours.


Otherwise can you please provide screenshots for your script so I can see how to replicate the behaviour.


Cheers,


Lee