"on faction changed" causes a bug in editor
The "on faction changed" trigger in the editor has a field for the entity it's supposed to listen to, and is labeled "leave blank for all". However, if you don't specify a specific map unit, it says there's a bug and won't compile the map. This makes this trigger nearly useless, as you will almost always want to trigger on many units changing faction; not just pre-placed ones.
Game Version:
Steam Public
Platform:
Windows
Thanks for the report ramboing, we will review this during our next War for the Overworld bugs pass