Bone Chiller incorrect range displayed - Build V2.0.6f2
Windows 7 64 bits
Ram: 8GB
CPU: Intel i3-4170 3.70GHz 2 Cores, 4 Logical Processors
GPU: NVIDIA GeForce GTX 970
Bone Chiller passive slow effect is larger than the one shown with the white circle, which represents the Freeze range instead.
Bone Chiller passive slow is incorrect.jpg
Game Version:
Steam Public
Platform:
Windows
We'll work out what the correct solution is
Oh, the report wasnt just that you cant see both ranges, its that the passive effect is larger than what is rendered with the white circle, that is why you see 2 enemy minions being slowed despite not being near the white circle area. Things are being slowed down before even entering the slowdown area.
On my first image and your image, you see the passive effect range is 3 tiles after the center on theory, on practice its 5 tiles wide and you can see on the enemy feet they are being affected by it outside the theoretical white ring. The blue line is the actual range, up to the center of the 5th tile.
Good job on the dual range display though.
There is now a second ring that matches the active effect area