Wizard doesn't have "evil" variant

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From a recent discussion on the Steam forums:

Image 6737

Game Version:
Steam Public
Platform:
Windows
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anonymous
  • Accepted

No ETA on this as its minor and the team are not actively working on WFTO

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K84

Ok, turns out that there actually IS an evil variant for the Wizard, it's just that the game doesn't always use it when it should.

If a player is using an evil dungeon theme and a Wizard is spawned for them via one of the following methods, then it will incorrectly use the Empire texture:

- The map editor (i.e. it is pre-placed on the map and so is present and under the player's control when the level begins)

- An Overworld Gateway

- Through MightyScript

- Through console commands

Only if a player gets a Wizard through one of the following methods will it correctly switch to the evil unit texture:

- Converted in a Torture Chamber

- Found a Neutral Wizard

As far as I can tell, other Empire units always use the correct texture regardless of circumstances, it's only the Wizard that has this problem.

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anonymous
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anonymous
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anonymous
  • Completed - Resolved