Mighty Script - Print Random Number with In Game Message shows always "null"
Create a new number (integer).
Create a script that generates a random number on the previous created integer.
Print the integer now to the player's screen (e.g. with a "Show Ingame Message" and as content you select the integer).
Export and Quicktest the map.
Ingame Message shows always "null" - no matter how often you fire the script and generate numbers.
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Reopening ticket. If possible could you send us the map files you're working from? These should be in your maps folder with the initial title you set for the level when creating it followed by "_edit" we'll need the meta data as well.