Creatures are having problem with cancelling their tasks if the subject of interest gone - which makes them annoyed.
I was trying to find out why the most annoyed creature is always a Beastmaster, Necromancer and Witcher, even if I own relatively small dungeon, every need can be fulfilled easily, abundance is everywhere. I just took a fight with opponent with my beasts and than noticed a Beastmaster comming to a place where the battle was taking place, but not anymore, none of my beasts were there for a 20 seconds (no beast rally flag anymore too), so he just went into the enemy territory and died because an opponent still had it's minions there.
I also noticed a strange behaviour where Gnarlings after being knocked out by traps, than being taken to lair and than having life points refreshed to a minimal amount - instantly went to that trap again that was KOed them before (no rally flag). Maybe there's something related between case with Gnarlings - in both cases an action to stop chasing for something like supporting Beast / destroying a trap (also Necromancer that want to rise a Revenant) do not cancel out.
It looks a bit like in case of Workers that can take artifacts or corpse of fallen enemy from any unclaimed, but revealed territory - if there is something that worker or creature can do with on revealed (it doesn't need to be owned) territory it will go and take an action with that, even if a subject of interest is not there anymore.
A Witcher seems also want to buff any creature close by no matter how far will that creature go, so it easily become annoyed because it's trying to pursue the target. I guess it's related to all healing/supporitng creatures, but haven't checked that issue with all of them.
Is there anyone else who had similiar experience with that?
What if there could be a range of things thart a creature could do - like Beastmaster that could help beasts only if there are in his "range"? Even now workers are trying to deliver a part to a trap that has been built already, by me throwing there some parts from the Forge.
Spec: Win 10, Radeon 7800HD, minimal graphic setting set.
I think i have a similar issue - FOW not revealed - so its black not the grey stuff you can still see through i mean BLACK as in unexplored area of the map, right.
Ok so lets say i dig 5 spaces into this blackness, i say dig but i mean get an imp to head into it for a few spaces.
Next thing i know, my worker is running off on his own and gets an artifact which you don't even know is there but somehow he did (or she). I mean don't get me wrong, its nice that they're that dedicated to working for you.