My Pet Dungeon Level 2 - Gold Pile loaded Defense Part texture
Core Information:
OS: Windows
OS Version: 10 Home
Bit: 64-Bit
Ram: 16GB
CPU: Intel i7-7700 (3.60GHz)
GPU: MSI GTX 1080 Ti Duke (11GB Video Ram), Nvidia Geforce GTX 1070 (8GB Video Ram)
War For The Overworld Version: v2.0.3
Information: on 7/11/2018 I was playing Level 2 of My Pet Dungeon to try and finish the level but it was getting late so I had to get off so I did and I saved my process to continue the next day (7/12/2018). So its the next day I launched War For The Overworld and launched the save file I had since yesterday, to my surprise I have found a Defense Part that has the same properties as a Gold Pile but it has loaded the Defense part texture instead of the Gold Pile texture, so I reported it to Discord and a few people told me to test some stuff with it and what I have tested so far was I picked it up (still loaded the Defense Part texture), Dropped it in a cannon blueprint (just stayed in the cannon and did nothing), and dropped it in the Vault and it dispersed into the proper gold size as normal gold would but once I pick up the same tile it turns back into the loaded Defense Part (what is odd is that this is the only Gold Pile I have found that loaded the Defense Part and no other Gold Piles did).
ScreenShots:
https://prnt.sc/k5q755 - A look at the Gold Pile that has the loaded Defense Texture
https://prnt.sc/k5qfqk - Dropped Gold Pile in a blueprint cannon and it sits there with the Defense Part Texture
https://prnt.sc/k5qj2i - Gold Pile picked up and still had the loaded Defense Part Texture
ScreenShots have been captured with Lightshot.
Save File:
goldrust_20180712133138.meta
Output Log:
output_log.txt
Launcher Log:
War for the Overworld Launcher Log.txt
Troubleshooting:
None, since its a bug in the game and I cannot do anything to trouble shoot it
I've had this problem before as well - I think it works both ways though, with gold piles appearing as defence parts and vice versa.