Mighty Script Editor: Can't reset fog of war after using "Set Revealer"
I'm currently trying to create a single-player scenario in the map editor. At the start of the level, I have the camera focus on and rotate around the Lord of the Land in his castle guarding an Inhibitor, while some lines of text are displayed. After this the camera returns to the player's Dungeon Core and the level starts properly.
I used the "Set Revealer" action to clear the FOW near the Inhibitor for the duration of this scene, but at the end of it I can't get it to reset and so the area remains fully revealed (and not just "grey") for the entire level. The way I attempted to do this was to duplicate the "Set Revealer" action exactly, only with the "Reveal" box unchecked, which the tooltips indicated would accomplish this.
FOW Reveal (works fine):
FOW Reset (doesn't work):
It's still a bug it guys. Even after I make that when I set "on block" for gold to turn to dirt to disable Revealer, than it doesn't work.
Also I would like to point out that Set Revealer doesn't work for single tile (so if Block Range = 1, ATM 2 is minimum) which is kind of limiting me as map editor if I would like to show only single tile, without need to uncover the rest which may be important to have them hidden for some time.