Pre-built 3x3 rooms confuse AI
Dear Brightrock,
Thank you for bringing back Seastead II as a playable Skirmish map, however, my experience has been marred by a new bug that only seems to affect maps with pre-built 3x3 rooms.
If you start a map, such as the one mentioned above, that has pre-built 3x3 rooms, the AI will get stuck trying to use the prop in the centre. They will wander back and forth in front of it indefinitely.
I should stress this does not occur on 3x3 rooms you build yourself, as the AI behaves normally there.
Steps to produce:
- Select Singleplayer, then Skirmish.
- Select the mode Deathmatch, then 2 Players, then Seastead 2.
- Start the map with no fog of war.
- Observe the Empire Units in the middle. After making their lairs, they will wander back and forth in front of for example, the training dummy in the Barracks, indefinitely.
I have already tried verifying my Steam files. Again, no luck. I can also say this occurs with grey fog of war, as I spotted a similar bug with captured 3x3 rooms, where workers were carrying defence parts and artefacts back and forth in front of the archive lectern and the foundry anvil.
I would not consider this a big issue, but it makes maps like the one above frustrating to use. As always, I would appreciate it if you took time to investigate this issue.
Regards,
Yueenode.
Platform:
Windows 8.1 64-bit
16GB RAM
Intel Core i7-4790K @ 4.00GHz
NVIDIA GeForce GTX 980
Game version: v2.0.1
Maps played:
Seastead II (2-Player Deathmatch)
Output log:
Video:
I can see the cause here, it is localised to this map. Thanks for the report