Lvl 3 Heart of Gold, not counting Gold

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  • Views 7 952
  • päivitetty
  • Completed - Resolved

Hello,


I have a problem in Lvl 3, campaign Heart Of Gold (Gilton). When i drop gold into the Forge, the ammount stay the same. When i restart the game, the first drop of gold wil counting. But after that, the game get's a little freeze en from then the ammount of gold wil stay the same. 

That's why i can't finish this level.  


Core Information

  • OS Windows
  • Version 7
  • 64bit
    • 8Gb Ram
    • 3.2Ghz CPU
    • 1Ghz GPU
  • V2.0f9

Posting Output Logs

output_log.txt


Posting Save Files

Save File



Game Version:
Steam Public
Platform:
Windows

Miten arvioisit asiakaspalvelua mitä olet saanut?

Tyytyväisyysmerkin antoi Danny 6 vuodet sitten

Lisää kommentti asiakastuen laadusta (valinnainen):

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Scott Richmond Programmer & Producer
  • Under Review

Thanks for the report Danny. We'll review and get back to you.

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[Dev] Nanorock
  • Aloitettu
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[Dev] Nanorock
  • Completed - Next Patch
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[Dev] Nanorock

Hello drivetheory,

Just in case it's a different issue, can you post your log, and your save file please ?

Thank you = )

Avatar
drivetheory
Quote from [Dev] Nanorock

Hello drivetheory,

Just in case it's a different issue, can you post your log, and your save file please ?

Thank you = )

LOG:

output_log.txt


SAVE:

dlc1_campaign_level3_name_20180619020240.meta

dlc1_campaign_level3_name_20180619020240

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Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved

Please let us know if this issue is resolved!

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drivetheory

RE: Gold not counting and game freezing / locking up

I deleted my old save & log files i posted previously, reinstalled WFTO, and started the level over.


Problem DOES NOT exist when starting level fresh.

Problem DOES exist when loading a save game from that fresh beginning.



LOG:

output_log.txt


SAVE:

dlc1_campaign_level3_name_20180625114643.meta

dlc1_campaign_level3_name_20180625114643



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anonymous
  • Pending Customer

Does this issue occur if you create a new save separate from the one that you already have 

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drivetheory
Quote from anonymous

Does this issue occur if you create a new save separate from the one that you already have 

... that's what i tried to articulate in my previous post.

If I start the level from the menu / campaign screen the game functions properly and the problem does not exist.

If i create a new save file, and then load that new save file the problem exists again.

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Lee "Noontide" Moon Designer & Community Manager
  • Marked for Review