Completed - Resolved

Idle workers AI bug and some pathfinding issues

Mateusz Saczka 5 years ago updated by Lee "Noontide" Moon (Designer & Community Manager) 5 years ago 4


It's me, again :). It seems it's something wrong with AI of workers. First of all, they prioritize fortifying walls over claiming territory (though someone already reported this). Another thing - they become idle when there's lots of work to do - in Lamash's 3rd level I had around 20 workers and 15 were marked in status bar as idle - they didn't claim enemy tiles, didn't fight enemy workers - they were just standing around (example screenshot below). I have encountered such behavior when I did play as Volta but it wasn't happening when I played as Shale (though you may have rolled some hotfix that affected AI of workers after I finished Shale's campaign and before started playing as other underlords).



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I have also encountered some pathfinding issues (so far - twice) when I did play Volta's first level. First happened when my eternal got stuck on my bombard surrounded by rampart (there was 1 tile wide passage filled by unprotected bombards), he didn't want to come around it, just tried to go through it. Second happened when my thunderling tried to go through fortified wall (single tile surrounded by my tiles from all sides) instead going around and got stuck. Fortunately, I was able to manually guide them both around obstacle by using rally flags. Sadly, I don't have any save or log for this.

Game version 2.0f9

Windows 7 64bit

AMD Ryzen 3 1200 @3,1GHz

8GB RAM DDR4-2400 (single channel)

Nvidia GeForce GTX 1050 Ti 4GB GDDR5 (MSI GeForce GTX 1050 Ti 4GT OC 4GB GDDR5)

motherboard ASRock AB350 Pro4

Game Version:
GOG Galaxy
Under Review

Hey again Mateusz,

With the pathfinding issues, if you can create and send us a small test circuit that outlines this it'd be incredibly helpful. A lot has changed with pathing internally so this may already be fixed

The same applies to workers. They will not claim enemy tiles if it is too dangerous to do so, to help this you need to station units around the tiles that you want to claim to reduce the danger value of the area.

I'll try to replicate the first issue and chalk the second issue up to the above danger system. Let me know if you do find any more info

I think that pathfinding thing is quite rare - I'm playing The Under Games since release (somewhere between 15 and 20 hours so far) and I have encountered it twice (maybe it's not AI bug but level bug because it happened on Volta's first level), I'm afraid it may be difficult to replicate.

Completed - Next Patch

Due to the sweeping changes to the pathfinder and the rarity of this issue there's not much we can do. Let us know if it happens again, especially if it happens after the next patch