steam version of war for the overworld runs on integrated gpu
كيف تقيم خدمة العملاء التي تلقيتها؟
علامة الرضا من andreasaspenberg منذ 6 سنة
إضافة تعليق حول كيفية المساعدة التي تلقيتها (اختياري):
كيف تقيم خدمة العملاء التي تلقيتها؟
علامة الرضا من andreasaspenberg منذ 6 سنة
إضافة تعليق حول كيفية المساعدة التي تلقيتها (اختياري):
that forced the game to run on the integrated gpu. as such my problem remains unsolved.
Hi andreasaspenberg,
Yup that's right. Click properties to open the properties window and then you'll see "Set launch options". See the attached images for an example.
no, that is not the case. the options i have is properties, uninstall, make shortcut on desktop, specify categories, write a report, show community guides, show forum, show community central, show news, show downloadable content and play.
You can access launch parameters in steam by right clicking the game in your library, opening properties and clicking "Set launch options..."
it is the steam version, not the gog version. that is therefore not an option as steam overrides all settings.
i have told the control panel to run both on the dedicated gpu and the game still runs on the integrated one. here is an idea you could try: program out the game`s ability to run on integrated gpus.
the actually tells me that my pc is trying to run it on the integrated gpu. the nvidia gpu is set as standard gpu but the problem here is still which can not run on the m series opf nvidia gpus. you have to code around that.
At this point we're at a loss as to what to suggest. The steps we've provided have worked in any case where this has been an issue for other users and for the vast majority this issue never occurs at all thanks to the developments in OS and Driver software.
The Graphics Renderer is not determined by us in the game's code rather it's determined at below game-engine level as part of the setup of the Graphics Driver. The game engine thusly uses the API to render the game on whatever renderer the operating system is telling it to use, rather than the other way around. Here's an image which shows that concept in action.
Generally as the drivers get smarter and operating systems are improved the heuristic algorithm which determines dynamically what hardware should be used become more intelligent. For most users on the latest OS and Drivers this shouldn't be a problem, and we can confirm this based on our own systems which have switchable graphics.
So to summarise the decision of which graphics hardware to use is done on a level below software, not by our game, the engine, Steam or even the OS but rather by drivers which are running in the Kernel. As such you setting up a profile for our program should override the settings which it has determined to use.
At this point we are unable to offer further assistance to you unless you are willing to engage further in troubleshooting with us. To do that we need a few things from you:
Without this we'll be unable to help you further and can only direct you to seek help from other technical sources on the topic, such as Nvidia or third-party forums.
Thanks,
Lee