steam version of war for the overworld runs on integrated gpu
¿Cómo calificaría el servicio al cliente que recibió?
Puntuación de satisfacción por andreasaspenberg hace 6 años
Añadir un Comentario sobre la calidad del soporte que recibió (opcional):
At this point we're at a loss as to what to suggest. The steps we've provided have worked in any case where this has been an issue for other users and for the vast majority this issue never occurs at all thanks to the developments in OS and Driver software.
The Graphics Renderer is not determined by us in the game's code rather it's determined at below game-engine level as part of the setup of the Graphics Driver. The game engine thusly uses the API to render the game on whatever renderer the operating system is telling it to use, rather than the other way around. Here's an image which shows that concept in action.
Generally as the drivers get smarter and operating systems are improved the heuristic algorithm which determines dynamically what hardware should be used become more intelligent. For most users on the latest OS and Drivers this shouldn't be a problem, and we can confirm this based on our own systems which have switchable graphics.
So to summarise the decision of which graphics hardware to use is done on a level below software, not by our game, the engine, Steam or even the OS but rather by drivers which are running in the Kernel. As such you setting up a profile for our program should override the settings which it has determined to use.
At this point we are unable to offer further assistance to you unless you are willing to engage further in troubleshooting with us. To do that we need a few things from you:
Without this we'll be unable to help you further and can only direct you to seek help from other technical sources on the topic, such as Nvidia or third-party forums.
Thanks,
Lee