The prop position bug
Operating System
Windows 10 Home 64-bit
CPU
Intel Core i7 6700HQ @ 2.60GHz 45 °C
Skylake 14nm Technology
RAM
32.0GB Dual-Channel Unknown @ 1196MHz (17-17-17-39)
Motherboard
Alienware 0FG0DK (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel HD Graphics 530 (Dell)
NVIDIA GeForce GTX 1070 (Dell) 46 °C
ForceWare version: 378.66
SLI Disabled
Storage
931GB Hitachi HGST HTS721010A9E630 (SATA) 36 °C
Optical Drives
No optical disk drives detected
Audio
Realtek Audio
In short: I can do this:
As you can see, the props are displaced. This bug is Very easy to replicate, but only seems to occur 90% of the time. This is done in the map editor.
Step 1: Build a 3x4 room with a prop in it. Can be larger, but this is easier to demonstrate.
Step 2: Place Any room next to the prop.
Step 3: The prop shall stay there, even if reloading And when playing:
Any room is capable of doing this. The room does not have to be 3x4 but a prop must be next to the space where you place the room. For some reason, this does not occur 100% of the time, but it occurs more often than not.
Additional information:
* Saving and reloading does not fix the bug.
* Nor does rebooting the game.
This requires you to place cover all adjacent tiles. For instance:
This works:
So does this, for some reason (only two out of three covered):
This does not (covering just one tile is not enough):
Can be replicated very easily, but here is my output log anyway:
I think I can see the issue, I'll pass this straight to the code team