Imp prison prioritizing

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Imps seem to prioritize bringing prisoners to the first prison built, rather than the closest one.

Game Version:
Steam Public
Platform:
Windows

كيف تقيم خدمة العملاء التي تلقيتها؟

علامة الرضا من zimberzimber منذ 7 سنة

إضافة تعليق حول كيفية المساعدة التي تلقيتها (اختياري):

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anonymous
  • Under Review

Hey zimberzimber,


I'll have a look into this and see if our AI guy can work out why this is happening.

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anonymous
  • Pending Customer

I'm failing to reproduce this issue, could you link a save file where this is happening?

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zimberzimber

I don't have a save game file, but I'll try recreating it on the map I've noticed it.

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zimberzimber

a golden star mystical journey 6_20170606221622.meta
a golden star mystical journey 6_20170606221622

Managed to reproduce it here

First prison was the one the inquisitor is in now

Second was the one above it


EDIT: Log File
Note: II had another bug occur in that game after I saved the game, and its probably recorded in the log file. I posted it as a separate issue.

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anonymous

I still can't produce this. Please record a video of the issue happening so I can see exactly what you are doing to cause this

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zimberzimber

Here's a video, and a small observation that might be the cause.

The prison to which the prisoners were dragged to was closer to the corpse if the imps were to go in a straight line, ignoring walls/lava/etc, but the other prison is closer only if you take path finding into account.

I don't know if this behavior applies to other rooms too. (Like crypts, treasuries, searching for piglets to bring into the kettle, etc...)


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anonymous

Ah, yes that makes sense. We probably are doing a cheap range check rather than a pathing based one as it is much lighter computationally. I will need a timestamp to see it in action ;)

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zimberzimber

30:10 - Matriarch dies, then dragged to first prison (furthest after path finding)

31:25 - Huntress dies, then dragged to third prison (closest)

33:37 - Warden dies, then dragged to first prison


Unrelated question -

Cultists ignoring enemies when dropped (like in 11:15 and 24:15) is a known issue, or should I create a ticket for that as well?

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anonymous
  • Accepted

That's because it's payday and you didn't rally them, so they just went and grabbed gold.


Looks like it does a check on pure proximity, with your setup that doesn't make much sense, but usually it's fine, I'll mention it to the developers and see if there's a cheap way to process it based on pathing proximity

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zimberzimber

That didn't happen with the Gnarlings though