Gold Piles ignored by Workers, Pet Dungeon
In My Pet Dungeon, my workers are ignoring all gold piles once the Vault is full. That's fine and as it should be. Once the Vault inevitably re-empties they continue to ignore the gold piles. I'm not sure if this is on a spawn by spawn basis. In the tavern this is particularly noticable.
Game Version:
Steam Public
Platform:
Windows
I don't know if I'll be able to reproduce, but I'll check to see if Avarice is a trigger.
I have a hunch the Gold Pile optimisation is linked to this. You can actually get the full benefit if that if you only check Gold Piles according to Vault capacity and internal ID, skipping if necessary to fit; that's what I'd have done. A lot of players use Worker Rallies on that stuff as a workaround, makes bugs like this hard to catch. I don't actually know if I have an affected save; I'll do some digging to see. If it is a problem maybe you'll find someone else affected. If it's any help, I'm using a low end system with slowdown on maps with large amounts of units. Which is a pain, as my own map is unplayable on my system