Multiplayer Strangeness

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  • Views 6,644
  • updated
  • Completed - Resolved
  • OS & Version: Windows 10 Home
  • 64bit
    • RAM: 8 GB
    • CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 3201 Mhz, 4 Core(s), 4 Logical Processor(s)
    • GPU: NVIDIA GeForce GTX 1060 3GB
  • Build: v1.6f12

Attached is a zip file with screenshots and a readme explaining the multitude of weird issues I encountered over a series of multiplayer games as the client. WFTO Multiplayer Strangeness.zip

The readme's text is below.


These images were taken in a multiplayer match, by me, versus the host devilsreborn



The first image shows that my beastmasters, once picked up and dropped, just stood there on my screen, doing nothing.



The second image is the same, a bunch of glitchy units, but this time devil's.



The third image, they are glitchy even when inprisoned.



Fourth image, the archive never 'updated' to show its upgrade. Note the cultist in the top right, standing inside the bookshelf.



Fifth image, his imps faced the wrong way.



Sixth, my archon, even though he was researching (note the glow by the books), never moved from in front of my core; where his egg was spawned.



Seventh, after casting the defence-building ritual, I was left with a bunch of unsellable ghost defences. I never got to test whether they actually worked since devil seemed to have lost internet access and I was kicked.

Game Version:
Steam Public
Platform:
Windows
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anonymous
  • Completed - Next Patch

These kinds of issues should be much less common after an upcoming patch that irons out some networking issues

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anonymous
  • Completed - Resolved