Map Editor stopped working for new maps

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  • Views 6,809
  • updated
  • Completed - Resolved

After working on some maps with the additions from the latest 1.6 update, I went back into the map editor to take a look at the newly unlocked themes. I created a default sized map with the Founders theme chosen for the empire, and the map was created. However, now, every time I just try to create a new map, nothing happens, Windows does not show that the game is not responding, but I have to use Task Manager to get it closed. When I go back into the editor, it will still load the maps I've already been working on, but will not create a new one.


Initialize engine version: 5.4.4f1 (5a3967d8c55d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 730 (ID=0x1287)
Vendor: NVIDIA
VRAM: 2018 MB
Default GameObject BitMask: UI already registered

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Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in 1.543 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

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OnLevelWasLoaded was found on NetworkServer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on uLinkInternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

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<RI> Initializing input.



<RI> Input initialized.



desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.



UnloadTime: 2.222131 ms
WFTO Version: 'v1.6f8'

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Options Loaded

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Options Loaded

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AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.

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Settings Loaded

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[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2

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Coherent Browser system initialized..

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[Coherent Browser] (Info) PID: 9916 | 14828 08:51:50.686176 Staring Coherent UI Host ver. 2.6.6.2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 14828 08:51:50.686676 Detected OS: Windows NT 6.2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 14828 08:51:50.850197 [9916:14828:INFO:UIContentClient.cpp(74)] GPU info collected in host process:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 14828 08:51:50.850197 [9916:14828:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 4743

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 14828 08:51:50.850197 [9916:14828:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 22.21.13.8165 from 3-31-2017

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[Coherent Browser] (Info) Coherent UI context initialized successfully

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[Coherent Browser] (Info) Selected DirectX device info:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Device name {\\.\DISPLAY5}, DeviceId {4743}

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[Coherent Browser] (Info) Device description {NVIDIA GeForce GT 730}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) VendorId {4318}, Driver ver. {6192539682807781}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) View created successfully with id 0

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[Coherent Browser] (Info) PID: 9916 | 14828 08:51:53.165325 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 14828 08:51:53.188328 [9916:14828:INFO:(0)] Selected DirectX device in GPUproc info:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 14828 08:51:53.189328 [9916:14828:INFO:(0)] Device name {\\.\DISPLAY5}, DeviceId {4743}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 14828 08:51:53.189830 [9916:14828:INFO:(0)] VendorId {4318}, Driver ver. {6192539682807781}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Error) Accessing inactive internal renderer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9916 | 10792 08:51:53.384353 [4732:16284:INFO:renderer_main.cc(214)] Running without renderer sandbox

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9916 | 14828 08:51:53.831826 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9916 | 14828 08:51:53.831826 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9916 | 10792 08:51:53.874332 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf

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Coherent finished loading

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InitializeGame 0 - start async loading

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InitializeGame 1

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InitializeGame 2

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InitializeGame 3

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InitializeGame 4

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InitializeGame 5

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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name gregored

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Steamworks initialized.

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InitializeGame 6

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InitializeGame 7

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Options Loaded

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1920x1080

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1024 x 768 @ 60Hz,1152 x 864 @ 75Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1600 x 900 @ 59Hz,1600 x 1024 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 60Hz

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Index: 12

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current resolution: 1920 1080

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Received stats and achievements from Steam




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Options Loaded

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InitializeGame 8

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The referenced script on this Behaviour (Game Object 'Shadow') is missing!

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Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9

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C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe

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Regular launch

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Stop Server

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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 9916 | 14828 08:56:38.108240 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html

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UnloadTime: 12.877280 ms



Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 106761.
Total: 104.453346 ms (FindLiveObjects: 7.813951 ms CreateObjectMapping: 10.623492 ms MarkObjects: 85.388344 ms DeleteObjects: 0.626101 ms)



No receivers for PlayVFX(greencore_beat) at Mesh

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Options Loaded

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Options Loaded

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Options Loaded

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Options Loaded

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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
[Coherent Browser] (Info) PID: 9916 | 12600 09:00:19.482708 [9916:12600:INFO:CookieStore.cpp(325)] Flushing 488 worth of cookies

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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 33.654980 ms



Unloading 2606 unused Assets to reduce memory usage. Loaded Objects now: 154317.
Total: 210.838638 ms (FindLiveObjects: 13.334544 ms CreateObjectMapping: 10.844502 ms MarkObjects: 174.231964 ms DeleteObjects: 12.427050 ms)



WLevel start

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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Serializer.MapLoad: .meta does not exist, can not load SaveFileName: new test4717_edit_76561198273539239

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UnloadTime: 68.276375 ms



Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 87686.
Total: 95.881393 ms (FindLiveObjects: 9.251111 ms CreateObjectMapping: 7.542817 ms MarkObjects: 78.680908 ms DeleteObjects: 0.405382 ms)


Windows 10 Home , version 1607, os build 14393.953

amd a8-6500 apu with radeon hd graphics 3.50 ghz, but with Nividia 730 card installed,

32 gb installed ram

64 bit operating system


Game Version:
Steam Public
Platform:
Windows
Avatar
anonymous
  • Pending Customer

Hey gregord,


I'm sorry it's taken so long to get back to you. Have you been able to create a map since the latest hotfix?


I'm a bit unsure what the actual issue is, you made a map with the founders theme and ever since have been unable to create a new map?

Avatar
anonymous
  • Completed - Resolved

We will assume this is now fixed due to the lack of reply, if this is not the case post back and we will reopen the ticket.