Creatures stuck in the impenetrable rock.

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Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.5.2f4


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Beast master and 2 of being stuck in the impassable rock. Please avoid such situations. For any creature, should not be able to go to the tile with impenetrable rock. The game speed is 150%. But this is no excuse for the bug.



Save: exclave _20170301175950.zip


War for the Overworld Launcher Log.txt

output_log.txt

Game Version:
Steam Public
Platform:
Windows
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-1

This is due to the game speed mutator being set too high, which as you are clearly warned when using mutators can cause unexpected and unsupported issues. In this case the issue caused is that units are moving more quickly than the physics engine can handle, causing them to glitch through walls. The only way to fix that would be to cap game speed in order to prevent units reaching such speeds.


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Quote from Andrew "Nutter" Jaggar

This is due to the game speed mutator being set too high, which as you are clearly warned when using mutators can cause unexpected and unsupported issues. In this case the issue caused is that units are moving more quickly than the physics engine can handle, causing them to glitch through walls. The only way to fix that would be to cap game speed in order to prevent units reaching such speeds.


1 mutator leads to the bug. Why would he then introduced? Using only 1 mutator, I get the bug. Hence, the mutator speed of the game - is the extreme mutator?


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Quote from Галиев Рустем

1 mutator leads to the bug. Why would he then introduced? Using only 1 mutator, I get the bug. Hence, the mutator speed of the game - is the extreme mutator?


Yes, changing the game speed is one of the more extreme (in terms of potential problems) mutators.

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Getting stuck happens when you use potions "Haste". I started the game, the game speed = 90%. Travel speed = 90%.


Before the fight, used a Haste potion. As a result, some creatures are stuck outside the map.

Don't blame the players that the game is a bug. Destroy the bug.


For example, stuck Crackpot. It even is not a valid spell "Recall".



Save: test_map_20170305224135.zip

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Andrew "Nutter" Jaggar
  • Under Review

So it is related to movement speed. As we had already guessed.

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Yes, I used the spell "Recall" (on general rally point (flag), and potion "Wormhole". Don't know exactly what, combined with the increased speed caused the jam. It seems that in this case the potion.


I want to note, that bug need to fix. Sometimes does not help even a Recall.


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Happens even so: I use who are stuck outside the map, the spell "Recall". The creature returns to his bed. And instantly is again outside the map.

Hand take it does not work.


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Slaymeister
Quote from Andrew "Nutter" Jaggar

This is due to the game speed mutator being set too high, which as you are clearly warned when using mutators can cause unexpected and unsupported issues. In this case the issue caused is that units are moving more quickly than the physics engine can handle, causing them to glitch through walls. The only way to fix that would be to cap game speed in order to prevent units reaching such speeds.


I'm a new player, and I don't know what a game speed mutator is. I had this same issue when I increased the game speed using the left-ctrl+page up hot key. All of my units ended up in a wall at 150% speed.

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Even at 100% (games and travel) of being stuck, or fall into the abyss.


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anonymous
  • Pending Customer

Hey Ontos,


What is your average FPS when these issue occur?