Crucible artifact issue
Been playing Crucible, and can't get very far since the won artifacts are on the crucible stage, and workers nor I can pick them up
Been playing Crucible, and can't get very far since the won artifacts are on the crucible stage, and workers nor I can pick them up
Initialize engine version: 5.4.4f1 (5a3967d8c55d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 730 (ID=0x1287)
Vendor: NVIDIA
VRAM: 2018 MB
Default GameObject BitMask: UI already registered
(Filename: Line: 98)
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in 0.120 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on NetworkServer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on uLinkInternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.904386 ms
WFTO Version: 'v1.5.2f1'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.
(Filename: Line: 63)
Settings Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Coherent Browser system initialized..
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.412634 Staring Coherent UI Host ver. 2.6.6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.412634 Detected OS: Windows NT 6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.478121 [9096:5152:INFO:UIContentClient.cpp(74)] GPU info collected in host process:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.478121 [9096:5152:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 4743
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.478121 [9096:5152:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 21.21.13.7849 from 1-20-2017
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Coherent UI context initialized successfully
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Selected DirectX device info:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Device name {\\.\DISPLAY5}, DeviceId {4743}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Device description {NVIDIA GeForce GT 730}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) VendorId {4318}, Driver ver. {5911064706096809}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) View created successfully with id 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.627140 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.842668 [9096:5152:INFO:(0)] Selected DirectX device in GPUproc info:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.843167 [9096:5152:INFO:(0)] Device name {\\.\DISPLAY5}, DeviceId {4743}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.843167 [9096:5152:INFO:(0)] VendorId {4318}, Driver ver. {5911064706096809}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Error) Accessing inactive internal renderer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 11252 10:27:42.010189 [5372:13608:INFO:renderer_main.cc(214)] Running without renderer sandbox
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Warning) PID: 9096 | 5152 10:27:42.192712 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Warning) PID: 9096 | 5152 10:27:42.192712 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Warning) PID: 9096 | 11252 10:27:42.207713 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Coherent finished loading
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 0 - start async loading
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name gregored
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Steamworks initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Received stats and achievements from Steam
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 6
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 7
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
1920x1080
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
640 x 480 @ 60Hz,720 x 480 @ 60Hz,720 x 576 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 75Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1600 x 900 @ 59Hz,1600 x 1024 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 60Hz
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Index: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
current resolution: 1920 1080
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
InitializeGame 8
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Regular launch
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Stop Server
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 9096 | 5152 10:31:02.983225 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UnloadTime: 11.704782 ms
Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 96865.
Total: 94.285759 ms (FindLiveObjects: 7.266391 ms CreateObjectMapping: 9.703080 ms MarkObjects: 76.817986 ms DeleteObjects: 0.497127 ms)
No receivers for PlayVFX(greencore_beat) at Mesh
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object reference not set to an instance of an object
SurvivalLobby.GameStart: NetworkServer.GetLevelMap().SaveFileName: gullet gulch
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 5152 10:33:00.740312 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingCrucible.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) PID: 9096 | 4444 10:33:00.780815 [9096:4444:INFO:CookieStore.cpp(325)] Flushing 488 worth of cookies
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Warning) PID: 9096 | 5152 10:33:00.970341 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 90 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Warning) PID: 9096 | 5152 10:33:00.970341 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 91 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
Initialize Network
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadBufferScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Switch level to BufferScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 36.115051 ms
Unloading 9192 unused Assets to reduce memory usage. Loaded Objects now: 76429.
Total: 102.337410 ms (FindLiveObjects: 6.205891 ms CreateObjectMapping: 8.063378 ms MarkObjects: 73.982658 ms DeleteObjects: 14.084019 ms)
UnloadUnusedAssets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76441.
Total: 101.492935 ms (FindLiveObjects: 5.619069 ms CreateObjectMapping: 7.711930 ms MarkObjects: 87.700279 ms DeleteObjects: 0.460781 ms)
Switch level to Blank
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.879830 ms
WLevel start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76457.
Total: 88.064621 ms (FindLiveObjects: 6.658758 ms CreateObjectMapping: 8.892609 ms MarkObjects: 72.149780 ms DeleteObjects: 0.362000 ms)
WantedSceneLoaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadPersistantData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Loading game save file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadServerDAO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setup is multiplayer ! _gameSetup:True, Players.Count:1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Level started ! Time to load
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EntryLoader.loadLevel(Level (WLevel), False).
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
-load factions
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
-load blocks
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
-load units
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
-load defences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Threat map created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
After terrain available
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 386)
CameraSetup
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Fog of War setting: Disabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WaitEveryoneLoaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WaitEveryoneLoaded done
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ServerNetworkPreload done
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setup Faction Gold
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Load COMPLETE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setup AI Players
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Start Level Play
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 154359.
Total: 419.724854 ms (FindLiveObjects: 12.629568 ms CreateObjectMapping: 10.071236 ms MarkObjects: 396.143799 ms DeleteObjects: 0.878767 ms)
[Coherent Browser] (Info) PID: 9096 | 5152 10:33:21.830502 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Initialize Alerts
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Minimap first tick
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object reference not set to an instance of an object
Parallel failed at child TutorialApocalypseVO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Parallel failed at child TutorialRespiteVO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Parallel failed at child TutorialSafeguardVO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Tried to play a non existing audio item ''!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
Unable to find save item drop location after 64 randomized attempts!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SpiritWorker_0(4937) failed to find a save drop location for carried object DefencePart(Clone)(8220)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
QListRandom
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
Tried to play a non existing audio item ''!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An unpooled VFX Object was destroyed, elements remaining in stack 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
No receivers for resetPerformingAbility() at Bombard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
(Filename: Line: -1)
Stop Server
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Removing view 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Uninitializing Coherent UI Session
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Coherent UI Session uninitialized successfully
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Coherent Browser] (Info) Uninitializing Coherent UI
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting up 1 worker threads for Enlighten.
Thread -> id: 3a3c -> priority: 1
Stop Server
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
windows 10 64 home, 1607 os buld 14393.693/ amda8-6500 apu with Radeon hd graphics 3.5 gh 43 gb ram, put in geforce gt 730 addon card
I hope this is the information you need, thanks for the assistance
I have no similar issues elsewhere in the game, only in Crucible mode. I was able last time I played to get to wave 80, even though I wasn't getting all the artifacts. If I can, I'll try the game again to get a screen shot.