Flickering units and deync glitch

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  • updated
  • Completed - Resolved

Operating System

Windows 7 Ultimate 64-bit SP1
CPU
Intel Core i7 4800MQ @ 2.70GHz 64 °C
Haswell 22nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Alienware 041W46 (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel (Dell)
3071MB NVIDIA GeForce GTX 770M (Dell) 49 °C
ForceWare version: 372.70
SLI Disabled
Storage
698GB WDC WD7500BPKX- SCSI Disk Device (RAID)
10GB INTEL SSDMCEAW0 SCSI Disk Device (RAID)
Optical Drives
HL-DT-ST DVDRWBD CA40N SCSI CdRom Device
Audio
Realtek High Definition Audio


I am not entirely sure how or why it happened, but several enemy units flickered and were immune to lightning. On one of the logs (I believe the second), I also had a desync issue in which I could pick up and move dead skargs, and in which I could move chunders which did not respond at all.


I have a couple of recordings of the flickering glitch:

2016-11-14 21-46-27.mp4

2016-11-14 21-50-02.mp4



output_log.7z

output_log.7z

Game Version:
Steam Public
Platform:
Windows

How would you rate the customer service you received?

Satisfaction mark by Webbernever1 7 years前

Add a comment about quality of support you received (optional):

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Webbernever1

Will do. By the way, if it helps, the game usually desyncs if everyone (the host, myself, and any other players) do not reboot the game before playing a second multiplayer game.

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Lee "Noontide" Moon Designer & Community Manager

Some improvements on Patch 1.5, let us know if you see any improvements for this.

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Webbernever1

Had it again. Underminers would not be built.


output_log.7z


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Webbernever1

Happened again. This time, flickering units and desyncing units but no invisible gold.


output_log.7z

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Webbernever1

More invisible gold (last game if there are more than one):


output_log.7z

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Webbernever1

Another instance (this time, units would desync. No invisible gold glitch):


output_log.7z

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Webbernever1

Had it again. If there are multiple games, it is the last one.


output_log.7z

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Webbernever1

The latest instance of the flickering glitch (it was definitely in the last game, not sure if it was in the first though. If there is only one game in it, then it would be that one):


output_log.7z


Please note that the invisible gold glitch also occurred during game.


http://brightrockgames.userecho.com/topics/1432-multiplayer-1v1-client-side-messed-up/


That bug is still out there. In short, when I attempt to annex gold, nothing appears prima facie. Instead, invisible gold is generated which I must guess its location and pick up. The output log contains this glitch.

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Lee "Noontide" Moon Designer & Community Manager
  • Accepted