Lots of lag + heavy stuttering

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  • updated
  • Completed - Resolved

Nutter666 suggested I make a ticket here.


After ~50 units or so in my dungeon, I get pretty bad lag, and the FPS drops to <30. In addition, after 100+ units are in my dungeon, stuttering happens every 10 or 15 seconds. This happens in campaign or skirmish. The output log is from a large (largest possible map size), 4-player skirmish that was ~5 hours long before it crashed when I ordered all of my minions to attack. The lag was present throughout most of the the skirmish though.

Loading the game seems to alleviate the problem temporarily, but it returns pretty quickly.


output_log.txt


Specs are:

Windows 10 64-bit

16 gigs of ram (Corsair)

Intel i5-4670 @ 3.4 GHz

GTX 780

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Sqiurmo 8 years ago

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Ultralazuli

I don't have lag, per se, but I do have significant and consistent stutters. They usually start up once I've played for about 1 hour on a map, sometimes sooner. They usually occur when I move my camera, panning to different parts of my dungeon, but it doesn't seem to do it when I click on the map, only when I Edge Scroll. It usually hitches for about .6 to 1.2 seconds, then resumes normal speed, then pauses again about 5-8 seconds later.
Windows 7 64bit
32 GB DDR3 RAM
CPU: AMD A8 6600k Quad Core @ 4.2 GHz
GPU: nVidia GeForce 1070 @ 8 GB GDDR5 VRAM

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anonymous
  • Pending Customer

Hey Ævar,


That sounds pretty awful, it's rare to hear such damning performance drops on such a high end system. 


What is the average FPS the game runs at for you? 

Do you have Vsync enabled?

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Running this game on a GTX 1080Ti backed by 32gb of ram and a 5820k and the game drops to about 20 fps or lower  with the gpu and cpu not even breaking a sweat ;/ not gonna lie i built a pretty heavy duty dungen  ^^ but is there any plans on patching this or is it simply the game will never handle it :P i love this game btw.

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Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved
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[Dev] Nanorock Programmer
  • Completed - Next Patch
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[Dev] Nanorock Programmer

There is nothing odd in the output log. I'm afraid it just hit the limit of what's the game is able to handle on your specs I'm afraid : / 5h+ on a 4p map, big map, lots of units. All those parameters affects performances a lot ^^"

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Andrew "Nutter" Jaggar
  • Accepted

Thanks for the report Squirmo, i'll pass it through for the code team to take a look at and see if there's anything odd about the output log to cause the lagging.