Lots of lag + heavy stuttering
Nutter666 suggested I make a ticket here.
After ~50 units or so in my dungeon, I get pretty bad lag, and the FPS drops to <30. In addition, after 100+ units are in my dungeon, stuttering happens every 10 or 15 seconds. This happens in campaign or skirmish. The output log is from a large (largest possible map size), 4-player skirmish that was ~5 hours long before it crashed when I ordered all of my minions to attack. The lag was present throughout most of the the skirmish though.
Loading the game seems to alleviate the problem temporarily, but it returns pretty quickly.
Specs are:
Windows 10 64-bit
16 gigs of ram (Corsair)
Intel i5-4670 @ 3.4 GHz
GTX 780
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I appreciate this can be extremely frustrating but the level of performance loss you're describing is quite uncommon and as you've surmised can often be linked to third-party levels which can at the creator's will push the game in ways it is not intended to be pushed. Not all users will experience performance loss in all circumstances.
I should also note this topic is over three years old and the game has received significant performance improvements since then though as Cian mentions above there are some engine-based limitations which still exist. Namely the Garbage Collection Algorithm issue. Which is an engine-level problem that will affect all users to some extent.
Initially we had expected that this feature would make it into a new version of Unity before we concluded the work on WFTO as our main project. After all Unity had been aware of the issue for some time and the new generational GC algorithm had been in development for several years. Unfortunately while this feature has now entered the prototype phase there is now several years of engine versions between our branch of Unity and the version which has the prototyped version of this feature. It would be a momentous undertaking to update the engine at this point, especially as our team's efforts are now dedicated to a new project. Updating the Engine would almost certainly cause many parts of the game to break and is very risky.
If the issue you're having is related to that (Stutter / Freezing at regular intervals with increasing frequency) then it's unlikely that the issue will be resolved at least until resources can be assigned to investigate the possibility of bringing Unity up to date in WFTO.
Alternatively the one thing I spotted of interest in your post is that ta Colossus is present on the level. There is a known issue with the Colossus where if the owner's vault is full it will continue to absorb gold infinitely causing a huge strain on a user's PC. Which could lead to performance loss. Could be worth checking if this is the case.
As it is this topic is over 3 years old so it might be worth opening your own topic on this.
Hi,
Thanks for the feedback, yes that what is that you have described, all games running fine until a point, then it start to have spikes, then longer lags and more frequent. Even save / load does not help it enters into freeze state, it happened in gilder rise custom campaign. The rest I see the same with maps longer than a hour or 90 minutes, however save/load mostly helps rest of the cases. I analysed the performance in the background nothing was utilized at 100% perhaps unity engine. Now I passed that campaign and all fine, and some patches out from that time as well, so all fine I play with slight spikes... I would really appriciate DLC and or a second game, as this is a great game, I did not like that much undergames, too big gap between standard and master difficulcy.... Seems to be really unfair. I am almost running out from custom campaign, so i would be happy to buy a new DLC :), some creators did insane AI-s in the game HC micromanagement i would be never able to do sell claim pickup drop etc with many numbers, thats really weird. So please don't give up this sequel, strategy so great and rare in this format.... Thanks for coming back falks.