Slaughterpen Pigs ignored by Units after a long duration.

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  • Completed - Resolved

Micropiglets are not spawning for players other than host - tested with few friends in current public steam build. Slaughterpen of any player other than host always says 0/X micropiglets domesticated. Game is unplayable in multiplayer until this is fixed.

Game Version:
Steam Public
Platform:
Windows

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Duplikate 2
Minions cannot reach slaughterpen
output_log.txt

Hey there,


I just mentioned this issue on the steam forums a little while ago.

Seems at a certain point beasts somehow refuse to feed.

Everything was normal in the beginning, but now I get the message:

"Your minions cannot reach a slaughterpen" even though it's right there.


Appearantly this happens right after beast get out of the arena.

Mainly lvl 5 and above.


Haven't done anything spectacular, like recalling all minions, or sealing off certain parts of my dungeon.


I played on a 1player-map I created myself.


I can record a video, too if that helps



Workers stop delivering food to tavern after a while

Windows 10 64 bit

8GB DDR4 RAM

I5-6600k

GTX 980 TI

Current steam public build

When game lasts longer than ~15 minutes and there are alot of minions, workers will simply stop delivering food to the tavern. They are all idle and my slaughterpen is full.


Its not related to any mission or map, happens in all games. I have to refill my tavern manually or minions will complain about being hungry all game.


output_log.txt

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Runemaster

I tried reloding my save file. This seems to have fixed it somehow...



Ahem...anyway, let me give you my specs as well:


Windows 7 Professional 64-bit

AMD FX(tm) Six-Core 4,3 GHz

16 GB DDR3 RAM

Ge-Force GTX 680 4GB


I can replay this again and record it, so you can see for yourself.

The beasts get hungry, but simply refuse to eat. (Exception being magical meat)


Like I said, reloading eliminated the problem.

Rebuilding my slaughterpen might have the same effect, I will try it.



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Cron

I can confirm reloading fixes this issue, 10 of my 0% food beasts started moving in line straight to slaughterpen right after loading save


Reloading save seems to be fixing both beast hunger bug and workers not refilling tavern which I reported in another thread. Something is going really wrong when game lasts too long and reload is needed to fix ecountered bugs

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Cron

I can confirm reloading fixes this issue for a time. After reloading a save workers move straight to my tavern and refill it to 100%. Doesnt last long tho

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Runemaster

Yeah, while trying to recreate the bug and testing if rebuilding the slaughterpen also fixes it, I actually stumbeld upon another issue.


I upgraded my beast den, but was unable to attract shadows or bafus.

Tried to rebuild my beast den and threw out all my beast, but it didn't help.

However, the "no food" bug didn't accour this time


I will open another thread and post my output.log if this somehow happens again.



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Lee "Noontide" Moon Designer & Community Manager

Very unusual indeed.


As this seems to occur in extended games do you have any idea at roughly what point this might occur? Sounds like a couple of weird little issues that have popped up recently. (Perhaps after the Unity upgrade)

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Lee "Noontide" Moon Designer & Community Manager
  • Under Review
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Runemaster

Well, I've had a pretty big dungeon by this point. Played for about 45 mins. maybe an hour.

I made a small video and rendering it right now.

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Lee "Noontide" Moon Designer & Community Manager
  • Pending Customer

If you don't mind me asking what level are you playing on?

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Lee "Noontide" Moon Designer & Community Manager
  • Pending Customer

Ran some tests today. Pigs seem to be spawning in fine for clients although the slaughterpen's tooltip is simply not displaying correctly for the client. Minions were feeding correctly both host and client side.


It's possible there's another bug that happened alongside this one whereby the clients units couldn't reach the slaughterpen for some reason? That would prevent them feeding.