The Cultist seems to mind his own business in combat

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  • Views 10 492
  • updated
  • Not a Bug

At the end battle on level 3, The Breach, I had a group of 2 cultists, 2 chanders and 4 gnarlings attacking the Lord and the Inhibitor. As soon as I removed the Rally All Minions flag, the Cultists would promptly decide to abandon the fight, perhaps picking on the enemy doors around, but not sticking to their current foe, the Lord or his Inhinitor.

Game Version:
Steam Public
Platform:
Windows
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Lee "Noontide" Moon Designer & Community Manager
  • Not a Bug

Bohser's response is fairly comprehensive and makes sense. This has always been a difficult area to balance on aggression radii. This is not a bug but we'd always welcome suggestions via the forum on how you might invision improvements without causing further issues.

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Ryan Cosford

personally I'd have it where creatures would at least kill enemies within their radius before fulfilling their needs.

Or maybe even if you have a rally flag with enemies around them your creatures fight meanwhile a pre programmed timer within their programming determines how long they will fight before having to fulfill their needs.

My 2 cents.... Or pence cos I'm British 🤗

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Lee "Noontide" Moon Designer & Community Manager

Pence is the best.


Rally flags apply this behaviour already because it engages an AI mode where the unit is looking to fight. If they're not actively looking to fight they'll consider their needs much more.