After 1.4.2 update I can not load some saves

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After 1.4.2 update I can not load some saves. For example, I can load saves where I played 3-4 hours, but can not load saves where I played 5-6 hours. The game crashes with r6025 - pure virtual function call error after loading almost come to an end. Look on a screenshot. Also I uploaded one of those saves.
1223.png
remote.rar


Game Version:
Steam Public
Platform:
Windows
Дублікати 8
crash on save game restore in rhode

I keep getting crashes in the rhode map, and all of my save games are corrupted. I have restarted from the begenning 5 times now and made several saves each try. It ends up crashing about 40 minutes in and then if I try to open any save game from rhode, it crashes immediately.

output log

Initialize engine version: 5.3.5p8-csharp-compiler-upgrade (5e8bd2cd2415)

GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)
Vendor: NVIDIA
VRAM: 3037 MB
Default GameObject BitMask: UI already registered
(Filename: Line: 98)

Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in 0.038 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.820148 ms
WFTO Version: 'v1.4.2f2'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Settings Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Coherent Browser system initialized..
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:41.991035 Staring Coherent UI Host ver. 2.6.6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:41.991035 Detected OS: Windows NT 6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:42.022617 [3256:1776:INFO:UIContentClient.cpp(74)] GPU info collected in host process:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:42.022617 [3256:1776:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 6427
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:42.022617 [3256:1776:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 20.19.15.4474 from 6-13-2016
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Coherent UI context initialized successfully
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Selected DirectX device info:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {5080}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 970M}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) VendorId {4318}, Driver ver. {2814827077376725}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) View created successfully with id 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:42.112356 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Error) Accessing inactive internal renderer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:42.126394 [3256:1776:INFO:(0)] Selected DirectX device in GPUproc info:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:42.126394 [3256:1776:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {5080}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:42.126394 [3256:1776:INFO:(0)] VendorId {4318}, Driver ver. {2814827077376725}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 7692 01:12:42.129904 [8016:3076:INFO:renderer_main.cc(214)] Running without renderer sandbox
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 3256 | 1776 01:12:42.239195 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 3256 | 1776 01:12:42.239195 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 3256 | 7692 01:12:42.242703 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Coherent finished loading
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 0 - start async loading
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Multiple audio items with name 'alert_artefact_mana_used'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Multiple audio items with name 'alert_ritual_construction_outpost'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steam host name TIG OL BITTIES
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steamworks initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 6
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 7
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1920x1080
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

320 x 200 @ 59Hz,320 x 240 @ 59Hz,400 x 300 @ 59Hz,512 x 384 @ 59Hz,640 x 400 @ 59Hz,640 x 480 @ 59Hz,800 x 600 @ 59Hz,1024 x 768 @ 59Hz,1152 x 864 @ 59Hz,1280 x 600 @ 59Hz,1280 x 720 @ 59Hz,1280 x 768 @ 59Hz,1280 x 800 @ 59Hz,1280 x 960 @ 59Hz,1280 x 1024 @ 59Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1400 x 1050 @ 59Hz,1440 x 900 @ 59Hz,1600 x 900 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 59Hz,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Index: 21
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

current resolution: 1920 1080
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Received stats and achievements from Steam

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 8
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe;
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Regular launch
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Stop Server
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:49.439094 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.827362 ms

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 93517.
Total: 56.342537 ms (FindLiveObjects: 6.016397 ms CreateObjectMapping: 10.774522 ms MarkObjects: 39.356064 ms DeleteObjects: 0.195160 ms)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 3256 | 1776 01:12:55.944232 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 3256 | 1776 01:12:56.092166 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 77 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 3256 | 1776 01:12:56.092666 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 78 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
Initialize Network
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadBufferScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Switch level to BufferScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.029440 ms

Unloading 1686 unused Assets to reduce memory usage. Loaded Objects now: 73070.
Total: 61.352715 ms (FindLiveObjects: 3.362766 ms CreateObjectMapping: 10.932152 ms MarkObjects: 42.875275 ms DeleteObjects: 4.181730 ms)

UnloadUnusedAssets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73078.
Total: 64.422348 ms (FindLiveObjects: 3.924149 ms CreateObjectMapping: 9.572349 ms MarkObjects: 50.766636 ms DeleteObjects: 0.157629 ms)

Switch level to Blank
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.206520 ms
WLevel start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 73094.
Total: 48.513992 ms (FindLiveObjects: 3.640100 ms CreateObjectMapping: 8.816201 ms MarkObjects: 35.960903 ms DeleteObjects: 0.096395 ms)

WantedSceneLoaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadPersistantData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Loading game save file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadServerDAO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level started ! Time to load
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

EntryLoader.loadLevel(Level (WLevel), False).
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load factions
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Multiple audio items with name 'alert_artefact_mana_used'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Multiple audio items with name 'alert_ritual_construction_outpost'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load blocks
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load units
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load defences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Threat map created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

After terrain available
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 374)

Item not correctly loaded null
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Item not correctly loaded null
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Item not correctly loaded null
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Item not correctly loaded null
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

CameraSetup
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Fog of War setting: Regular
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WaitEveryoneLoaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WaitEveryoneLoaded done
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ServerNetworkPreload done
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setup Faction Gold
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Load COMPLETE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setup AI Players
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
Start Level Play
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 217763.
Total: 505.892578 ms (FindLiveObjects: 11.305090 ms CreateObjectMapping: 14.953486 ms MarkObjects: 479.179260 ms DeleteObjects: 0.453531 ms)

save files

A savegame doesn't load, crashing the game

HoG level 2 save doesn't load, crashing the game somewhere after the load progress reaches 100% and I start to hear sounds, but before I get to do anything yet. Three times it were just "Application stopped working" kind of crashes, but last time I got "Microsoft Visual C++ Runtime Library": "Runtime Error! Program:<...> R6025 - pure virtual function call".

Savegame

Crash_report.7z

runtime error pure virtual function call
I can't load my game

Whenever I try to load A saved game. it chrases

Heart of gold lvl 2, can't load save file

WFTO Runtime Error.PNGHi!


Windows 10 64 bit

16GB RAM

i7-4790K

Geforce GTX980


Output log:

Initialize engine version: 5.3.5p8-csharp-compiler-upgrade (5e8bd2cd2415)

GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
Vendor: NVIDIA
VRAM: 4060 MB
Default GameObject BitMask: UI already registered
(Filename: Line: 98)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in 0.034 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.720641 ms
WFTO Version: 'v1.4.2f2'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Settings Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Coherent Browser system initialized..
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.251470 Staring Coherent UI Host ver. 2.6.6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.251470 Detected OS: Windows NT 6.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.273491 [10944:5732:INFO:UIContentClient.cpp(74)] GPU info collected in host process:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.273491 [10944:5732:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 5056
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.273491 [10944:5732:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 10.18.13.6881 from 7-10-2016
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 10944 | 13488 05:04:35.275493 [10944:13488:ERROR:devtools_http_handler_impl.cc(805)] Cannot start http server for devtools. Stop devtools.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Coherent UI context initialized successfully
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Selected DirectX device info:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {5056}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 980}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) VendorId {4318}, Driver ver. {2814827077376737}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) View created successfully with id 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.335050 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Error) Accessing inactive internal renderer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.472184 [10944:5732:INFO:(0)] Selected DirectX device in GPUproc info:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.472184 [10944:5732:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {5056}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:35.472184 [10944:5732:INFO:(0)] VendorId {4318}, Driver ver. {2814827077376737}
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 13112 05:04:35.592315 [5448:8588:INFO:renderer_main.cc(214)] Running without renderer sandbox
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 10944 | 5732 05:04:35.680900 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 10944 | 5732 05:04:35.680900 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 10944 | 13112 05:04:35.685404 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Coherent finished loading
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 0 - start async loading
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Multiple audio items with name 'alert_artefact_mana_used'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Multiple audio items with name 'alert_ritual_construction_outpost'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steam host name Martin
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steamworks initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 6
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 7
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2560x1440
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

640 x 480 @ 59Hz,720 x 480 @ 59Hz,720 x 576 @ 50Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 59Hz,1176 x 664 @ 59Hz,1280 x 720 @ 59Hz,1280 x 768 @ 59Hz,1280 x 800 @ 59Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1440 x 900 @ 59Hz,1600 x 900 @ 59Hz,1600 x 1024 @ 59Hz,1600 x 1200 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 59Hz,1920 x 1200 @ 59Hz,1920 x 1440 @ 59Hz,2560 x 1440 @ 59Hz,3620 x 2036 @ 59Hz,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Index: 22
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

current resolution: 2560 1440
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Received stats and achievements from Steam

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InitializeGame 8
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe;
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Regular launch
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Stop Server
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:40.584349 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.499400 ms

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 93525.
Total: 51.712334 ms (FindLiveObjects: 3.588357 ms CreateObjectMapping: 8.778253 ms MarkObjects: 39.190845 ms DeleteObjects: 0.154368 ms)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Info) PID: 10944 | 5732 05:04:53.709609 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 10944 | 5732 05:04:53.837737 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 77 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Coherent Browser] (Warning) PID: 10944 | 5732 05:04:53.837737 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 78 reported FAIL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
Initialize Network
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadBufferScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Switch level to BufferScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.554522 ms

Unloading 1686 unused Assets to reduce memory usage. Loaded Objects now: 73083.
Total: 51.238220 ms (FindLiveObjects: 3.045892 ms CreateObjectMapping: 8.898573 ms MarkObjects: 35.870518 ms DeleteObjects: 3.421957 ms)

UnloadUnusedAssets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73093.
Total: 64.542564 ms (FindLiveObjects: 3.569157 ms CreateObjectMapping: 10.791952 ms MarkObjects: 50.095436 ms DeleteObjects: 0.085248 ms)

Switch level to Blank
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.191762 ms
WLevel start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 73109.
Total: 50.179661 ms (FindLiveObjects: 4.165382 ms CreateObjectMapping: 12.025874 ms MarkObjects: 33.911091 ms DeleteObjects: 0.076032 ms)

WantedSceneLoaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadPersistantData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Loading game save file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for startAnimation() at Sentinel_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadServerDAO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for startAnimation() at Sentinel_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for PlayVFX(ghoulraise) at Ghoul_0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for startAnimation() at StoneKnight_1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No receivers for startAnimation() at StoneKnight_1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level started ! Time to load
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

EntryLoader.loadLevel(Level (WLevel), False).
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load factions
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Multiple audio items with name 'alert_artefact_mana_used'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Multiple audio items with name 'alert_ritual_construction_outpost'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load blocks
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load units
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

-load defences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Threat map created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

After terrain available
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 374)


Item not correctly loaded null
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Item not correctly loaded null
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Item not correctly loaded null
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

CameraSetup
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Fog of War setting: Regular
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WaitEveryoneLoaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


WaitEveryoneLoaded done
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ServerNetworkPreload done
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setup Faction Gold
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Load COMPLETE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setup AI Players
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
Start Level Play
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Options Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 224548.
Total: 479.570160 ms (FindLiveObjects: 11.637777 ms CreateObjectMapping: 13.006866 ms MarkObjects: 454.264252 ms DeleteObjects: 0.660225 ms)
No crash report available


dlc1_campaign_level2_name_20160809075611 output_log.txt

Loading Save Game Crashes

Map Info.jpg

output_log.txt

dlc1_campaign_level2_name_20160828080607

crash.dmp error.log War for the Overworld Launcher Log.txt

Image 1600

Specify your platform
OS (Windows)
Version (Windows 10)
64 bit Build 10586.545
Ram - 8.00 GB
CPU - i5 6300HQ @ 2.30GHz
GPU - Nvidia GTX960m
Specify the build you are using - v1.4.2f2


If any more information is required, please advise. When I try to load a save I get a crash report and it's unavoidable.

Crush report

Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40

GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.4.2

After loading in the map editor my map (not yet published), the game is broken.


2016-08-17_200012.rar


War for the Overworld Launcher Log.txt


output_log.txt


Pinned replies
Avatar
Lee "Noontide" Moon Designer & Community Manager
  • Відповідь
  • Completed - Resolved

Hi all. Hotfix 1.4.2f5 has now been pushed live to the public branch. Publictesting branch is now closed so you'll automatically be moved there if you opt in.


Marking this as complete based on feedback that the issue is fixed in this hotfix :)

Avatar
Lee "Noontide" Moon Designer & Community Manager
  • Відповідь
  • Completed - Resolved

Hi all. Hotfix 1.4.2f5 has now been pushed live to the public branch. Publictesting branch is now closed so you'll automatically be moved there if you opt in.


Marking this as complete based on feedback that the issue is fixed in this hotfix :)

Avatar
Andrew "Nutter" Jaggar
  • Accepted

Hi Memno


This is a known issue, you can find more information and the current workaround at this link on our knowledge base.

Avatar
Vazeul

Hurray it's fixed! I managed to finish out my save games without getting stuck on cutscenes. One of them did hang for a minute with silence but eventually fixed itself(could just be lag on my end). It seems that whatever you changed in the last beta branch patch fixed the issues for me. I played through 2 of the save games I have posted here in this thread without issue.
Big thanks to you developers for your hard work! And thank you Lee for your frequent responses and updates!
Now I'll be off to finally finish my HoG campaign!
Thanks again,
-Vaz-

Avatar
YnsanitY

Hello,

I also have a save that crashes when loading in the official build with the difference that it was created BEFOR the 1.42 build. I dont know the exact build anymore but it was created on July 18th 2016. It crashes to desktop with the error 'WFTOGame has stoped working'.

So i opted into the public testing version and tried to load it again, and it WORKS. (shame i cant get the missing achievement i prepared that map for on the public test tho so bit more waiting)


Anyways I've included my saves, may they help figuring out the cause for the crashes.

The rar contains 2 saves of the Heart of Gold DLC level 3. both were made in preparation for the 'More Money than God' Achievement.

One called "02" were i still have most of the rooms and minions and all the gold i dug. This one is/was working and loading just fine.

The other one called 'Gold Achievement HoG lvl3' is the one that would crash. In this save every minion was discarding except the 5 base workers and the 12 permanent spiritual workers u get from the various artifacts in the level. Every room is sold except for the vault which covers every digable tile. All the gold was spent. The main objective of filling the forge is NOT completed.

Also, like others have experienced, the color on the minimap changed from gold to green.


remote.rar


Cheers and keep up the good work, awesome game.


EDIT: Specs are WIn7 Prof SP1 64bit, intel i7 X980 6x 3,33 GHz, 12 GB RAM, Zotac Geforce GTX 580 Amp Edition


Avatar
Lee "Noontide" Moon Designer & Community Manager

Hi Vazeul,


Thanks for the further info, this one has been a real headscratcher. We've made a small change to how the scripting engine works and in my attempts to replicate as I did previously I wasn't able to do so. I've made v1.4.2f5 live on the public test branch now. When you've got a moment can you pop on and see if that's resolved the issue for you, we tested for several hours yesterday and weren't able to get the same result again.


Cheers,


Lee

Avatar
Vazeul

I have not tried alt tabbing at all, and I play in fullscreen. So that shouldn't be an issue. Unless Steam or Skype notifications are triggering some issues. I'll keep an eye on that from now on.

It seems to be not so much a matter of how many times I save the game, but more how many I load. For some reason If I load the game once it works perfectly, but on the 2nd load is when everything starts getting messed up. It seems I can save to the same slot as many times as I want throughout the mission, but if I load that specific save slot twice then it messes up. However, if I start a new game on a different map, or even the same map, and overwrite the save it goes back to normal until I load that map twice.

As far as Mendecaus going silent, it kinda happens randomly. Sometimes he'll be talking for the first half of the mission. Sometimes he won't even make it to the first cutscene before he goes away. So far from what I've seen time spent in a mission is irrelevant. So far saving and loading the game in the middle of a cutscene for me will fix it and he'll go through all the dialogue in the save that he didn't say (this can sometimes take a while to get through because he'll start rambling off notifications before he gets to the actual event dialogue to progress the cutscene).

Lastly I tried finishing my mission 13 save earlier before coming back to check this thread and Mendecaus disappeared on me there too. Can't finish the mission because the cutscene at the end just hangs. So it seems to be happening in both main campaign and HoG campaign.

So far the only 2 levels I've tried it on have been mission 13 and HoG mission 2. I can go play around with some other missions later and see if problems persist there.
-Vaz-
Edit: Here's my lvl 13 save with log.
Vazlvl13save.zip

Avatar
Lee "Noontide" Moon Designer & Community Manager

Actually just confirmed this issue on Level 13


Nano for you when you look into this:

1. Start C13

2. Reveal the map and save

3. Load

4. At some point Mendecaus should finish a line and then stop, after this point no other lines will be triggered. Alerts are suppressed and cutscenes will become stuck


Suspect MQ is falling over for some reason but it's rather unusual because it's not always at the same point in the chain.


output_log.txt

13 equilibrium_20160901123504

13 equilibrium_20160901123504.meta

Avatar
Lee "Noontide" Moon Designer & Community Manager

Quick question as well, did you alt tab at all during the cutscenes, or move focus from the game?

Avatar
Lee "Noontide" Moon Designer & Community Manager

Thanks for that Vazeul,


I've tried replicating the issues you described but unfortunately I didn't have much luck with the Narrator "Dissapearing" and cut-scenes continuing infinitely.


I did however manage to replicate the colour change and this is something we've seen before so it seems whatever change happened in the new Unity version undid a fix we previously made.


For our next steps can you provide step by step replication steps for your first issue. Including what level you attempted it on and during which cutscenes, how many times you need to save for it to break. I'll also be passing on the save file to our code team so they can take a deeper look into it :)


Cheers,


Lee

Avatar
Vazeul

Hey Lee,

Sorry I forgot to include the save, I'll do that now.
Also, I tested creating a new save on 1.4.2f4 and I tried saving every few minutes and reloading to see if it would get messed up. First of all the narrator still disappears and cut scenes get stuck in infinite mode. I discovered that saving during the cutscene and reloading seems to fix it by cycling through all missed dialogue until everything is caught up. It also seems that after reloading the save a 2nd time the player color again changes to green and the narrator stops talking again. I tried verifying steam cache and nothing happened, nor did it fix the problem.

I've included both the pre 1.4.2f4 save and the save I just made today after having the beta branch installed. I hope this helps. If you need any further info/data please let me know!
-Vaz-
WFTOBugData.zip