Steal the Kenos - multiple bugs
This level has been problematic for me from the start.
I am on my second attempt to play now, and every time it loads the menu glitches.
Once the load screen is gone it may or may not go back to normal, if it doesn't the textures don't work properly or i get weird artifacts on fire(?) moves in combat.
The time it takes to lay down the tiles in rooms is also exceedingly slow, i would be lucky if it occurs 1 tile per second as the level progresses.
Lastly, there was a problem with my units AI. Imps would not work. I had 11 idle and all I wanted them to do was claim the land around the first inhibitor I destroyed. But they just stood there doing nothing. Then in my second foray into that area after I dismissed my rally flag my units just stood there doing nothing, getting hungry/unpaid and then started rebelling. Placing a new rally flag on one of my hatcheries helped move 70% of them but the rest just stayed put
I can tolerate crappy graphics, I can tolerate slow room builds, but the units inability to perform basic functions and follow orders causing them to rebel and attack my own dungeon heart is too much.
I had enjoyed this game up until this level, despite some minor graphics issues in earlier levels.
But this level has completely robbed my of the previous satisfaction I felt and as a long time Dungeon Keeper fan I am disappointed.
10 the kenos_20160715201245 10 the kenos_20160715201245.meta output_log.txt
Unfortunately I'll be closing this topic due to lack of customer response. However if you continue to have trouble please get in touch again!