The game started, but I see only the loading screen.

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Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f11


Have long noticed this - shows the map loading screen, but already hear the sounds of the game, it in fact began. Now was the most noticeable - the game was over a minute (I heard the sounds of battle, sounds of flags collection creature, the loss of units, but only saw the loading screen, and there was nothing I could do, so it was more than a minute. In the end at the bottom of the loading screen was visible to the game (partially seen on the screenshot). I played against 4 AI. In multiplayer, this problem would be especially unpleasant.


Image 1102


Image 1103


In the end, I did not wait for the normal boot up the game and pressed Esc. 10 seconds through the menu, the image of the game (instead of loading screen) gradually on\appeared. I made a save, attached.


test cross.rar

output_log.txt

War for the Overworld Launcher Log.txt


Please don't let the game start until all players have not received access to the game - not formal (something they have loaded), and the actual was able to see the game and to manage it!


Game Version:
Steam Public
Platform:
Windows
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It is necessary to "freeze" the activity of all parties to the conflict in the map (A. I., players) - until ready to play (to see the map and manage your dungeon) all.

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Jan - Eric Merzel
  • Accepted

This is a pretty old issue,


we increased the waiting time quite a bit to fix this issue.

This is most likely a combination of a lower end rig paired with a gigantic full map.


i will send this through

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Quote from Jan - Eric Merzel

This is a pretty old issue,


we increased the waiting time quite a bit to fix this issue.

This is most likely a combination of a lower end rig paired with a gigantic full map.


i will send this through

I propose to change something fundamentally, no waiting time. Add a trigger, only triggered by the availability of games for all (humans and bots). And only after actuation of the trigger, can manage anything.

The bug was repeated.

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Scott Richmond Programmer & Producer

Going to close this ticket for now, given how old it is and how many patches have since been released.

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Scott Richmond Programmer & Producer
  • Declined