Game Crash After Selecting to Play Mission

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  • Views 5 473
  • updated
  • Completed - Resolved

I can load the game fine. I navigate to the campaign fine. I select the very first tutorial mission fine. I select to play the mission after/during hearing the voice of the narrator talk about the tutorial mission - then the game crashes to desktop.  I haven't tried other campaigns.  I wanted to play the original first.   - Linux/SteamOS

Game Version:
Steam Public
Platform:
Linux
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anonymous
  • Completed - Resolved

Presumed fixed due to lack of response, will reopen if we receive an update

Avatar
anonymous
  • Pending Customer

Hey Frankie,

Theres nothing in the log that shows us what is going wrong. We cannot replicate on Ubuntu and we cannot support much more as Ubuntu is the most standard version of Linux.

Can you try on something that isnt SteamOS?

Avatar
anonymous
  • Marked for Review

Pending review in our next bugs pass

Avatar
Frankie

The essential piece that was missing from your instructions for posting the log was that I could open it in a browser window (like Chrome).

Avatar
Frankie
ERROR: ld.so: object '/home/steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Setting breakpad minidump AppID = 230190
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198019529379 [API loaded no]
Stacktrace:

  at (wrapper managed-to-native) GameLogic.Logic.native_setExceptionCallback (GameLogic.Logic/NativeExceptionCallback) <0x0007d>
  at (wrapper managed-to-native) GameLogic.Logic.native_setExceptionCallback (GameLogic.Logic/NativeExceptionCallback) <0x0007d>
  at GameLogic.Logic.Awake () <0x00062>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
  at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <0x00071>
  at (wrapper managed-to-native) UnityEngine.GameObject.Internal_AddComponentWithType (System.Type) <0x00071>
  at UnityEngine.GameObject.AddComponent (System.Type) <0x0001e>
  at UnityEngine.GameObject.AddComponent<object> () <0x00032>
  at WBehaviour.Create<object> (string) <0x0006a>
  at GameLogic.Logic.get_instance () <0x00075>
  at GameLogic.Logic.getInstance () <0x00010>
  at GameStateLoading.Update () <0x00044>
  at GameState.Update () <0x0003f>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>

Native stacktrace:

ar_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_
ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
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L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_r
asterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_sha
der4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_
buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 53243080
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 98)

AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/CoherentUIGTNet.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/uLink.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll (this message is harmless)
Loading /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain
- Completed reload, in  0.040 seconds
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.dll (this message is harmless)
Default vsync count 1
requesting resize 1280 x 800
requesting fullscreen 1280 x 800 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Using libudev for joystick management


Importing game controller configs
Found /dev/input/event10
Mapping raw axis 0 to 0
Mapping raw axis 1 to 1
Mapping raw axis 2 to 2
Mapping raw axis 3 to 3
Mapping raw axis 4 to 4
Mapping raw axis 5 to 5
Microsoft X-Box 360 pad: Mapping b0.0 to b0
Microsoft X-Box 360 pad: Mapping b1.0 to b1
Microsoft X-Box 360 pad: Mapping b6.0 to b6
Microsoft X-Box 360 pad: Mapping h0.4 to a7
Microsoft X-Box 360 pad: Mapping h0.8 to a6
Microsoft X-Box 360 pad: Mapping h0.2 to a6
Microsoft X-Box 360 pad: Mapping h0.1 to a7
Microsoft X-Box 360 pad: Mapping b8.0 to b8
Microsoft X-Box 360 pad: Mapping b4.0 to b4
Microsoft X-Box 360 pad: Mapping b9.0 to b9
Microsoft X-Box 360 pad: Mapping a2.0 to a2
Microsoft X-Box 360 pad: Mapping a0.0 to a0
Microsoft X-Box 360 pad: Mapping a1.0 to a1
Microsoft X-Box 360 pad: Mapping b5.0 to b5
Microsoft X-Box 360 pad: Mapping b10.0 to b10
Microsoft X-Box 360 pad: Mapping a5.0 to a5
Microsoft X-Box 360 pad: Mapping a3.0 to a3
Microsoft X-Box 360 pad: Mapping a4.0 to a4
Microsoft X-Box 360 pad: Mapping b7.0 to b7
Microsoft X-Box 360 pad: Mapping b2.0 to b2
Microsoft X-Box 360 pad: Mapping b3.0 to b3
Assigning joystick 1
Duplicate configuration for /dev/input/event10, skipping
UnloadTime: 2.014000 ms
Changing real window size to 1280 x 800
Ignoring window size change to 1280x800 : waiting for fullscreen at 1280x800
Changing real window size to 1280 x 800
Changing real window size to 1920 x 1080
Setting up downscaled viewport at 1280 x 800
WFTO Version: 'v2.0.6f2'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent GT system initialized.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent GT] (Error) Inspector server is disabled for this platform!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent GT] System renderer initialized.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnReadyForBindings
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ActuallyReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Listener_FinishLoad
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

internalLoadPage
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadedAndReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Managed/System.Data.dll (this message is harmless)
Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'tutorial_addsin_introduction_1'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
[Debug] No render texture present. Recreating it
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Couldn't open /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Plugins/x86_64/libGameLogic.so, error: /home/steam/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Plugins/x86_64/libGameLogic.so: symbol _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE6resizeEmc, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference
 
(Filename:  Line: 125)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.720000 ms
Naviguating to Main
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 122996.
Total: 83.542999 ms (FindLiveObjects: 6.077000 ms CreateObjectMapping: 7.788000 ms MarkObjects: 68.487007 ms  DeleteObjects: 1.191000 ms)

OnReadyForBindings
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ActuallyReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Listener_FinishLoad
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

internalLoadPage
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadedAndReadyForTriggering
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Avatar
anonymous
  • Completed - Resolved

Closed to lack of reply, will reopen the ticket if a response is received

Avatar
anonymous

It should be at the directory: ~/.config/unity3d/Subterranean Games/War For The Overworld/

Just send the player.log file to us by attaching it to a comment on this ticket

Avatar
Frankie

How do I get to that?  I am in SteamOS.  And this occurs for every mission.  I checked by trying to load pet dungeon, etc.   I re-installed the entire game in search of why this occurs.  Same crash to SteamOS right after I select which mission to start. 

Avatar
anonymous
  • Pending Customer

Hey Frankie, 

Could you please send in your output_log.txt

Posting Output Logs